Files
sanke/main.c
2024-08-03 16:53:10 +03:00

198 lines
4.3 KiB
C

#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
#include <stdbool.h>
#include "./globals.h"
#include "./utils/utils.h"
#include "./snake/snake.h"
char board[BRD_SIZE_Y][BRD_SIZE_X];
const char SNAKE_VIS = '#';
int main() {
const clock_t initClock = clock();
// Termios setup
struct termios attr;
tcgetattr(STDIN_FILENO, &attr);
const struct termios ATTR_ORIG = attr;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, 0, &attr);
// Game board setup
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (i == 0 || i == BRD_SIZE_Y - 1)
board[i][j] = '-';
else if (j == 0 || j == BRD_SIZE_X - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
}
}
board[0][0] = '+';
board[BRD_SIZE_Y - 1][0] = '+';
board[0][BRD_SIZE_X - 1] = '+';
board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
int points = 0;
int gameSpeed = 0;
const int sleepInterval = 200;
// Snake head setup
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = '&';
snakeHead->dir = 'w';
snakeHead->order = (order*) malloc(sizeof(order));
snakeHead->order->dir = snakeHead->dir;
snakeHead->order->delay = -1;
snakeHead->order->next = NULL;
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
// Food collision
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
if (points % 5 == 0)
gameSpeed += 15;
do {
food.x = randomX(initClock);
food.y = randomY(initClock);
} while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(snakeHead);
}
// Input handling
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
input = tolower(input);
if (
(input == 'w' && snakeHead->dir != 's')
|| (input == 's' && snakeHead->dir != 'w')
|| (input == 'a' && snakeHead->dir != 'd')
|| (input == 'd' && snakeHead->dir != 'a')
) {
snakeHead->dir = input;
addOrders(snakeHead, input);
}
}
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
snakePart* current = snakeHead->next;
while (1) {
if (current->x == snakeHead->x
&& current->y == snakeHead->y)
goto game_over;
if (current->next == NULL)
break;
current = current->next;
}
}
system("clear");
printBoard();
printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
/*
printf("x: %d\n", snakeHead->x);
printf("y: %d\n\n", snakeHead->y);
printf("food x: %d\n", food.x);
printf("food y: %d\n", food.y);
{
snakePart* current = snakeHead;
int i = 0;
while (1) {
printf("Part %d:\n", i);
printf("dir: %c\n", current->dir);
printf("orders: \n");
order* order = current->order;
int order_i = 0;
while (1) {
printf("\t\nOrder %d:\n", order_i);
printf("\tdir: %c\n", order->dir);
printf("\tdelay: %d\n", order->delay);
printf("\tnext: ");
if (order->next == NULL)
printf("NULL\n");
else
printf("exists\n");
if (order->next == NULL)
break;
order = order->next;
order_i++;
}
if (current->next == NULL)
break;
current = current->next;
i++;
}
}
*/
sleep_ms(sleepInterval - gameSpeed);
}
game_over:
// Game over
system("clear");
printBoard();
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}