Compare commits
20 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 883aa91224 | |||
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| 12c328d4c5 | |||
| f96a344573 | |||
| fcbeb38ea5 | |||
| 1dc0040fb3 | |||
| 0e992c3be5 | |||
| a762a8673d | |||
| 30c0acbbfe | |||
| 5bbc653b7e | |||
| 7b04c22d83 | |||
| 53135f50ad | |||
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a9863b3441 |
2
.gitignore
vendored
Normal file
2
.gitignore
vendored
Normal file
@@ -0,0 +1,2 @@
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||||
.clangd
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||||
target
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||||
15
README.md
15
README.md
@@ -9,21 +9,8 @@ Click image for video
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||||
## How it works
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||||
The program makes the terminal use non-canonical input and output by using termios. Then it updates and prints a 2D character array containing the board borders, snake, and food. Before terminating, the program restores canonical mode.
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||||
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Each part of the snake is a node of a dynamically allocated linked list that contains:
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- The snake's x and y coordinates
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- The character that represents it on the board
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- The part's direction
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- A pointer to a order node (more on orders below)
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- A pointer to the next snake part node
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An order keeps information on when the direction of the snake part has to change and to which direction it should change. An order is also a node in a dynamically allocated linked list that contains:
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- The direction that this order eventually tells the snake part to go to
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- The delay i.e. how many ticks until the snake part has to change direction.
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- A pointer to the next order
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## Info
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Only tested and designed to work with the combination of
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Only tested with the combination of
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- GCC
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- Linux
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- x86 CPU
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43
compile.sh
43
compile.sh
@@ -1,3 +1,42 @@
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#!/bin/bash
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#!/bin/sh
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gcc -Wall -Werror -pedantic -o sanke src/main.c src/snake/**.c src/utils/**.c
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arg=-1
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if [ -v 1 ]; then
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arg=$1
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fi
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if [ $arg = "clean" ]; then
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rm -rf ./target/*
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exit
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fi
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version=$(git rev-parse HEAD)
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oflag="-Og"
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debug_flag="-ggdb"
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if [ $arg = "release" ]; then
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oflag="-O3"
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debug_flag=""
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fi
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src="src/*.c"
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macros="-DVERSION=\"$version\""
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flags="-std=c23 $oflag $debug_flag $macros -Wall -Wextra -Werror -Wpedantic -pedantic-errors"
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includes="-I src/headers"
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cmd="gcc $flags $includes $src -o target/sanke"
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echo $cmd
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$cmd
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if [ $? -gt 0 ]; then
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exit
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fi
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if [ $arg = "run" ]; then
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echo
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./target/sanke
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fi
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98
src/Board.c
Normal file
98
src/Board.c
Normal file
@@ -0,0 +1,98 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include "config.h"
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#include "Board.h"
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#include "Snake.h"
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#define MAT_INDEX(mat, w, i, j) (mat)[(j) + (w) * (i)]
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Board board_alloc(const int width, const int height) {
