198 lines
4.3 KiB
C
198 lines
4.3 KiB
C
#include <stdio.h>
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#include <unistd.h>
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#include <termios.h>
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#include <stdlib.h>
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#include <ctype.h>
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#include <string.h>
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#include <time.h>
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#include <stdbool.h>
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#include "./globals.h"
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#include "./utils/utils.h"
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#include "./snake/snake.h"
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char board[BRD_SIZE_Y][BRD_SIZE_X];
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const char SNAKE_VIS = '#';
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int main() {
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const clock_t initClock = clock();
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// Termios setup
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struct termios attr;
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tcgetattr(STDIN_FILENO, &attr);
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const struct termios ATTR_ORIG = attr;
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attr.c_lflag &= ~(ECHO | ICANON);
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attr.c_cc[VMIN] = 0;
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attr.c_cc[VTIME] = 0;
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tcsetattr(STDIN_FILENO, 0, &attr);
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// Game board setup
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for (int i = 0; i < BRD_SIZE_Y; i++) {
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for (int j = 0; j < BRD_SIZE_X; j++) {
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if (i == 0 || i == BRD_SIZE_Y - 1)
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board[i][j] = '-';
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else if (j == 0 || j == BRD_SIZE_X - 1)
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board[i][j] = '|';
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else
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board[i][j] = ' ';
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}
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}
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board[0][0] = '+';
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board[BRD_SIZE_Y - 1][0] = '+';
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board[0][BRD_SIZE_X - 1] = '+';
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board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
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int points = 0;
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int gameSpeed = 0;
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const int sleepInterval = 200;
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// Snake head setup
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snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
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snakeHead->x = randomX(initClock);
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snakeHead->y = randomY(initClock);
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snakeHead->visChar = '&';
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snakeHead->dir = 'w';
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snakeHead->order = (order*) malloc(sizeof(order));
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snakeHead->order->dir = snakeHead->dir;
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snakeHead->order->delay = -1;
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snakeHead->order->next = NULL;
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snakeHead->next = NULL;
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board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
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// Food setup
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struct {
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int x;
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int y;
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char visChar;
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} food;
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food.x = randomX(initClock);
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food.y = randomY(initClock);
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food.visChar = '$';
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board[food.y][food.x] = food.visChar;
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// Screen init
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system("clear");
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// Game loop
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while (1) {
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fflush(stdout);
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char buf[1] = {0};
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// Food collision
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if (snakeHead->x == food.x
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&& snakeHead->y == food.y) {
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points++;
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if (points % 5 == 0)
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gameSpeed += 15;
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do {
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food.x = randomX(initClock);
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food.y = randomY(initClock);
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} while (checkCollision(snakeHead, food.x, food.y));
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addSnakePart(snakeHead);
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}
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// Input handling
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if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
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char input = buf[0];
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input = tolower(input);
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if (
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(input == 'w' && snakeHead->dir != 's')
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|| (input == 's' && snakeHead->dir != 'w')
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|| (input == 'a' && snakeHead->dir != 'd')
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|| (input == 'd' && snakeHead->dir != 'a')
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) {
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snakeHead->dir = input;
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addOrders(snakeHead, input);
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}
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}
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// Update board
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board[food.y][food.x] = food.visChar;
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mvSnakeParts(snakeHead);
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// Snake collision
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if (snakeHead->next != NULL) {
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snakePart* current = snakeHead->next;
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while (1) {
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if (current->x == snakeHead->x
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&& current->y == snakeHead->y)
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goto game_over;
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if (current->next == NULL)
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break;
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current = current->next;
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}
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}
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system("clear");
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printBoard();
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printf("Points: %d\n", points);
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printf("Game Speed: %d\n", gameSpeed);
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/*
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printf("x: %d\n", snakeHead->x);
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printf("y: %d\n\n", snakeHead->y);
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printf("food x: %d\n", food.x);
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printf("food y: %d\n", food.y);
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{
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snakePart* current = snakeHead;
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int i = 0;
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while (1) {
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printf("Part %d:\n", i);
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printf("dir: %c\n", current->dir);
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printf("orders: \n");
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order* order = current->order;
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int order_i = 0;
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while (1) {
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printf("\t\nOrder %d:\n", order_i);
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printf("\tdir: %c\n", order->dir);
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printf("\tdelay: %d\n", order->delay);
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printf("\tnext: ");
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if (order->next == NULL)
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printf("NULL\n");
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else
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printf("exists\n");
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if (order->next == NULL)
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break;
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order = order->next;
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order_i++;
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}
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if (current->next == NULL)
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break;
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current = current->next;
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i++;
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}
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}
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*/
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sleep_ms(sleepInterval - gameSpeed);
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}
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game_over:
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// Game over
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system("clear");
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printBoard();
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printf("Final Points: %d\n", points);
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printf("Final Game Speed: %d\n", gameSpeed);
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tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
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return 0;
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}
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