This commit is contained in:
2024-08-02 16:37:41 +03:00
parent 26d1919258
commit cf809176b6
9 changed files with 266 additions and 138 deletions

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@@ -1,8 +0,0 @@
#ifndef GLOBAL_MACROS_H
#define GLOBAL_MACROS_H
#define BUF_SIZE 256
#define BRD_SIZE_X 15
#define BRD_SIZE_Y 30
#endif // GLOBAL_MACROS_H

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@@ -1,5 +1,5 @@
#ifndef GLOBALS_H
#define GLOBALS_H
#ifndef GLOBALS_H_
#define GLOBALS_H_
#define BUF_SIZE 256
@@ -13,4 +13,4 @@
#define PL_BRD_YS 1
#define PL_BRD_YE BRD_SIZE_Y - 2
#endif // GLOBALS_H
#endif // GLOBALS_H_

246
main.c
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@@ -2,34 +2,22 @@
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <time.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
#include "./globals.h"
#include "./utils/utils.h"
#include "./snake/snake.h"
//TEMP
#include "./test_utils/test_utils.h"
typedef struct {
int x;
int y;
char visChar;
} brdSymbol;
typedef struct snakeNode {
int x;
int y;
char dir;
struct snakeNode* prev;
} snakePart;
int randomInt(const int start, const int end);
void sleep_ms(const int ms);
void mvSymbol(brdSymbol* symbol, const char dir);
void mvSnakeParts(snakePart* head);
char board[BRD_SIZE_Y][BRD_SIZE_X];
const char SNAKE_VIS = '#';
int main() {
clock_t initClock = clock();
// Termios setup
struct termios attr;
@@ -46,19 +34,12 @@ int main() {
// Game board setup
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (
(i > 0 && i < BRD_SIZE_Y - 1)
&& (j == 0 || j == BRD_SIZE_X - 1)
) {
board[i][j] = '|';
} else if (
(i == 0 || i == BRD_SIZE_Y - 1)
&& (j > 0 && j < BRD_SIZE_X - 1)
) {
if (i == 0 || i == BRD_SIZE_Y - 1)
board[i][j] = '-';
} else {
board[i][j] = ' ';
}
else if (j == 0 || j == BRD_SIZE_X - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
}
}
@@ -67,100 +48,155 @@ int main() {
board[0][BRD_SIZE_X - 1] = '+';
board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
brdSymbol player;
player.x = randomInt(PL_BRD_XS, PL_BRD_XE);
player.y = randomInt(PL_BRD_YS, PL_BRD_YE);
player.visChar = '#';
char mvPoints[BRD_SIZE_Y][BRD_SIZE_X];
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
mvPoints[i][j] = '0';
}
}
board[player.y][player.x] = player.visChar;
int points = 0;
// Snake head setup
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = SNAKE_VIS;
snakeHead->dir = 'w';
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
printBoard();
printf("x: %d\n", player.x);
printf("y: %d\n", player.y);
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
if (read(STDIN_FILENO, buf, 1) == 0)
continue;
char input = buf[0];
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
if (!isalpha(input))
continue;
input = tolower(input);
input = tolower(input);
switch (input) {
case 'w':
mvSymbol(&player, 'u');
break;
case 's':
mvSymbol(&player, 'd');
break;
case 'a':
mvSymbol(&player, 'l');
break;
case 'd':
mvSymbol(&player, 'r');
break;
default:
NULL;
if (
input == 'w'
|| input == 's'
|| input == 'a'
|| input == 'd'
) {
if (points > 0)
mvPoints[snakeHead->y][snakeHead->x] = input;
snakeHead->dir = input;
}
}
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (mvPoints[i][j] == '0')
continue;
snakePart* part = snakeHead;
while (part->next != NULL) {
part = part->next;
if (part->y == i && part->x == j) {
part->dir = mvPoints[i][j];
if (part->next == NULL)
mvPoints[i][j] = '0';
break;
}
if (part->next == NULL)
break;
}
}
}
mvSnakeParts(snakeHead);
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
food.x = randomX(initClock);
food.y = randomY(initClock);
board[food.y][food.x] = food.visChar;
addSnakePart(snakeHead);
}
system("clear");
printBoard();
printf("x: %d\n", player.x);
printf("y: %d\n", player.y);
printf("Points: %d\n", points);
printf("x: %d\n", snakeHead->x);
printf("y: %d\n", snakeHead->y);
printf("food x: %d\n", food.x);
printf("food y: %d\n", food.y);
printf("food: %c\n", board[food.y][food.x]);
sleep_ms(50);
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
printf("%c ", mvPoints[i][j]);
}
printf("\n");
}
sleep_ms(200);
}
// Termios reset
tcsetattr(STDIN_FILENO, 0,&ATTR_ORIG);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}
int randomInt(const int start, const int end) {
/*
* Gets random int from range
* [start, end[
*/
srand(time(NULL));
int result = rand() % end;
result = result >= start ? result : result + start;
return result;
}
void mvSnakeParts(snakePart* head) {
snakePart* part = head;
while (1) {
int x = part->x;
int y = part->y;
void sleep_ms(const int ms) {
usleep(ms * 1000);
}
board[y][x] = ' ';
void mvSymbol(brdSymbol* symbol, const char dir) {
board[symbol->y][symbol->x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
break;
case 's':
y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
break;
case 'a':
x = x - 2 < PL_BRD_XS ? PL_BRD_XE : x - 2;
break;
case 'd':
x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
break;
default:
printf("ERROR in func mvSymbol\n");
printf("dir: %c\n", part->dir);
exit(1);
}
switch (dir) {
case 'u':
symbol->y = symbol->y - 1 < PL_BRD_YS ? PL_BRD_YE : symbol->y - 1;
break;
case 'd':
symbol->y = symbol->y + 1 > PL_BRD_YE ? PL_BRD_YS : symbol->y + 1;
break;
case 'l':
symbol->x = symbol->x - 2 < PL_BRD_XS ? PL_BRD_XE : symbol->x - 2;
break;
case 'r':
symbol->x = symbol->x + 2 > PL_BRD_XE ? PL_BRD_XS : symbol->x + 2;
break;
default:
printf("ERROR in func mvSymbol\n");
exit(1);
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
board[symbol->y][symbol->x] = symbol->visChar;
}
void addSnakePart(snakePart** tail) {
*(tail)->symbolInfo.visChar =
}