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Board board = {};
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board.width = width * 2;
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board.height = height;
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board.width_with_borders = board.width + 2;
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board.height_with_borders = board.height + 2;
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board.squares = (char*) malloc(sizeof(char) * board.width_with_borders * board.height_with_borders);
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for (size_t i = 1; i < board.height_with_borders; i++) {
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for (size_t j = 1; j < board.width_with_borders; j++) {
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MAT_INDEX(board.squares, board.width_with_borders, i, j) = ' ';
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}
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}
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// Create border pattern
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const int width_with_borders_last_i = board.width_with_borders - 1;
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const int height_with_borders_last_i = board.height_with_borders - 1;
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// Vertical bars
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for (int i = 1; i < height_with_borders_last_i; i++) {
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MAT_INDEX(board.squares, board.width_with_borders, i, 0) = CHAR_BORDER_VER;
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MAT_INDEX(board.squares, board.width_with_borders, i, width_with_borders_last_i) = CHAR_BORDER_VER;
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}
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// Horizontal lines
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for (int j = 1; j < width_with_borders_last_i; j++) {
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MAT_INDEX(board.squares, board.width_with_borders, 0, j) = CHAR_BORDER_HOR;
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, j) = CHAR_BORDER_HOR;
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}
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// Corners
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MAT_INDEX(board.squares, board.width_with_borders, 0, 0) = CHAR_BORDER_CORNER_TL;
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, 0) = CHAR_BORDER_CORNER_BL;
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MAT_INDEX(board.squares, board.width_with_borders, 0, width_with_borders_last_i) = CHAR_BORDER_CORNER_TR;
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, width_with_borders_last_i) = CHAR_BORDER_CORNER_BR;
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return board;
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}
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void board_free(Board* board) {
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free(board->squares);
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}
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bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y) {
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return x >= board->width_with_borders || y >= board->height_with_borders;
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}
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void board_set_square(
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Board* board,
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int x,
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int y,
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const char ch
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)
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{
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x++;
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y++;
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if (board_coords_out_of_bounds(board, x, y)) {
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fprintf(stderr, "ERROR: Board coords out of bounds: x: %d y: %d\n", x, y);
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exit(EXIT_FAILURE);
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}
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// assert(board_coords_out_of_bounds(board, x, y));
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MAT_INDEX(board->squares, board->width_with_borders, y, x) = ch;
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}
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void board_clear(Board* board) {
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for (size_t i = 0; i < board->height; i++) {
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for (size_t j = 0; j < board->width; j++) {
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// printf("Clearing board: i: %zu j: %zu\n", i, j);
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board_set_square(board, j, i, ' ');
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}
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}
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}
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void board_draw_snake(Board* board, Snake* snake) {
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BoardPiece part = {};
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for (size_t i = 0; i < snake->length; i++) {
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part = snake_get_part(snake, i);
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board_set_square(board, part.x, part.y, part.vis_char);
