started rework
This commit is contained in:
1
.gitignore
vendored
1
.gitignore
vendored
@@ -1 +1,2 @@
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build/
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.clangd
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23
compile.sh
23
compile.sh
@@ -1,3 +1,22 @@
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#!/bin/bash
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#!/bin/sh
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gcc -Og -g -Wall -Werror -pedantic -o build/sanke src/main.c src/snake/**.c src/utils/**.c src/board/**.c
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src="src/*.c"
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flags="-std=c23 -ggdb -Og -Wall -Wextra -Werror -Wpedantic -pedantic-errors"
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includes="-I src/headers"
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cmd="gcc $flags $includes $src -o target/sanke"
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echo $cmd
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$cmd
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if [ $? -gt 0 ]; then
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exit
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fi
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echo
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if [ -v 1 ]; then
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if [ $1 = "run" ]; then
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./target/sanke
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fi
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fi
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@@ -1,3 +0,0 @@
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#!/bin/bash
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gcc -Wall -Werror -pedantic -O3 -o build/sanke src/main.c src/snake/**.c src/utils/**.c src/board/**.c;
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97
src/board.c
Normal file
97
src/board.c
Normal file
@@ -0,0 +1,97 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include "board.h"
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#include "snake.h"
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#define MAT_INDEX(mat, w, i, j) (mat)[(j) + (w) * (i)]
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Board board_alloc(const int width, const int height) {
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Board board = {};
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board.width = width * 2;
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board.height = height;
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board.width_with_borders = board.width + 2;
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board.height_with_borders = board.height + 2;
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board.squares = (char*) malloc(sizeof(char) * board.width_with_borders * board.height_with_borders);
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for (size_t i = 1; i < board.height_with_borders; i++) {
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for (size_t j = 1; j < board.width_with_borders; j++) {
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MAT_INDEX(board.squares, board.width_with_borders, i, j) = ' ';
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}
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}
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// Create border pattern
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const int width_with_borders_last_i = board.width_with_borders - 1;
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const int height_with_borders_last_i = board.height_with_borders - 1;
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// Vertical bars
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for (int i = 1; i < height_with_borders_last_i; i++) {
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MAT_INDEX(board.squares, board.width_with_borders, i, 0) = '|';
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MAT_INDEX(board.squares, board.width_with_borders, i, width_with_borders_last_i) = '|';
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}
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// Horizontal lines
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for (int j = 1; j < width_with_borders_last_i; j++) {
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MAT_INDEX(board.squares, board.width_with_borders, 0, j) = '-';
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, j) = '-';
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}
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// Corners
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MAT_INDEX(board.squares, board.width_with_borders, 0, 0) = '+';
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, 0) = '+';
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MAT_INDEX(board.squares, board.width_with_borders, 0, width_with_borders_last_i) = '+';
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MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, width_with_borders_last_i) = '+';
