167 lines
3.3 KiB
C
167 lines
3.3 KiB
C
#include <stdio.h>
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#include <unistd.h>
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#include <termios.h>
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#include <stdlib.h>
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#include <time.h>
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#include <ctype.h>
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#include "./globals.h"
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//TEMP
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#include "./test_utils/test_utils.h"
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typedef struct {
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int x;
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int y;
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char visChar;
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} brdSymbol;
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typedef struct snakeNode {
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int x;
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int y;
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char dir;
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struct snakeNode* prev;
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} snakePart;
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int randomInt(const int start, const int end);
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void sleep_ms(const int ms);
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void mvSymbol(brdSymbol* symbol, const char dir);
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char board[BRD_SIZE_Y][BRD_SIZE_X];
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int main() {
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// Termios setup
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struct termios attr;
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tcgetattr(STDIN_FILENO, &attr);
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const struct termios ATTR_ORIG = attr;
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attr.c_lflag &= ~(ECHO | ICANON);
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attr.c_cc[VMIN] = 0;
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attr.c_cc[VTIME] = 0;
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tcsetattr(STDIN_FILENO, 0,&attr);
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// Game board setup
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for (int i = 0; i < BRD_SIZE_Y; i++) {
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for (int j = 0; j < BRD_SIZE_X; j++) {
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if (
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(i > 0 && i < BRD_SIZE_Y - 1)
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&& (j == 0 || j == BRD_SIZE_X - 1)
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) {
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board[i][j] = '|';
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} else if (
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(i == 0 || i == BRD_SIZE_Y - 1)
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&& (j > 0 && j < BRD_SIZE_X - 1)
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) {
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board[i][j] = '-';
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} else {
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board[i][j] = ' ';
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}
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}
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}
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board[0][0] = '+';
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board[BRD_SIZE_Y - 1][0] = '+';
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board[0][BRD_SIZE_X - 1] = '+';
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board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
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brdSymbol player;
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player.x = randomInt(PL_BRD_XS, PL_BRD_XE);
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player.y = randomInt(PL_BRD_YS, PL_BRD_YE);
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player.visChar = '#';
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board[player.y][player.x] = player.visChar;
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system("clear");
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printBoard();
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printf("x: %d\n", player.x);
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printf("y: %d\n", player.y);
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while (1) {
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fflush(stdout);
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char buf[1] = {0};
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if (read(STDIN_FILENO, buf, 1) == 0)
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continue;
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char input = buf[0];
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if (!isalpha(input))
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continue;
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input = tolower(input);
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switch (input) {
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case 'w':
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mvSymbol(&player, 'u');
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break;
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case 's':
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mvSymbol(&player, 'd');
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break;
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case 'a':
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mvSymbol(&player, 'l');
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break;
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case 'd':
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mvSymbol(&player, 'r');
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break;
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default:
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NULL;
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}
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system("clear");
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printBoard();
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printf("x: %d\n", player.x);
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printf("y: %d\n", player.y);
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sleep_ms(50);
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}
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// Termios reset
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tcsetattr(STDIN_FILENO, 0,&ATTR_ORIG);
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return 0;
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}
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int randomInt(const int start, const int end) {
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/*
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* Gets random int from range
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* [start, end[
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*/
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srand(time(NULL));
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int result = rand() % end;
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result = result >= start ? result : result + start;
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return result;
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}
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void sleep_ms(const int ms) {
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usleep(ms * 1000);
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}
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void mvSymbol(brdSymbol* symbol, const char dir) {
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board[symbol->y][symbol->x] = ' ';
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switch (dir) {
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case 'u':
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symbol->y = symbol->y - 1 < PL_BRD_YS ? PL_BRD_YE : symbol->y - 1;
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break;
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case 'd':
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symbol->y = symbol->y + 1 > PL_BRD_YE ? PL_BRD_YS : symbol->y + 1;
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break;
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case 'l':
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symbol->x = symbol->x - 2 < PL_BRD_XS ? PL_BRD_XE : symbol->x - 2;
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break;
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case 'r':
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symbol->x = symbol->x + 2 > PL_BRD_XE ? PL_BRD_XS : symbol->x + 2;
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break;
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default:
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printf("ERROR in func mvSymbol\n");
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exit(1);
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}
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board[symbol->y][symbol->x] = symbol->visChar;
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}
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void addSnakePart(snakePart** tail) {
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*(tail)->symbolInfo.visChar =
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}
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