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}
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}
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void print_board(Board* board) {
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for (size_t i = 0; i < board->height_with_borders; i++) {
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for (size_t j = 0; j < board->width_with_borders; j++) {
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printf("%c", MAT_INDEX(board->squares, board->width_with_borders, i, j));
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}
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printf("\n");
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||||
}
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}
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15
src/BoardPiece.c
Normal file
15
src/BoardPiece.c
Normal file
@@ -0,0 +1,15 @@
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#include <stdio.h>
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#include "BoardPiece.h"
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void board_piece_print_info(BoardPiece* piece, char* name) {
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printf("%s: {\n", name);
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printf(" x: %d\n", piece->x);
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printf(" y: %d\n", piece->y);
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printf(" vis_char: %c\n", piece->vis_char);
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printf("}\n");
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}
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bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2) {
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return piece1->x == piece2->x && piece1->y == piece2->y;
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}
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||||
210
src/Snake.c
Normal file
210
src/Snake.c
Normal file
@@ -0,0 +1,210 @@
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||||
#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include "Snake.h"
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extern const char snake_vis;
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static BoardPiece* snake_get_part_ptr(const Snake* snake, const size_t index) {
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if (index >= snake->max_length) {
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return NULL;
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}
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return snake->parts + index;
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}
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BoardPiece snake_get_part(const Snake* snake, const size_t index) {
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assert(index < snake->max_length);
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return snake->parts[index];
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}
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Snake snake_alloc(
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const int board_square_count,
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const int init_x,
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const int init_y,
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const char init_dir
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)
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{
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Snake snake = {0};
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snake.max_length = board_square_count;
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snake.length = 1;
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snake.dir = init_dir;
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snake.parts = (BoardPiece*) malloc(sizeof(BoardPiece) * snake.max_length);
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snake.parts[0] = (BoardPiece) { .x = init_x, .y = init_y, .vis_char = '&' };
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return snake;
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||||
}
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void snake_free(Snake* snake) {
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free(snake->parts);
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||||
}
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||||
static void check_bounds(Snake* snake, const int width, const int height) {
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for (size_t i = 0;i < snake->length; i++) {
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BoardPiece* part = snake->parts + i;
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if (part->x < 0) {
|
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part->x = width - 2;
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||||
} else if (part->x >= width) {
|
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part->x = 0;
|
||||
}
|
||||
|
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if (part->y < 0) {
|
||||
part->y = height - 1;
|
||||
} else if (part->y >= height) {
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||||
part->y = 0;
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||||
}
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||||
}
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||||
}
|
||||
|
||||
void snake_move(Snake* snake, const int width, const int height) {
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||||
BoardPiece* first_part = snake_get_part_ptr(snake, 0);