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return board;
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}
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void board_free(Board* board) {
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free(board->squares);
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}
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bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y) {
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return x >= board->width_with_borders || y >= board->height_with_borders;
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}
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void board_set_square(
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Board* board,
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int x,
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int y,
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const char ch
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)
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{
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x++;
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y++;
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if (board_coords_out_of_bounds(board, x, y)) {
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fprintf(stderr, "ERROR: Board coords out of bounds: x: %d y: %d\n", x, y);
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exit(EXIT_FAILURE);
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}
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// assert(board_coords_out_of_bounds(board, x, y));
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MAT_INDEX(board->squares, board->width_with_borders, y, x) = ch;
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}
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void board_clear(Board* board) {
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for (size_t i = 0; i < board->height; i++) {
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for (size_t j = 0; j < board->width; j++) {
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printf("Clearing board: i: %zu j: %zu\n", i, j);
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board_set_square(board, j, i, ' ');
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}
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}
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}
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void board_draw_snake(Board* board, Snake* snake) {
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SnakePart part = {};
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for (size_t i = 0; i < snake->length; i++) {
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part = snake_get_part(snake, i);
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board_set_square(board, part.y, part.x, part.vis_char);
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}
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}
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void print_board(Board* board) {
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for (size_t i = 0; i < board->height_with_borders; i++) {
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for (size_t j = 0; j < board->width_with_borders; j++) {
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printf("%c", MAT_INDEX(board->squares, board->width_with_borders, i, j));
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}
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printf("\n");
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}
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}
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@@ -1,30 +0,0 @@
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#include <stdio.h>
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#include "board.h"
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void setBoardBorders(char board[][brdInfo.x]) {
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for (int i = 0; i < brdInfo.y; i++) {
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for (int j = 0; j < brdInfo.x; j++) {
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if (i == 0 || i == brdInfo.y - 1)
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board[i][j] = '-';
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else if (j == 0 || j == brdInfo.x - 1)
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board[i][j] = '|';
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else
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board[i][j] = ' ';
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}
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}
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board[0][0] = '+';
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board[brdInfo.y - 1][0] = '+';
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board[0][brdInfo.x - 1] = '+';
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board[brdInfo.y - 1][brdInfo.x - 1] = '+';
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}
