Files
sanke/src/main.c

228 lines
4.6 KiB
C

#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <ctype.h>
#include <string.h>
#include <time.h>
#include <stdbool.h>
#include "./utils/utils.h"
#include "./snake/snake.h"
#include "./board/board.h"
const char* VERSION = "1.1.7";
const char SNAKE_VIS = '#';
boardInfo brdInfo;
playableBoardInfo plBrdInfo;
void cmd_args(int argc, char** argv);
void emptyStdinBuffer();
void getIntOrMinusOne(int* dst);
int main(int argc, char** argv) {
cmd_args(argc, argv);
const clock_t initClock = clock();
// Board Constraints
printf("Set board size (15 - 60): ");
scanf("%d", &brdInfo.y);
emptyStdinBuffer();
if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
printf("Invalid input. Board size must be greater than 0.\n");
exit(0);
}
brdInfo.x = brdInfo.y * 2;
/*printf("brdInfo.x: %d\n", brdInfo.x);*/
/*printf("brdInfo.y: %d\n", brdInfo.y);*/
char board[brdInfo.y][brdInfo.x];
plBrdInfo.xs = 1;
plBrdInfo.xe = brdInfo.x - 2;
plBrdInfo.ys = 1;
plBrdInfo.ye = brdInfo.y - 2;
// Set gamespeed
int gameSpeed = 0;
printf("Enter gamespeed (0): ");
getIntOrMinusOne(&gameSpeed);
if (gameSpeed == -1) {
gameSpeed = 0;
}
// Termios setup
struct termios attr;
tcgetattr(STDIN_FILENO, &attr);
const struct termios ATTR_ORIG = attr;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, 0, &attr);
// Game board setup
setBoardBorders(board);
int points = 0;
const int sleepInterval = 200;
// Snake head setup
snakePart* snakeHead = malloc(sizeof(snakePart));
if (!snakeHead) {
mallocError("snakeHead", "main.c", "main()");
}
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = '&';
snakeHead->dir = 'w';
snakeHead->order = malloc(sizeof(order));
if (!snakeHead->order) {
mallocError("snakeHead->order", "main.c", "main()");
}
snakeHead->order->dir = snakeHead->dir;
snakeHead->order->delay = -1;
snakeHead->order->next = NULL;
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
// Food collision
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
if (points % 5 == 0)
gameSpeed += 15;
do {
food.x = randomX(initClock);
food.y = randomY(initClock);
} while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(board, snakeHead);
}
// Input handling
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
input = tolower(input);
if (
(input == 'w' && snakeHead->dir != 's')
|| (input == 's' && snakeHead->dir != 'w')
|| (input == 'a' && snakeHead->dir != 'd')
|| (input == 'd' && snakeHead->dir != 'a')
) {
snakeHead->dir = input;
addOrders(snakeHead, input);
}
}
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(board, snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
snakePart* current = snakeHead->next;
while (1) {
if (current->x == snakeHead->x
&& current->y == snakeHead->y)
goto game_over;
if (current->next == NULL)
break;
current = current->next;
}
}
system("clear");
printBoard(board);
printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
sleep_ms(sleepInterval - gameSpeed);
}
game_over:
// Game over
system("clear");
printBoard(board);
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}
void cmd_args(int argc, char** argv) {
if (argc == 1) {
return;
}
if (
strcmp(argv[1], "--version") == 0
|| strcmp(argv[1], "-v") == 0
)
{
printf("Sanke version %s\n", VERSION);
exit(0);
}
}
void emptyStdinBuffer() {
char ch;
while ((ch = getchar()) != '\n');
}
void getIntOrMinusOne(int* dst) {
char iBuf[100];
char num[100];
int i = 0;
fgets(iBuf, 100, stdin);
while (!isdigit(iBuf[i])) {
if (iBuf[i] == '\0') {
*dst = -1;
return;
}
i++;
}
for (int j = 0; i < strlen(iBuf); i++, j++) {
num[j] = iBuf[i];
}
*dst = atoi(num);
}