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int first_part_old_x = first_part->x;
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||||
int first_part_old_y = first_part->y;
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||||
|
||||
// Move first part
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switch (snake->dir) {
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||||
case 'w':
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||||
first_part->y -= 1;
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||||
break;
|
||||
case 'a':
|
||||
first_part->x -= 2;
|
||||
break;
|
||||
case 's':
|
||||
first_part->y += 1;
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||||
break;
|
||||
case 'd':
|
||||
first_part->x += 2;
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||||
break;
|
||||
default:
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||||
fprintf(stderr, "ERROR: Invalid direction in snake_move: %c.\n", snake->dir);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Stop here if there is only one part
|
||||
BoardPiece* last_part = snake_get_part_ptr(snake, snake->length - 1);
|
||||
if (last_part == first_part) {
|
||||
check_bounds(snake, width, height);
|
||||
return;
|
||||
}
|
||||
|
||||
// Move all other parts except for the second one, gets skipped if there are only 2 parts
|
||||
BoardPiece* second_part = first_part + 1;
|
||||
BoardPiece* prev_part = 0;
|
||||
for (BoardPiece* part = last_part; part != second_part; part--) {
|
||||
prev_part = part - 1;
|
||||
part->x = prev_part->x;
|
||||
part->y = prev_part->y;
|
||||
}
|
||||
|
||||
// Move second part
|
||||
second_part->x = first_part_old_x;
|
||||
second_part->y = first_part_old_y;
|
||||
|
||||
check_bounds(snake, width, height);
|
||||
}
|
||||
|
||||
void snake_print_info(Snake* snake) {
|
||||
printf("snake: {\n");
|
||||
printf(" parts: {\n");
|
||||
for (size_t i = 0; i < snake->length; i++) {
|
||||
BoardPiece part = snake->parts[i];
|
||||
printf(" x: %d\n", part.x);
|
||||
printf(" y: %d\n", part.y);
|
||||
}
|
||||
printf(" }\n");
|
||||
|
||||
printf(" max_length: %zu\n", snake->max_length);
|
||||
printf(" length: %zu\n", snake->length);
|
||||
printf(" dir: %c\n", snake->dir);
|
||||
printf("}\n");
|
||||
}
|
||||
|
||||
void snake_change_direction(Snake* snake, const char direction) {
|
||||
snake->dir = direction;
|
||||
}
|
||||
|
||||
bool snake_collides(const Snake* snake, const BoardPiece* piece) {
|
||||
for (size_t i = 0; i < snake->length; i++) {
|
||||
BoardPiece part = snake->parts[i];
|
||||
if (part.x == piece->x && part.y == piece->y) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
bool snake_collides_with_tail(const Snake* snake) {
|
||||
const BoardPiece* head = snake->parts;
|
||||
for (size_t i = 1; i < snake->length; i++) {
|
||||
BoardPiece part = snake->parts[i];
|
||||
if (part.x == head->x && part.y == head->y) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
void snake_add_part(Snake* snake) {
|
||||
if (snake->length == snake->max_length) {
|
||||
fprintf(stderr, "ERROR: Cannot add another part to snake. Would exceed max_length.\n");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int x_shift;
|
||||
int y_shift;
|
||||
BoardPiece last_part;
|
||||
char prev_part_dir;
|
||||
|
||||
if (snake->length == 1) {
|
||||
last_part = snake_get_part(snake, 0);
|
||||
prev_part_dir = snake->dir;
|
||||
} else {
|
||||
last_part = snake_get_part(snake, snake->length - 1);
|
||||
const BoardPiece second_to_last_part = snake_get_part(snake, snake->length - 2);
|
||||
|
||||
if (second_to_last_part.y < last_part.y && second_to_last_part.x == last_part.x) {
|
||||
prev_part_dir = 'w';
|
||||
} else if (second_to_last_part.x < last_part.x && second_to_last_part.y == last_part.y) {
|
||||
prev_part_dir = 'a';
|
||||
} else if (second_to_last_part.y > last_part.y && second_to_last_part.x == last_part.x) {
|
||||
prev_part_dir = 's';
|
||||
} else if (second_to_last_part.x > last_part.x && second_to_last_part.y == last_part.y) {
|
||||
prev_part_dir = 'd';
|
||||
} else {
|
||||
fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
}
|
||||
|
||||
switch (prev_part_dir) {
|
||||
case 'w':
|
||||
x_shift = 0;
|
||||
y_shift = 1;
|
||||
break;
|
||||
case 'a':
|
||||
x_shift = 1;
|
||||
y_shift = 0;
|
||||
break;
|
||||
case 's':
|
||||
x_shift = 0;
|
||||
y_shift = -1;
|
||||
break;
|
||||
case 'd':
|
||||
x_shift = -1;
|
||||
y_shift = 0;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
snake->parts[snake->length] = (BoardPiece){
|
||||
.x = last_part.x + x_shift,
|
||||
.y = last_part.y + y_shift,
|
||||
.vis_char = snake_vis
|
||||
};
|
||||
snake->length++;
|
||||
}
|
||||
82
src/args.c
Normal file
82
src/args.c
Normal file
@@ -0,0 +1,82 @@
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "args.h"
|
||||
|
||||
static void handle_version() {
|
||||
printf("Sanke version %s\n", VERSION);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
static void set_width(Arguments* args, char* width_str) {
|
||||
printf("width_str: %s\n", width_str);
|
||||
int width = atoi(width_str);
|
||||
if (width < 10) {
|
||||
printf("Width must be between 10 and 50. Was %d.\n", width);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
args->width = width;
|
||||
}
|
||||
|
||||
static void set_height(Arguments* args, char* height_str) {
|
||||
int height = atoi(height_str);
|
||||
if (height < 10) {
|
||||
printf("Width must be between 10 and 50. Was %d.\n", height);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
args->height = height;
|
||||
}
|
||||
|
||||
static void set_speed(Arguments* args, char* speed_str) {
|
||||
int squares_per_second = atoi(speed_str);
|
||||
if (squares_per_second < 1 || squares_per_second > 1000) {