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void printBoard(char board[][brdInfo.x]) {
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for (int i = 0; i < brdInfo.y; i++) {
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for (int j = 0; j < brdInfo.x; j++) {
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printf("%c", board[i][j]);
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}
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printf("\n");
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}
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}
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@@ -1,21 +0,0 @@
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#ifndef BOARD_H_
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#define BOARD_H_
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typedef struct {
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int x;
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int y;
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} boardInfo;
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typedef struct {
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int xs;
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int xe;
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int ys;
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int ye;
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} playableBoardInfo;
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extern boardInfo brdInfo;
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void setBoardBorders(char board[][brdInfo.x]);
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void printBoard(char board[][brdInfo.x]);
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#endif
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30
src/headers/board.h
Normal file
30
src/headers/board.h
Normal file
@@ -0,0 +1,30 @@
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#ifndef BOARD_H_
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#define BOARD_H_
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#include "snake.h"
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typedef struct {
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size_t width;
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size_t height;
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size_t width_with_borders;
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size_t height_with_borders;
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char* squares;
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} Board;
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Board board_alloc(
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const int width,
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const int height
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);
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void board_free(Board* board);
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bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y);
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void board_set_square(
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Board* board,
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const int x,
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const int y,
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const char ch
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);
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void board_clear(Board* board);
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void board_draw_snake(Board* board, Snake* snake);
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void print_board(Board* board);
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#endif
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29
src/headers/snake.h
Normal file
29
src/headers/snake.h
Normal file
@@ -0,0 +1,29 @@
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#ifndef SNAKE_H_
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#define SNAKE_H_
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#include <stddef.h>
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typedef struct {
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int x;
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int y;
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char vis_char;
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} SnakePart;
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typedef struct {
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SnakePart* parts;
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size_t max_length;
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size_t length;
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char dir;
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} Snake;
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SnakePart snake_get_part(const Snake* snake, const size_t index);
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Snake snake_alloc(
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const int board_square_count,
