Files
sanke/main.c
2024-08-02 16:37:41 +03:00

203 lines
4.2 KiB
C

#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
#include "./globals.h"
#include "./utils/utils.h"
#include "./snake/snake.h"
void mvSnakeParts(snakePart* head);
char board[BRD_SIZE_Y][BRD_SIZE_X];
const char SNAKE_VIS = '#';
int main() {
clock_t initClock = clock();
// Termios setup
struct termios attr;
tcgetattr(STDIN_FILENO, &attr);
const struct termios ATTR_ORIG = attr;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, 0,&attr);
// Game board setup
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (i == 0 || i == BRD_SIZE_Y - 1)
board[i][j] = '-';
else if (j == 0 || j == BRD_SIZE_X - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
}
}
board[0][0] = '+';
board[BRD_SIZE_Y - 1][0] = '+';
board[0][BRD_SIZE_X - 1] = '+';
board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
char mvPoints[BRD_SIZE_Y][BRD_SIZE_X];
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
mvPoints[i][j] = '0';
}
}
int points = 0;
// Snake head setup
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = SNAKE_VIS;
snakeHead->dir = 'w';
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
input = tolower(input);
if (
input == 'w'
|| input == 's'
|| input == 'a'
|| input == 'd'
) {
if (points > 0)
mvPoints[snakeHead->y][snakeHead->x] = input;
snakeHead->dir = input;
}
}
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (mvPoints[i][j] == '0')
continue;
snakePart* part = snakeHead;
while (part->next != NULL) {
part = part->next;
if (part->y == i && part->x == j) {
part->dir = mvPoints[i][j];
if (part->next == NULL)
mvPoints[i][j] = '0';
break;
}
if (part->next == NULL)
break;
}
}
}
mvSnakeParts(snakeHead);
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
food.x = randomX(initClock);
food.y = randomY(initClock);
board[food.y][food.x] = food.visChar;
addSnakePart(snakeHead);
}
system("clear");
printBoard();
printf("Points: %d\n", points);
printf("x: %d\n", snakeHead->x);
printf("y: %d\n", snakeHead->y);
printf("food x: %d\n", food.x);
printf("food y: %d\n", food.y);
printf("food: %c\n", board[food.y][food.x]);
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
printf("%c ", mvPoints[i][j]);
}
printf("\n");
}
sleep_ms(200);
}
// Termios reset
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}
void mvSnakeParts(snakePart* head) {
snakePart* part = head;
while (1) {
int x = part->x;
int y = part->y;
board[y][x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
break;
case 's':
y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
break;
case 'a':
x = x - 2 < PL_BRD_XS ? PL_BRD_XE : x - 2;
break;
case 'd':
x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
break;
default:
printf("ERROR in func mvSymbol\n");
printf("dir: %c\n", part->dir);
exit(1);
}
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
}