|
||||
printf("Speed must be between 1 and 1000. Was %d.\n", squares_per_second);
|
||||
exit(0);
|
||||
}
|
||||
|
||||
args->sleep_ms = 1000 / squares_per_second;
|
||||
}
|
||||
|
||||
Arguments cmd_args(int argc, char** argv) {
|
||||
Arguments args = {
|
||||
.width = 15,
|
||||
.height = 15,
|
||||
.sleep_ms = 150
|
||||
};
|
||||
|
||||
for (int i = 1; i < argc; i++) {
|
||||
if (
|
||||
strcmp(argv[i], "--version") == 0
|
||||
|| strcmp(argv[i], "-v") == 0
|
||||
)
|
||||
{
|
||||
handle_version();
|
||||
|
||||
} else if (
|
||||
strcmp(argv[i], "--width") == 0
|
||||
|| strcmp(argv[i], "-w") == 0
|
||||
)
|
||||
{
|
||||
set_width(&args, argv[i + 1]);
|
||||
|
||||
} else if (
|
||||
strcmp(argv[i], "--height") == 0
|
||||
|| strcmp(argv[i], "-h") == 0
|
||||
)
|
||||
{
|
||||
set_height(&args, argv[i + 1]);
|
||||
|
||||
} else if (
|
||||
strcmp(argv[i], "--speed") == 0
|
||||
|| strcmp(argv[i], "-s") == 0
|
||||
)
|
||||
{
|
||||
set_speed(&args, argv[i + 1]);
|
||||
}
|
||||
}
|
||||
|
||||
return args;
|
||||
}
|
||||
@@ -1,31 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include "../globals.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
|
||||
void setBoardBorders(char board[][brdInfo.x]) {
|
||||
for (int i = 0; i < brdInfo.y; i++) {
|
||||
for (int j = 0; j < brdInfo.x; j++) {
|
||||
if (i == 0 || i == brdInfo.y - 1)
|
||||
board[i][j] = '-';
|
||||
else if (j == 0 || j == brdInfo.x - 1)
|
||||
board[i][j] = '|';
|
||||
else
|
||||
board[i][j] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
board[0][0] = '+';
|
||||
board[brdInfo.y - 1][0] = '+';
|
||||
board[0][brdInfo.x - 1] = '+';
|
||||
board[brdInfo.y - 1][brdInfo.x - 1] = '+';
|
||||
}
|
||||
|
||||
void printBoard(char board[][brdInfo.x]) {
|
||||
for (int i = 0; i < brdInfo.y; i++) {
|
||||
for (int j = 0; j < brdInfo.x; j++) {
|
||||
printf("%c", board[i][j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#ifndef BOARD_H_
|
||||
#define BOARD_H_
|
||||
|
||||
#include "../globals.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
|
||||
void setBoardBorders(char board[][brdInfo.x]);
|
||||
void printBoard(char board[][brdInfo.x]);
|
||||
|
||||
#endif
|
||||
13
src/food.c
Normal file
13
src/food.c
Normal file
@@ -0,0 +1,13 @@
|
||||
#include <stdlib.h>
|
||||
|
||||
#include "food.h"
|
||||
#include "Board.h"
|
||||
#include "BoardPiece.h"
|
||||
#include "Snake.h"
|
||||
|
||||
void food_new_location(Board* board, BoardPiece* food, Snake* snake) {
|
||||
do {
|
||||
food->x = rand() % board->width;
|
||||
food->y = rand() % board->height;
|
||||
} while (food->x % 2 != 0 || snake_collides(snake, food));
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef GLOBALS_H_
|
||||
#define GLOBALS_H_
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
} boardInfo;
|
||||
|
||||
typedef struct {
|
||||
int xs;
|
||||
int xe;
|
||||
int ys;
|
||||
int ye;
|
||||
} playableBoardInfo;
|
||||
|
||||
#endif // GLOBALS_H_
|
||||
30
src/headers/Board.h
Normal file
30
src/headers/Board.h
Normal file
@@ -0,0 +1,30 @@
|
||||
#ifndef BOARD_H_
|
||||
#define BOARD_H_
|
||||
|
||||
#include "Snake.h"
|
||||
|
||||
typedef struct {
|
||||
size_t width;
|
||||
size_t height;
|
||||
size_t width_with_borders;
|
||||
size_t height_with_borders;
|
||||
char* squares;
|
||||
} Board;
|
||||
|
||||
Board board_alloc(
|
||||
const int width,
|
||||
const int height
|
||||
);
|
||||
void board_free(Board* board);
|
||||
bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y);
|
||||
void board_set_square(
|
||||
Board* board,
|
||||
const int x,
|
||||
const int y,
|
||||
const char ch
|
||||
);
|
||||
void board_clear(Board* board);
|
||||
void board_draw_snake(Board* board, Snake* snake);
|
||||
void print_board(Board* board);
|
||||
|
||||
#endif
|
||||
13
src/headers/BoardPiece.h
Normal file
13
src/headers/BoardPiece.h
Normal file
@@ -0,0 +1,13 @@
|
||||
#ifndef BOARD_PIECE_H_
|
||||
#define BOARD_PIECE_H_
|
||||
|
||||
typedef struct {
|
||||
int x;
|
||||
int y;
|
||||
char vis_char;
|
||||
} BoardPiece;
|
||||
|
||||
void board_piece_print_info(BoardPiece* piece, char* name);
|
||||
bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2);
|
||||
|
||||
#endif // BOARD_PIECE_H_
|
||||
29
src/headers/Snake.h
Normal file
29
src/headers/Snake.h
Normal file
@@ -0,0 +1,29 @@
|
||||
#ifndef SNAKE_H_
|
||||
#define SNAKE_H_
|
||||
|
||||
#include <stddef.h>
|
||||
#include "BoardPiece.h"
|
||||
|
||||
typedef struct {
|
||||
BoardPiece* parts;
|
||||
size_t max_length;
|
||||
size_t length;
|
||||
char dir;
|
||||
} Snake;
|
||||
|
||||
BoardPiece snake_get_part(const Snake* snake, const size_t index);
|
||||
Snake snake_alloc(
|
||||
const int board_square_count,
|
||||
const int init_x,
|
||||
const int init_y,
|
||||
const char init_dir
|
||||
);
|
||||
void snake_free(Snake* snake);
|
||||
void snake_move(Snake* snake, const int width, const int height);
|
||||
void snake_print_info(Snake* snake);
|
||||
void snake_change_direction(Snake* snake, const char direction);
|
||||
bool snake_collides(const Snake* snake, const BoardPiece* piece);
|
||||
bool snake_collides_with_tail(const Snake* snake);
|
||||
void snake_add_part(Snake* snake);
|
||||
|
||||
#endif // SNAKE_H_
|
||||
12
src/headers/args.h
Normal file
12
src/headers/args.h
Normal file
@@ -0,0 +1,12 @@
|
||||
#ifndef ARGS_H_
|
||||
#define ARGS_H_
|
||||
|
||||
typedef struct {
|
||||
int width;
|
||||
int height;
|
||||
int sleep_ms;
|
||||
} Arguments;
|
||||
|
||||
Arguments cmd_args(int argc, char** argv);
|
||||
|
||||
#endif // ARGS_H_
|
||||
11
src/headers/config.h
Normal file
11
src/headers/config.h
Normal file
@@ -0,0 +1,11 @@
|
||||
#ifndef CONFIG_H_
|
||||
#define CONFIG_H_
|
||||
|
||||
#define CHAR_BORDER_VER '|'