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const int init_x,
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const int init_y,
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const char init_dir
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);
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void snake_free(Snake* snake);
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void snake_move(Snake* snake);
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#endif // SNAKE_H_
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@@ -1,16 +1,8 @@
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#ifndef UTILS_H_
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#define UTILS_H_
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#include <time.h>
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#include "../board/board.h"
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extern boardInfo brdInfo;
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int randomInt(const int start, const int end, const unsigned int seed);
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int randomX(const clock_t initClock);
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int randomY(const clock_t initClock);
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void sleep_ms(const int ms);
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void mallocError(const char* varName, const char* fileName, const char* functionName);
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void sleep_ms(const unsigned int ms);
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#endif // UTILS_H_
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209
src/main.c
209
src/main.c
@@ -5,187 +5,56 @@
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#include <ctype.h>
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#include <string.h>
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#include <time.h>
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#include <stdbool.h>
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#include "./utils/utils.h"
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#include "./snake/snake.h"
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#include "./board/board.h"
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#include "board.h"
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#include "snake.h"
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#include "utils.h"
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const char* VERSION = "1.1.9";
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const char SNAKE_VIS = '#';
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boardInfo brdInfo;
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playableBoardInfo plBrdInfo;
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void cmd_args(int argc, char** argv);
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void emptyStdinBuffer();
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void getIntOrMinusOne(int* dst);
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void empty_stdin_buffer();
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void get_int_or_minus_one(int* dst);
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struct termios set_termios();
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int main(int argc, char** argv) {
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cmd_args(argc, argv);
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const clock_t initClock = clock();
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// Board Constraints
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printf("Set board size (15 - 60, default: 15): ");
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getIntOrMinusOne(&brdInfo.y);
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if (!(brdInfo.y >= 15 && brdInfo.y <= 60) || brdInfo.y == -1) {
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brdInfo.y = 15;
|
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}
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brdInfo.x = brdInfo.y * 2;
|
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/*printf("brdInfo.x: %d\n", brdInfo.x);*/
|
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/*printf("brdInfo.y: %d\n", brdInfo.y);*/
|
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char board[brdInfo.y][brdInfo.x];
|
||||
|
||||
plBrdInfo.xs = 1;
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||||
plBrdInfo.xe = brdInfo.x - 2;
|
||||
plBrdInfo.ys = 1;
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plBrdInfo.ye = brdInfo.y - 2;
|
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int main() {
|
||||
// cmd_args(argc, argv);
|
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|
||||
// const clock_t initClock = clock();
|
||||
|
||||
// Set gamespeed
|
||||
int gameSpeed = 0;
|
||||
printf("Enter gamespeed (default: 0, max: 180): ");
|
||||
getIntOrMinusOne(&gameSpeed);
|
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if (gameSpeed == -1 || gameSpeed > 180) {
|
||||
gameSpeed = 0;
|
||||
}
|
||||
// int gameSpeed = 0;
|
||||