44
snake/snake.c Normal file
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@@ -0,0 +1,44 @@
#include <stdio.h>
#include <stdlib.h>
#include "snake.h"
extern char board[BRD_SIZE_Y][BRD_SIZE_X];
void addSnakePart(snakePart* head) {
snakePart* tail = head;
while (tail->next != NULL)
tail = tail->next;
snakePart* newTail = (snakePart*) malloc(sizeof(snakePart));
newTail->visChar = '#';
newTail->dir = tail->dir;
switch (newTail->dir) {
case 'w':
newTail->x = tail->x;
newTail->y = tail->y + 1;
break;
case 's':
newTail->x = tail->x - 1;
newTail->y = tail->y;
break;
case 'a':
newTail->x = tail->x - 1;
newTail->y = tail->y;
break;
case 'd':
newTail->x = tail->x;
newTail->y = tail->y - 1;
break;
default:
printf("Invalid direction in func addSnakePart\n");
exit(1);
}
newTail->next = NULL;
tail->next = newTail;
board[newTail->y][newTail->x] = newTail->visChar;
}

17
snake/snake.h Normal file
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@@ -0,0 +1,17 @@
#ifndef SNAKE_H_
#define SNAKE_H_
#include "../globals.h"
typedef struct snakeNode {
int x;
int y;
char visChar;
char dir;
struct snakeNode* next;
} snakePart;
void addSnakePart(snakePart* head);
#endif // SNAKE_H_

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@@ -1,14 +0,0 @@
#include <stdio.h>
#include "test_utils.h"
#include "../globals.h"
extern char board[BRD_SIZE_Y][BRD_SIZE_X];
void printBoard() {
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
printf("%c", board[i][j]);
}
printf("\n");
}
}

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@@ -1,8 +0,0 @@
#ifndef TEST_UTILS_H
#define TEST_UTILS_H
#include "../globals.h"
void printBoard();
#endif // TEST_UTILS_H

49
utils/utils.c Normal file
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@@ -0,0 +1,49 @@
#include <stdio.h>
#include <time.h>
#include <stdlib.h>
#include <unistd.h>
#include "utils.h"
#include "../globals.h"
extern char board[BRD_SIZE_Y][BRD_SIZE_X];
int randomInt(const int start, const int end, const unsigned int seed) {
/*
* Gets random int from range
* [start, end[
*/
srand(seed);
int result = rand() % end;
result = result >= start ? result : result + start;
return result;
}
int randomX(const clock_t initClock) {
int x;
const unsigned int seed = clock() - initClock;
for (int i = randomInt(0, 100, seed); ; i++) {
x = randomInt(PL_BRD_XS, PL_BRD_XE, i);
if (x % 2 == 0)
break;
}
return x;
}
int randomY(const clock_t initClock) {
const unsigned int seed = clock() - initClock;
return randomInt(PL_BRD_YS, PL_BRD_YE, seed);
}
void sleep_ms(const int ms) {
usleep(ms * 1000);
}
void printBoard() {
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
printf("%c", board[i][j]);
}
printf("\n");
}
}

12
utils/utils.h Normal file
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@@ -0,0 +1,12 @@
#ifndef UTILS_H_
#define UTILS_H_
#include <time.h>
int randomInt(const int start, const int end, const unsigned int seed);
int randomX(const clock_t initClock);
int randomY(const clock_t initClock);
void sleep_ms(const int ms);
void printBoard();
#endif // UTILS_H_