|
||||
#define CHAR_BORDER_HOR '-'
|
||||
#define CHAR_BORDER_CORNER_TL '+'
|
||||
#define CHAR_BORDER_CORNER_TR '+'
|
||||
#define CHAR_BORDER_CORNER_BL '+'
|
||||
#define CHAR_BORDER_CORNER_BR '+'
|
||||
|
||||
#endif // CONFIG_H_
|
||||
10
src/headers/food.h
Normal file
10
src/headers/food.h
Normal file
@@ -0,0 +1,10 @@
|
||||
#ifndef FOOD_H_
|
||||
#define FOOD_H_
|
||||
|
||||
#include "BoardPiece.h"
|
||||
#include "Board.h"
|
||||
#include "Snake.h"
|
||||
|
||||
void food_new_location(Board* board, BoardPiece* food, Snake* snake);
|
||||
|
||||
#endif // FOOD_H_
|
||||
8
src/headers/utils.h
Normal file
8
src/headers/utils.h
Normal file
@@ -0,0 +1,8 @@
|
||||
#ifndef UTILS_H_
|
||||
#define UTILS_H_
|
||||
|
||||
int randomInt(const int start, const int end, const unsigned int seed);
|
||||
void mallocError(const char* varName, const char* fileName, const char* functionName);
|
||||
void sleep_ms(const unsigned int ms);
|
||||
|
||||
#endif // UTILS_H_
|
||||
228
src/main.c
228
src/main.c
@@ -3,46 +3,110 @@
|
||||
#include <termios.h>
|
||||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
#include <stdbool.h>
|
||||
#include "./utils/utils.h"
|
||||
#include "./snake/snake.h"
|
||||
#include "./board/board.h"
|
||||
#include "globals.h"
|
||||
|
||||
const char SNAKE_VIS = '#';
|
||||
#include "Board.h"
|
||||
#include "Snake.h"
|
||||
#include "utils.h"
|
||||
#include "food.h"
|
||||
#include "BoardPiece.h"
|
||||
#include "args.h"
|
||||
|
||||
boardInfo brdInfo;
|
||||
playableBoardInfo plBrdInfo;
|
||||
#define TERMIOS 1
|
||||
#define DEBUG 0
|
||||
|
||||
int main() {
|
||||
const clock_t initClock = clock();
|
||||
const char snake_vis = '#';
|
||||
|
||||
// Board Constraints
|
||||
printf("Set board size (15 - 60): ");
|
||||
scanf("%d", &brdInfo.y);
|
||||
if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
|
||||
printf("Invalid input. Board size must be greater than 0.\n");
|
||||
exit(0);
|
||||
}
|
||||
brdInfo.x = brdInfo.y * 2;
|
||||
printf("brdInfo.x: %d\n", brdInfo.x);
|
||||
printf("brdInfo.y: %d\n", brdInfo.y);
|
||||
char board[brdInfo.y][brdInfo.x];
|
||||
struct termios set_termios();
|
||||
|
||||
plBrdInfo.xs = 1;
|
||||
plBrdInfo.xe = brdInfo.x - 2;
|
||||
plBrdInfo.ys = 1;
|
||||
plBrdInfo.ye = brdInfo.y - 2;
|
||||
int main(int argc, char** argv) {
|
||||
Arguments args = cmd_args(argc, argv);
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
// Termios setup
|
||||
#if TERMIOS
|
||||
const struct termios attr_orig = set_termios();
|
||||
#endif // TERMIOS
|
||||
|
||||
// Game model init
|
||||
const int board_w = args.width;
|
||||
const int board_h = args.height;
|
||||
Board board = board_alloc(board_w, board_h);
|
||||
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
|
||||
BoardPiece food = { .vis_char = '$' };
|
||||
food_new_location(&board, &food, &snake);
|
||||
unsigned int score = 0;
|
||||
|
||||
// Screen init
|
||||
system("clear");
|
||||
|
||||
#if DEBUG
|
||||
long long frame = 0;
|
||||
#endif // DEBUG
|
||||
|
||||
while (true) {
|
||||
system("clear");
|
||||
|
||||
// Process input
|
||||
char input = '0';
|
||||
read(STDIN_FILENO, &input, 1);
|
||||
|
||||
if (isalpha(input)) {
|
||||
if (
|
||||
(input == 'w' && snake.dir != 's')
|
||||
|| (input == 'a' && snake.dir != 'd')
|
||||
|| (input == 's' && snake.dir != 'w')
|
||||
|| (input == 'd' && snake.dir != 'a')
|
||||
) {
|
||||
snake_change_direction(&snake, input);
|
||||
}
|
||||
}
|
||||
|
||||
snake_move(&snake, board.width, board.height);
|
||||
board_clear(&board);
|
||||
board_draw_snake(&board, &snake);
|
||||
board_set_square(&board, food.x, food.y, food.vis_char);
|
||||
print_board(&board);
|
||||
printf("Score: %d\n", score);
|
||||
|
||||
BoardPiece snake_head = snake_get_part(&snake, 0);
|
||||
|
||||
if (snake_collides_with_tail(&snake)) {
|
||||
printf("GAME OVER\n");
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
if (pieces_collide(&snake_head, &food)) {
|
||||
score++;
|
||||
snake_add_part(&snake);
|
||||
food_new_location(&board, &food, &snake);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
printf("input: %c\n", input);
|
||||
printf("Frame: %d\n", frame);
|
||||
snake_print_info(&snake);
|
||||
board_piece_print_info(&food, "Food");
|
||||
frame++;
|
||||
#endif // DEBUG
|
||||
|
||||
sleep_ms(args.sleep_ms);
|
||||
}
|
||||
|
||||
#if TERMIOS
|
||||
tcsetattr(STDIN_FILENO, 0, &attr_orig);
|
||||
#endif // TERMIOS
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
struct termios set_termios() {
|
||||
struct termios attr;
|
||||
|
||||
tcgetattr(STDIN_FILENO, &attr);
|
||||
|
||||
const struct termios ATTR_ORIG = attr;
|
||||
const struct termios attr_orig = attr;
|
||||
|
||||
attr.c_lflag &= ~(ECHO | ICANON);
|
||||
attr.c_cc[VMIN] = 0;
|
||||
@@ -50,113 +114,5 @@ int main() {
|
||||
|
||||
tcsetattr(STDIN_FILENO, 0, &attr);
|
||||
|
||||
// Game board setup
|
||||
setBoardBorders(board);
|
||||
|
||||
int points = 0;
|
||||
int gameSpeed = 0;
|
||||
const int sleepInterval = 200;
|
||||
|
||||
// Snake head setup
|
||||
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
|
||||
snakeHead->x = randomX(initClock);
|
||||
snakeHead->y = randomY(initClock);
|
||||
snakeHead->visChar = '&';
|
||||
snakeHead->dir = 'w';
|
||||
snakeHead->order = (order*) malloc(sizeof(order));
|
||||
snakeHead->order->dir = snakeHead->dir;
|
||||
snakeHead->order->delay = -1;
|
||||
snakeHead->order->next = NULL;
|
||||
snakeHead->next = NULL;
|
||||
|
||||
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
|
||||
|
||||
// Food setup
|
||||
struct {
|
||||
int x;
|
||||
int y;
|
||||
char visChar;
|
||||
} food;
|
||||
food.x = randomX(initClock);
|
||||
food.y = randomY(initClock);
|