// printf("Enter gamespeed (default: 0, max: 180): ");
|
||||
// getIntOrMinusOne(&gameSpeed);
|
||||
// if (gameSpeed == -1 || gameSpeed > 180) {
|
||||
// gameSpeed = 0;
|
||||
// }
|
||||
|
||||
|
||||
// Termios setup
|
||||
struct termios attr;
|
||||
const struct termios attr_orig = set_termios();
|
||||
|
||||
tcgetattr(STDIN_FILENO, &attr);
|
||||
|
||||
const struct termios ATTR_ORIG = attr;
|
||||
|
||||
attr.c_lflag &= ~(ECHO | ICANON);
|
||||
attr.c_cc[VMIN] = 0;
|
||||
attr.c_cc[VTIME] = 0;
|
||||
|
||||
tcsetattr(STDIN_FILENO, 0, &attr);
|
||||
|
||||
// Game board setup
|
||||
setBoardBorders(board);
|
||||
|
||||
int points = 0;
|
||||
const int sleepInterval = 200;
|
||||
|
||||
// Snake head setup
|
||||
snakePart* snakeHead = malloc(sizeof(snakePart));
|
||||
if (!snakeHead) {
|
||||
mallocError("snakeHead", "main.c", "main()");
|
||||
}
|
||||
snakeHead->x = randomX(initClock);
|
||||
snakeHead->y = randomY(initClock);
|
||||
snakeHead->visChar = '&';
|
||||
snakeHead->dir = 'w';
|
||||
snakeHead->order = malloc(sizeof(order));
|
||||
if (!snakeHead->order) {
|
||||
mallocError("snakeHead->order", "main.c", "main()");
|
||||
}
|
||||
snakeHead->order->dir = snakeHead->dir;
|
||||
snakeHead->order->delay = -1;
|
||||
snakeHead->order->next = NULL;
|
||||
snakeHead->next = NULL;
|
||||
|
||||
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
|
||||
|
||||
// Food setup
|
||||
struct {
|
||||
int x;
|
||||
int y;
|
||||
char visChar;
|
||||
} food;
|
||||
food.x = randomX(initClock);
|
||||
food.y = randomY(initClock);
|
||||
food.visChar = '$';
|
||||
|
||||
board[food.y][food.x] = food.visChar;
|
||||
// Game model init
|
||||
const int board_w = 15;
|
||||
const int board_h = 15;
|
||||
Board board = board_alloc(board_w, board_h);
|
||||
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
|
||||
|
||||
// Screen init
|
||||
system("clear");
|
||||
|
||||
// Game loop
|
||||
while (1) {
|
||||
fflush(stdout);
|
||||
char buf[1] = {0};
|
||||
|
||||
// Food collision
|
||||
if (snakeHead->x == food.x
|
||||
&& snakeHead->y == food.y) {
|
||||
points++;
|
||||
if (gameSpeed >= 100) {
|
||||
gameSpeed += 5;
|
||||
} else {
|
||||
gameSpeed += 10;
|
||||
}
|
||||
|
||||
if (gameSpeed >= 180) {
|
||||
gameSpeed = 180;
|
||||
}
|
||||
|
||||
do {
|
||||
food.x = randomX(initClock);
|
||||
food.y = randomY(initClock);
|
||||
} while (checkCollision(snakeHead, food.x, food.y));
|
||||
addSnakePart(board, snakeHead);
|
||||
}
|
||||
|
||||
// Input handling
|
||||
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
|
||||
char input = buf[0];
|
||||
input = tolower(input);
|
||||
|
||||
if (
|
||||
(input == 'w' && snakeHead->dir != 's')
|
||||
|| (input == 's' && snakeHead->dir != 'w')
|
||||
|| (input == 'a' && snakeHead->dir != 'd')
|
||||
|| (input == 'd' && snakeHead->dir != 'a')
|
||||
) {
|
||||
snakeHead->dir = input;
|
||||
addOrders(snakeHead, input);
|
||||
}
|
||||
}
|
||||
|
||||
// Update board
|
||||
board[food.y][food.x] = food.visChar;
|
||||
mvSnakeParts(board, snakeHead);
|
||||
|
||||
// Snake collision
|
||||
if (snakeHead->next != NULL) {
|
||||
snakePart* current = snakeHead->next;
|
||||
while (1) {
|
||||
if (current->x == snakeHead->x
|
||||
&& current->y == snakeHead->y)
|
||||
goto game_over;
|
||||
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
while (true) {
|
||||
system("clear");
|
||||
printBoard(board);
|
||||
printf("Points: %d\n", points);
|
||||
printf("Game Speed: %d\n", gameSpeed);
|
||||
|
||||
sleep_ms(sleepInterval - gameSpeed);
|
||||
snake_move(&snake);
|
||||
board_clear(&board);
|
||||
board_draw_snake(&board, &snake);
|
||||
print_board(&board);
|
||||
sleep_ms(1000);
|
||||
}
|
||||
|
||||
game_over:
|
||||
|
||||
// Game over
|
||||
system("clear");
|
||||
|
||||
printBoard(board);
|
||||
printf("Final Points: %d\n", points);
|
||||
printf("Final Game Speed: %d\n", gameSpeed);
|
||||
|
||||
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
|
||||
tcsetattr(STDIN_FILENO, 0, &attr_orig);
|
||||
|
||||
return 0;
|
||||
}
|
||||
@@ -205,15 +74,15 @@ void cmd_args(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
void emptyStdinBuffer() {
|
||||
void empty_stdin_buffer() {
|
||||
char ch;
|
||||
while ((ch = getchar()) != '\n');
|
||||
}
|
||||
|
||||
void getIntOrMinusOne(int* dst) {
|
||||
void get_int_or_minus_one(int* dst) {
|
||||
char iBuf[100];
|
||||
char num[100];
|
||||
int i = 0;
|
||||
size_t i = 0;
|
||||
|
||||
fgets(iBuf, 100, stdin);
|
||||
|
||||
@@ -231,3 +100,19 @@ void getIntOrMinusOne(int* dst) {
|
||||
|
||||
*dst = atoi(num);
|
||||
}
|
||||
|
||||
struct termios set_termios() {
|
||||
struct termios attr;
|
||||
|
||||
tcgetattr(STDIN_FILENO, &attr);
|
||||
|
||||
const struct termios attr_orig = attr;
|
||||
|
||||
attr.c_lflag &= ~(ECHO | ICANON);
|
||||
attr.c_cc[VMIN] = 0;
|
||||
attr.c_cc[VTIME] = 0;
|
||||
|
||||
tcsetattr(STDIN_FILENO, 0, &attr);
|
||||
|
||||
return attr_orig;
|
||||
}
|
||||
|
||||
83
src/snake.c
Normal file
83
src/snake.c
Normal file
@@ -0,0 +1,83 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "snake.h"
|
||||
|
||||
static SnakePart* snake_get_part_ptr(const Snake* snake, const size_t index) {
