#include #include #include #include #include #include #include #include "./globals.h" #include "./utils/utils.h" #include "./snake/snake.h" void mvSnakeParts(snakePart* head); char board[BRD_SIZE_Y][BRD_SIZE_X]; const char SNAKE_VIS = '#'; int main() { clock_t initClock = clock(); // Termios setup struct termios attr; tcgetattr(STDIN_FILENO, &attr); const struct termios ATTR_ORIG = attr; attr.c_lflag &= ~(ECHO | ICANON); attr.c_cc[VMIN] = 0; attr.c_cc[VTIME] = 0; tcsetattr(STDIN_FILENO, 0,&attr); // Game board setup for (int i = 0; i < BRD_SIZE_Y; i++) { for (int j = 0; j < BRD_SIZE_X; j++) { if (i == 0 || i == BRD_SIZE_Y - 1) board[i][j] = '-'; else if (j == 0 || j == BRD_SIZE_X - 1) board[i][j] = '|'; else board[i][j] = ' '; } } board[0][0] = '+'; board[BRD_SIZE_Y - 1][0] = '+'; board[0][BRD_SIZE_X - 1] = '+'; board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+'; char mvPoints[BRD_SIZE_Y][BRD_SIZE_X]; for (int i = 0; i < BRD_SIZE_Y; i++) { for (int j = 0; j < BRD_SIZE_X; j++) { mvPoints[i][j] = '0'; } } int points = 0; // Snake head setup snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart)); snakeHead->x = randomX(initClock); snakeHead->y = randomY(initClock); snakeHead->visChar = SNAKE_VIS; snakeHead->dir = 'w'; snakeHead->next = NULL; board[snakeHead->y][snakeHead->x] = snakeHead->visChar; // Food setup struct { int x; int y; char visChar; } food; food.x = randomX(initClock); food.y = randomY(initClock); food.visChar = '$'; board[food.y][food.x] = food.visChar; // Screen init system("clear"); // Game loop while (1) { fflush(stdout); char buf[1] = {0}; if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) { char input = buf[0]; input = tolower(input); if ( input == 'w' || input == 's' || input == 'a' || input == 'd' ) { if (points > 0) mvPoints[snakeHead->y][snakeHead->x] = input; snakeHead->dir = input; } } for (int i = 0; i < BRD_SIZE_Y; i++) { for (int j = 0; j < BRD_SIZE_X; j++) { if (mvPoints[i][j] == '0') continue; snakePart* part = snakeHead; while (part->next != NULL) { part = part->next; if (part->y == i && part->x == j) { part->dir = mvPoints[i][j]; if (part->next == NULL) mvPoints[i][j] = '0'; break; } if (part->next == NULL) break; } } } mvSnakeParts(snakeHead); if (snakeHead->x == food.x && snakeHead->y == food.y) { points++; food.x = randomX(initClock); food.y = randomY(initClock); board[food.y][food.x] = food.visChar; addSnakePart(snakeHead); } system("clear"); printBoard(); printf("Points: %d\n", points); printf("x: %d\n", snakeHead->x); printf("y: %d\n", snakeHead->y); printf("food x: %d\n", food.x); printf("food y: %d\n", food.y); printf("food: %c\n", board[food.y][food.x]); for (int i = 0; i < BRD_SIZE_Y; i++) { for (int j = 0; j < BRD_SIZE_X; j++) { printf("%c ", mvPoints[i][j]); } printf("\n"); } sleep_ms(200); } // Termios reset tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG); return 0; } void mvSnakeParts(snakePart* head) { snakePart* part = head; while (1) { int x = part->x; int y = part->y; board[y][x] = ' '; switch (part->dir) { case 'w': y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1; break; case 's': y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1; break; case 'a': x = x - 2 < PL_BRD_XS ? PL_BRD_XE : x - 2; break; case 'd': x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2; break; default: printf("ERROR in func mvSymbol\n"); printf("dir: %c\n", part->dir); exit(1); } part->x = x; part->y = y; board[y][x] = part->visChar; if (part->next == NULL) return; part = part->next; } }