||||
food.visChar = '$';
|
||||
|
||||
board[food.y][food.x] = food.visChar;
|
||||
|
||||
// Screen init
|
||||
system("clear");
|
||||
|
||||
// Game loop
|
||||
while (1) {
|
||||
fflush(stdout);
|
||||
char buf[1] = {0};
|
||||
|
||||
// Food collision
|
||||
if (snakeHead->x == food.x
|
||||
&& snakeHead->y == food.y) {
|
||||
points++;
|
||||
if (points % 5 == 0)
|
||||
gameSpeed += 15;
|
||||
do {
|
||||
food.x = randomX(initClock);
|
||||
food.y = randomY(initClock);
|
||||
} while (checkCollision(snakeHead, food.x, food.y));
|
||||
addSnakePart(board, snakeHead);
|
||||
}
|
||||
|
||||
// Input handling
|
||||
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
|
||||
char input = buf[0];
|
||||
input = tolower(input);
|
||||
|
||||
if (
|
||||
(input == 'w' && snakeHead->dir != 's')
|
||||
|| (input == 's' && snakeHead->dir != 'w')
|
||||
|| (input == 'a' && snakeHead->dir != 'd')
|
||||
|| (input == 'd' && snakeHead->dir != 'a')
|
||||
) {
|
||||
snakeHead->dir = input;
|
||||
addOrders(snakeHead, input);
|
||||
}
|
||||
}
|
||||
|
||||
// Update board
|
||||
board[food.y][food.x] = food.visChar;
|
||||
mvSnakeParts(board, snakeHead);
|
||||
|
||||
// Snake collision
|
||||
if (snakeHead->next != NULL) {
|
||||
snakePart* current = snakeHead->next;
|
||||
while (1) {
|
||||
if (current->x == snakeHead->x
|
||||
&& current->y == snakeHead->y)
|
||||
goto game_over;
|
||||
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
system("clear");
|
||||
printBoard(board);
|
||||
printf("Points: %d\n", points);
|
||||
printf("Game Speed: %d\n", gameSpeed);
|
||||
|
||||
sleep_ms(sleepInterval - gameSpeed);
|
||||
}
|
||||
|
||||
game_over:
|
||||
|
||||
// Game over
|
||||
system("clear");
|
||||
|
||||
printBoard(board);
|
||||
printf("Final Points: %d\n", points);
|
||||
printf("Final Game Speed: %d\n", gameSpeed);
|
||||
|
||||
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
|
||||
|
||||
return 0;
|
||||
return attr_orig;
|
||||
}
|
||||
|
||||
@@ -1,203 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
#include "snake.h"
|
||||
#include "../board/board.h"
|
||||
|
||||
extern char SNAKE_VIS;
|
||||
extern boardInfo brdInfo;
|
||||
extern playableBoardInfo plBrdInfo;
|
||||
|
||||
void mvSnakeParts(char board[][brdInfo.x], snakePart* head) {
|
||||
snakePart* part = head;
|
||||
while (1) {
|
||||
|
||||
order* orderHead = part->order;
|
||||
|
||||
if (orderHead->next != NULL) {
|
||||
if (orderHead->next->delay == 0) {
|
||||
part->dir = orderHead->next->dir;
|
||||
removeOrder(orderHead);
|
||||
}
|
||||
}
|
||||
|
||||
if (orderHead->next != NULL) {
|
||||
order* current = orderHead->next;
|
||||
while (1) {
|
||||
if (current->delay > 0)
|
||||
current->delay--;
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
int x = part->x;
|
||||
int y = part->y;
|
||||
|
||||
board[y][x] = ' ';
|
||||
|
||||
switch (part->dir) {
|
||||
case 'w':
|
||||
y = y - 1 < plBrdInfo.ys ? plBrdInfo.ye : y - 1;
|
||||
break;
|
||||
case 's':
|
||||
y = y + 1 > plBrdInfo.ye ? plBrdInfo.ys : y + 1;
|
||||
break;
|
||||
case 'a':
|
||||
x = x - 2 < plBrdInfo.xs ? plBrdInfo.xe - 1 : x - 2;
|
||||
break;
|
||||
case 'd':
|
||||
x = x + 2 > plBrdInfo.xe ? plBrdInfo.xs : x + 2;
|
||||
break;
|
||||
default:
|
||||
printf("ERROR in func mvSnakeParts\n");
|
||||
printf("dir: %c\n", part->dir);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
part->x = x;
|
||||
part->y = y;
|
||||
|
||||
board[y][x] = part->visChar;
|
||||
|
||||
if (part->next == NULL)
|
||||
return;
|
||||
|
||||
part = part->next;
|
||||
}
|
||||
}
|
||||
|
||||
void addSnakePart(char board[][brdInfo.x], snakePart* head) {
|
||||
snakePart* tail = head;
|
||||
|
||||
while (tail->next != NULL)
|
||||
tail = tail->next;
|
||||
|
||||
snakePart* newTail = (snakePart*) malloc(sizeof(snakePart));
|
||||
newTail->visChar = SNAKE_VIS;
|
||||
newTail->dir = tail->dir;
|
||||
// Order head
|
||||
newTail->order = (order*) malloc(sizeof(order));
|
||||
newTail->order->dir = newTail->dir;
|
||||
newTail->order->delay = -1;
|
||||
// First order if exists
|
||||
if (tail->order->next != NULL)
|
||||
copyOrders(tail->order, newTail->order);
|
||||
|
||||
|
||||
switch (newTail->dir) {
|
||||
case 'w':
|
||||
newTail->x = tail->x;
|
||||
newTail->y = tail->y + 1;
|
||||
break;
|
||||
case 's':
|
||||
newTail->x = tail->x;
|
||||
newTail->y = tail->y - 1;
|
||||
break;
|
||||
case 'a':
|
||||
newTail->x = tail->x + 2;
|
||||
newTail->y = tail->y;
|
||||
break;
|
||||
case 'd':
|
||||
newTail->x = tail->x - 2;
|
||||
newTail->y = tail->y;
|
||||
break;
|
||||
default:
|
||||
printf("Invalid direction in func addSnakePart\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/*
|
||||
Untested fix to a bug where the new part
|
||||
would replace a part of the board border.
|
||||
*/
|
||||
if (newTail->x > plBrdInfo.xe) {
|
||||
newTail->x = plBrdInfo.xs;
|
||||
} else if (newTail->x < plBrdInfo.xs) {
|
||||
newTail->x = plBrdInfo.xe;
|
||||
}
|
||||
|
||||
if (newTail->y > plBrdInfo.ye) {
|
||||
newTail->y = plBrdInfo.ys;
|
||||
} else if (newTail->y < plBrdInfo.ys) {
|
||||
newTail->y = plBrdInfo.ye;
|
||||
}
|
||||
// bugfix end
|
||||
|
||||
newTail->next = NULL;
|
||||
|
||||
tail->next = newTail;
|
||||
|
||||
board[newTail->y][newTail->x] = newTail->visChar;
|
||||
}
|
||||
|
||||
void pushOrder(order* head, char dir, int delay) {
|
||||
order* current = head;
|
||||
while (current->next != NULL)
|
||||
current = current->next;
|
||||
|
||||
order* newOrder = (order*) malloc(sizeof(order));
|
||||
newOrder->dir = dir;
|
||||
newOrder->delay = delay;
|
||||
newOrder->next = NULL;
|
||||
|
||||
current->next = newOrder;
|
||||
}
|
||||
|
||||
void removeOrder(order* head) {
|
||||