|
||||
if (index >= snake->max_length) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return snake->parts + index;
|
||||
}
|
||||
|
||||
SnakePart snake_get_part(const Snake* snake, const size_t index) {
|
||||
assert(index < snake->max_length);
|
||||
return snake->parts[index];
|
||||
}
|
||||
|
||||
Snake snake_alloc(
|
||||
const int board_square_count,
|
||||
const int init_x,
|
||||
const int init_y,
|
||||
const char init_dir
|
||||
)
|
||||
{
|
||||
Snake snake = {0};
|
||||
snake.max_length = board_square_count;
|
||||
snake.length = 1;
|
||||
snake.dir = init_dir;
|
||||
snake.parts = (SnakePart*) malloc(sizeof(SnakePart) * snake.max_length);
|
||||
snake.parts[0] = (SnakePart) { .x = init_x, .y = init_y, .vis_char = '&' };
|
||||
|
||||
return snake;
|
||||
}
|
||||
|
||||
void snake_free(Snake* snake) {
|
||||
free(snake->parts);
|
||||
}
|
||||
|
||||
void snake_move(Snake* snake) {
|
||||
SnakePart* first_part = snake_get_part_ptr(snake, 0);
|
||||
int first_part_old_x = first_part->x;
|
||||
int first_part_old_y = first_part->y;
|
||||
|
||||
// Move first part
|
||||
switch (snake->dir) {
|
||||
case 'w':
|
||||
first_part->y -= 1;
|
||||
break;
|
||||
case 'a':
|
||||
first_part->x -= 1;
|
||||
break;
|
||||
case 's':
|
||||
first_part->y += 1;
|
||||
break;
|
||||
case 'd':
|
||||
first_part->x += 1;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "ERROR: Invalid direction in snake_move: %c.\n", snake->dir);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Stop here if there is only one part
|
||||
SnakePart* last_part = snake_get_part_ptr(snake, snake->length - 1);
|
||||
if (last_part == first_part) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Move all other parts except for the second one, gets skipped if there are only 2 parts
|
||||
SnakePart* second_part = first_part + 1;
|
||||
SnakePart* prev_part = 0;
|
||||
for (SnakePart* part = last_part; part != second_part; part--) {
|
||||
prev_part = part - 1;
|
||||
part->x = prev_part->x;
|
||||
part->y = prev_part->y;
|
||||
}
|
||||
|
||||
// Move second part
|
||||
second_part->x = first_part_old_x;
|
||||
second_part->y = first_part_old_y;
|
||||
}
|
||||
@@ -1,218 +0,0 @@
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#include "snake.h"
|
||||
#include "../board/board.h"
|
||||
#include "../utils/utils.h"
|
||||
|
||||
extern char SNAKE_VIS;
|
||||
extern boardInfo brdInfo;
|
||||
extern playableBoardInfo plBrdInfo;
|
||||
|
||||
void mvSnakeParts(char board[][brdInfo.x], snakePart* head) {
|
||||
snakePart* part = head;
|
||||
while (1) {
|
||||
|
||||
order* orderHead = part->order;
|
||||
|
||||
if (orderHead->next != NULL) {
|
||||
if (orderHead->next->delay == 0) {
|
||||
part->dir = orderHead->next->dir;
|
||||
removeOrder(orderHead);
|
||||
}
|
||||
}
|
||||
|
||||
if (orderHead->next != NULL) {
|
||||
order* current = orderHead->next;
|
||||
while (1) {
|
||||
if (current->delay > 0)
|
||||
current->delay--;
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
current = current->next;
|
||||
}
|
||||
}
|
||||
|
||||
int x = part->x;
|
||||
int y = part->y;
|
||||
|
||||
board[y][x] = ' ';
|
||||
|
||||
switch (part->dir) {
|
||||
case 'w':
|
||||
y = y - 1 < plBrdInfo.ys ? plBrdInfo.ye : y - 1;
|
||||
break;
|
||||
case 's':
|
||||
y = y + 1 > plBrdInfo.ye ? plBrdInfo.ys : y + 1;
|
||||
break;
|
||||
case 'a':
|
||||
x = x - 2 < plBrdInfo.xs ? plBrdInfo.xe - 1 : x - 2;
|
||||
break;
|
||||
case 'd':
|
||||
x = x + 2 > plBrdInfo.xe ? plBrdInfo.xs : x + 2;
|
||||
break;
|
||||
default:
|
||||
printf("ERROR in func mvSnakeParts\n");
|
||||
printf("dir: %c\n", part->dir);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
part->x = x;
|
||||
part->y = y;
|
||||
|
||||
board[y][x] = part->visChar;
|
||||
|
||||
if (part->next == NULL)
|
||||
return;
|
||||
|
||||
part = part->next;
|
||||
}
|
||||
}
|
||||
|
||||
void addSnakePart(char board[][brdInfo.x], snakePart* head) {
|
||||
snakePart* tail = head;
|
||||
|
||||
while (tail->next != NULL)
|
||||
tail = tail->next;
|
||||
|
||||
snakePart* newTail = malloc(sizeof(snakePart));
|
||||
if (!newTail) {
|
||||
mallocError("newTail", "snake.c", "addSnakePart()");
|
||||
}
|
||||
|
||||
newTail->visChar = SNAKE_VIS;
|
||||
newTail->dir = tail->dir;
|
||||
// Order head
|
||||
newTail->order = malloc(sizeof(order));
|
||||
if (!newTail->order) {
|
||||
mallocError("newTail", "snake.c", "addSnakePart()");
|
||||
}
|
||||
newTail->order->dir = newTail->dir;
|
||||
newTail->order->delay = -1;
|
||||
// First order if exists
|
||||
if (tail->order->next != NULL)
|
||||
copyOrders(tail->order, newTail->order);
|
||||
|
||||
|
||||
switch (newTail->dir) {
|
||||
case 'w':
|
||||
newTail->x = tail->x;
|
||||
newTail->y = tail->y + 1;
|
||||
break;
|
||||
case 's':
|
||||
newTail->x = tail->x;
|
||||
newTail->y = tail->y - 1;
|
||||
break;
|
||||
case 'a':
|
||||
newTail->x = tail->x + 2;
|
||||
newTail->y = tail->y;
|
||||
break;
|
||||
case 'd':
|
||||
newTail->x = tail->x - 2;
|
||||
newTail->y = tail->y;
|
||||
break;
|
||||
default:
|
||||
printf("Invalid direction in func addSnakePart\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
/*
|
||||
Untested fix to a bug where the new part
|
||||
would replace a part of the board border.
|
||||
*/
|
||||
if (newTail->x > plBrdInfo.xe) {
|
||||
newTail->x = plBrdInfo.xs;
|
||||
} else if (newTail->x < plBrdInfo.xs) {
|
||||
newTail->x = plBrdInfo.xe;
|
||||
}
|
||||
|
||||
if (newTail->y > plBrdInfo.ye) {
|
||||
newTail->y = plBrdInfo.ys;
|
||||
} else if (newTail->y < plBrdInfo.ys) {
|
||||
newTail->y = plBrdInfo.ye;
|
||||
}
|
||||
// bugfix end
|
||||
|
||||
newTail->next = NULL;
|
||||
|
||||
tail->next = newTail;
|
||||
|
||||
board[newTail->y][newTail->x] = newTail->visChar;
|
||||
}
|
||||
|
||||
void pushOrder(order* head, char dir, int delay) {
|
||||
order* current = head;
|
||||
while (current->next != NULL)
|
||||
current = current->next;
|
||||
|
||||
order* newOrder = malloc(sizeof(order));
|
||||
if (!newOrder) {
|
||||
mallocError("newOrder", "snake.c", "pushOrder()");
|
||||
}
|
||||
newOrder->dir = dir;
|
||||
newOrder->delay = delay;
|
||||
newOrder->next = NULL;
|
||||
|
||||
current->next = newOrder;
|
||||
}
|
||||
|
||||
void removeOrder(order* head) {
|
||||
order* newFirstOrder = head->next->next;
|
||||
free(head->next);
|
||||
head->next = newFirstOrder;
|
||||
}
|
||||
|
||||
void addOrders(snakePart* head, char dir) {
|
||||
snakePart* current = head;
|
||||
int i = 1;
|
||||
while (1) {
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
|
||||
pushOrder(current->order, dir, i);
|
||||
|
||||
i++;
|
||||
}
|
||||
}
|
||||
|
||||
void copyOrders(order* srcHead, order* destHead) {
|
||||
if (srcHead->next == NULL) {
|
||||
printf("ERROR in copyOrders: no orders to copy\n");
|
||||
exit(1);
|
||||
}
|
||||
|
||||
order* srcCurrent = srcHead;
|
||||
order* destCurrent = destHead;
|
||||
order* destPrev = destHead;
|
||||
|
||||
while (srcCurrent->next != NULL) {
|
||||
srcCurrent = srcCurrent->next;
|
||||
destPrev = destCurrent;
|
||||
destCurrent = malloc(sizeof(order));
|
||||
if (!destCurrent) {
|
||||
mallocError("destCurrent", "snake.c", "copyOrders()");
|
||||
}
|
||||
destPrev->next = destCurrent;
|
||||
destCurrent->dir = srcCurrent->dir;
|
||||
destCurrent->delay = srcCurrent->delay + 1;
|
||||
destCurrent->next = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
bool checkCollision(snakePart* head, int x, int y) {
|
||||
snakePart* current = head;
|
||||
while (1) {
|
||||
if (current->x == x && current->y == y)
|
||||
return true;
|
||||
|
||||
if (current->next == NULL)
|
||||
break;
|
||||
|
||||
current = current->next;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
#ifndef SNAKE_H_
|
||||
#define SNAKE_H_
|
||||
|
||||
#include "../board/board.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
|
||||
typedef struct orderNode {
|
||||
char dir;
|
||||
int delay;
|
||||
struct orderNode* next;
|
||||
} order;
|
||||
|
||||
typedef struct snakeNode {
|
||||
int x;
|
||||
int y;
|
||||
char visChar;
|
||||
|
||||
char dir;
|
||||
order* order;
|
||||
struct snakeNode* next;
|
||||
} snakePart;
|
||||
|
||||
void mvSnakeParts(char board[][brdInfo.x], snakePart* head);
|
||||
void addSnakePart(char board[][brdInfo.x], snakePart* head);
|
||||
void pushOrder(order* head, char dir, int delay);
|
||||
void removeOrder(order* head);
|
||||
void addOrders(snakePart* head, char dir);
|
||||
void copyOrders(order* srcHead, order* destHead);
|
||||
bool checkCollision(snakePart* head, int x, int y);
|
||||
|
||||
#endif // SNAKE_H_
|
||||
2
src/term.c
Normal file
2
src/term.c
Normal file
@@ -0,0 +1,2 @@
|
||||
#include <termios.h>
|
||||
|
||||
@@ -1,13 +1,11 @@
|
||||
#include <time.h>
|
||||
#define _POSIX_C_SOURCE 199309L
|
||||
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <unistd.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
extern boardInfo brdInfo;
|
||||
extern playableBoardInfo plBrdInfo;
|
||||
|
||||
int randomInt(const int start, const int end, const unsigned int seed) {
|
||||
/*
|
||||
* Gets random int from range
|
||||
@@ -19,28 +17,11 @@ int randomInt(const int start, const int end, const unsigned int seed) {
|
||||
return result;
|
||||
}
|
||||
|
||||
int randomX(const clock_t initClock) {
|
||||
int x;
|
||||
const unsigned int seed = clock() - initClock;
|
||||
for (int i = randomInt(0, 100, seed); ; i++) {
|
||||
x = randomInt(plBrdInfo.xs, plBrdInfo.xe, i);
|
||||
if (x % 2 != 0)
|
||||
break;
|
||||
}
|
||||
|
||||
return x;
|
||||
}
|
||||
|
||||
int randomY(const clock_t initClock) {
|
||||
const unsigned int seed = clock() - initClock;
|
||||
return randomInt(plBrdInfo.ys, plBrdInfo.ye, seed);
|
||||
}
|
||||
|
||||
void sleep_ms(const int ms) {
|
||||
usleep(ms * 1000);
|
||||
}
|
||||
|
||||
void mallocError(const char* varName, const char* fileName, const char* functionName) {
|
||||
printf("Ran out of memory to allocate to %s in %s/%s\n", varName, fileName, functionName);
|
||||
exit(1);
|
||||
}
|
||||
|
||||
void sleep_ms(const unsigned int ms) {
|
||||
nanosleep(&(struct timespec){ .tv_sec = 0, .tv_nsec = ms * 1000000}, NULL);
|
||||
}
|
||||
BIN
target/sanke
Executable file
BIN
target/sanke
Executable file
Binary file not shown.
Reference in New Issue
Block a user