order* newFirstOrder = head->next->next;
|
||||
free(head->next);
|
||||
head->next = newFirstOrder;
|
||||
}
|
||||
|
||||
void addOrders(snakePart* head, char dir) {
|
||||
snakePart* current = head;
|
||||
int i = 1;
|
||||
while (1) {
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
|
||||
pushOrder(current->order, dir, i);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void copyOrders(order* srcHead, order* destHead) {
|
||||
if (srcHead->next == NULL) {
|
||||
printf("ERROR in copyOrders: no orders to copy\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
order* srcCurrent = srcHead;
|
||||
order* destCurrent = destHead;
|
||||
order* destPrev = destHead;
|
||||
|
||||
while (srcCurrent->next != NULL) {
|
||||
srcCurrent = srcCurrent->next;
|
||||
destPrev = destCurrent;
|
||||
destCurrent = (order*) malloc(sizeof(order));
|
||||
destPrev->next = destCurrent;
|
||||
destCurrent->dir = srcCurrent->dir;
|
||||
destCurrent->delay = srcCurrent->delay + 1;
|
||||
destCurrent->next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool checkCollision(snakePart* head, int x, int y) {
|
||||
snakePart* current = head;
|
||||
while (1) {
|
||||
if (current->x == x && current->y == y)
|
||||
return true;
|
||||
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
#ifndef SNAKE_H_
|
||||
#define SNAKE_H_
|
||||
|
||||
#include "../globals.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
|
||||
typedef struct orderNode {
|
||||
char dir;
|
||||
int delay;
|
||||
struct orderNode* next;
|
||||
} order;
|
||||
|
||||
typedef struct snakeNode {
|
||||
int x;
|
||||
int y;
|
||||
char visChar;
|
||||
|
||||
char dir;
|
||||
order* order;
|
||||
struct snakeNode* next;
|
||||
} snakePart;
|
||||
|
||||
void mvSnakeParts(char board[][brdInfo.x], snakePart* head);
|
||||
void addSnakePart(char board[][brdInfo.x], snakePart* head);
|
||||
void pushOrder(order* head, char dir, int delay);
|
||||
void removeOrder(order* head);
|
||||
void addOrders(snakePart* head, char dir);
|
||||
void copyOrders(order* srcHead, order* destHead);
|
||||
bool checkCollision(snakePart* head, int x, int y);
|
||||
|
||||
#endif // SNAKE_H_
|
||||
42
src/utils.c
Normal file
42
src/utils.c
Normal file
@@ -0,0 +1,42 @@
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
int randomInt(const int start, const int end, const unsigned int seed) {
|
||||
/*
|
||||
* Gets random int from range
|
||||
* [start, end[
|
||||
*/
|
||||
srand(seed);
|
||||
int result = rand() % end;
|
||||
result = result >= start ? result : result + start;
|
||||
return result;
|
||||
}
|
||||
|
||||
void mallocError(const char* varName, const char* fileName, const char* functionName) {
|
||||
printf("Ran out of memory to allocate to %s in %s/%s\n", varName, fileName, functionName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void sleep_ms(const unsigned int ms) {
|
||||
struct timespec ts = {
|
||||
.tv_sec = ms / 1000
|
||||
};
|
||||
if (ts.tv_sec == 0) {
|
||||
ts.tv_nsec = ms * 1000000;
|
||||
} else {
|
||||
ts.tv_nsec = (ms - ts.tv_sec * 1000) * 1000000;
|
||||
}
|
||||
// printf("timespec: {\n");
|
||||
// printf(" tv_sec : %ld\n", ts.tv_sec);
|
||||
// printf(" tv_nsec: %ld\n", ts.tv_nsec);
|
||||
// printf("}\n");
|
||||
if (nanosleep(&ts, NULL) == -1) {
|
||||
fprintf(stderr, "ERROR: Failed to sleep. ERRNO: %d\n", errno);
|
||||
}
|
||||
}
|
||||
@@ -1,67 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <stdlib.h>
|
||||
#include <unistd.h>
|
||||
#include "utils.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
extern playableBoardInfo plBrdInfo;
|
||||
|
||||
int randomInt(const int start, const int end, const unsigned int seed) {
|
||||
/*
|
||||
* Gets random int from range
|
||||
* [start, end[
|
||||
*/
|
||||
srand(seed);
|
||||
int result = rand() % end;
|
||||
result = result >= start ? result : result + start;
|
||||
return result;
|
||||
}
|
||||
|
||||
int randomX(const clock_t initClock) {
|
||||
int x;
|
||||
const unsigned int seed = clock() - initClock;
|
||||
for (int i = randomInt(0, 100, seed); ; i++) {
|
||||
x = randomInt(plBrdInfo.xs, plBrdInfo.xe, i);
|
||||
if (x % 2 != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
int randomY(const clock_t initClock) {
|
||||
const unsigned int seed = clock() - initClock;
|
||||
return randomInt(plBrdInfo.ys, plBrdInfo.ye, seed);
|
||||
}
|
||||
|
||||
void sleep_ms(const int ms) {
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
void setBoardBorders(char board[][brdInfo.x]) {
|
||||
for (int i = 0; i < brdInfo.y; i++) {
|
||||
for (int j = 0; j < brdInfo.x; j++) {
|
||||
if (i == 0 || i == brdInfo.y - 1)
|
||||
board[i][j] = '-';
|
||||
else if (j == 0 || j == brdInfo.x - 1)
|
||||
board[i][j] = '|';
|
||||
else
|
||||
board[i][j] = ' ';
|
||||
}
|
||||
}
|
||||
|
||||
board[0][0] = '+';
|
||||
board[brdInfo.y - 1][0] = '+';
|
||||
board[0][brdInfo.x - 1] = '+';
|
||||
board[brdInfo.y - 1][brdInfo.x - 1] = '+';
|
||||
}
|
||||
|
||||
void printBoard(char board[][brdInfo.x]) {
|
||||
for (int i = 0; i < brdInfo.y; i++) {
|
||||
for (int j = 0; j < brdInfo.x; j++) {
|
||||
printf("%c", board[i][j]);
|
||||
}
|
||||
printf("\n");
|
||||
}
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef UTILS_H_
|
||||
#define UTILS_H_
|
||||
|
||||
#include <time.h>
|
||||
#include "../globals.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
|
||||
int randomInt(const int start, const int end, const unsigned int seed);
|
||||
int randomX(const clock_t initClock);
|
||||
int randomY(const clock_t initClock);
|
||||
void sleep_ms(const int ms);
|
||||
void setBoardBorders(char board[][brdInfo.x]);
|
||||
void printBoard(char board[][brdInfo.x]);
|
||||
|
||||
#endif // UTILS_H_
|
||||
Reference in New Issue
Block a user