7 Commits

Author SHA1 Message Date
883aa91224 Removed outdated information. 2025-11-25 09:55:29 +02:00
77f3f937bb extracted border characters to a config header 2025-10-22 12:29:30 +03:00
57d2aba783 Changed version number to git hash 2025-09-15 11:30:51 +03:00
9d9dcbea5f changed version number 2025-09-14 20:09:26 +03:00
8b8160dcd7 added commandline arguments and deleted target 2025-09-14 20:05:40 +03:00
ad5b8beb99 working reworked game 2025-09-10 22:08:34 +03:00
7498a49f88 started rework 2025-09-07 23:52:02 +03:00
22 changed files with 680 additions and 561 deletions

3
.gitignore vendored
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@@ -1 +1,2 @@
build/ .clangd
target

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@@ -9,19 +9,6 @@ Click image for video
## How it works ## How it works
The program makes the terminal use non-canonical input and output by using termios. Then it updates and prints a 2D character array containing the board borders, snake, and food. Before terminating, the program restores canonical mode. The program makes the terminal use non-canonical input and output by using termios. Then it updates and prints a 2D character array containing the board borders, snake, and food. Before terminating, the program restores canonical mode.
Each part of the snake is a node of a dynamically allocated linked list that contains:
- The snake's x and y coordinates
- The character that represents it on the board
- The part's direction
- A pointer to a order node (more on orders below)
- A pointer to the next snake part node
An order keeps information on when a snake part should change to what direction. An order is also a node in a dynamically allocated linked list that contains:
- The direction that this order eventually tells the snake part to go to
- The delay i.e. how many ticks until the snake part has to change direction.
- A pointer to the next order
## Info ## Info
Only tested with the combination of Only tested with the combination of
- GCC - GCC

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@@ -1,3 +1,42 @@
#!/bin/bash #!/bin/sh
gcc -Og -g -Wall -Werror -pedantic -o build/sanke src/main.c src/snake/**.c src/utils/**.c src/board/**.c arg=-1
if [ -v 1 ]; then
arg=$1
fi
if [ $arg = "clean" ]; then
rm -rf ./target/*
exit
fi
version=$(git rev-parse HEAD)
oflag="-Og"
debug_flag="-ggdb"
if [ $arg = "release" ]; then
oflag="-O3"
debug_flag=""
fi
src="src/*.c"
macros="-DVERSION=\"$version\""
flags="-std=c23 $oflag $debug_flag $macros -Wall -Wextra -Werror -Wpedantic -pedantic-errors"
includes="-I src/headers"
cmd="gcc $flags $includes $src -o target/sanke"
echo $cmd
$cmd
if [ $? -gt 0 ]; then
exit
fi
if [ $arg = "run" ]; then
echo
./target/sanke
fi

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@@ -1,3 +0,0 @@
#!/bin/bash
gcc -Wall -Werror -pedantic -O3 -o build/sanke src/main.c src/snake/**.c src/utils/**.c src/board/**.c;

98
src/Board.c Normal file
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@@ -0,0 +1,98 @@
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include "config.h"
#include "Board.h"
#include "Snake.h"
#define MAT_INDEX(mat, w, i, j) (mat)[(j) + (w) * (i)]
Board board_alloc(const int width, const int height) {
Board board = {};
board.width = width * 2;
board.height = height;
board.width_with_borders = board.width + 2;
board.height_with_borders = board.height + 2;
board.squares = (char*) malloc(sizeof(char) * board.width_with_borders * board.height_with_borders);
for (size_t i = 1; i < board.height_with_borders; i++) {
for (size_t j = 1; j < board.width_with_borders; j++) {
MAT_INDEX(board.squares, board.width_with_borders, i, j) = ' ';
}
}
// Create border pattern
const int width_with_borders_last_i = board.width_with_borders - 1;
const int height_with_borders_last_i = board.height_with_borders - 1;
// Vertical bars
for (int i = 1; i < height_with_borders_last_i; i++) {
MAT_INDEX(board.squares, board.width_with_borders, i, 0) = CHAR_BORDER_VER;
MAT_INDEX(board.squares, board.width_with_borders, i, width_with_borders_last_i) = CHAR_BORDER_VER;
}
// Horizontal lines
for (int j = 1; j < width_with_borders_last_i; j++) {
MAT_INDEX(board.squares, board.width_with_borders, 0, j) = CHAR_BORDER_HOR;
MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, j) = CHAR_BORDER_HOR;
}
// Corners
MAT_INDEX(board.squares, board.width_with_borders, 0, 0) = CHAR_BORDER_CORNER_TL;
MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, 0) = CHAR_BORDER_CORNER_BL;
MAT_INDEX(board.squares, board.width_with_borders, 0, width_with_borders_last_i) = CHAR_BORDER_CORNER_TR;
MAT_INDEX(board.squares, board.width_with_borders, height_with_borders_last_i, width_with_borders_last_i) = CHAR_BORDER_CORNER_BR;
return board;
}
void board_free(Board* board) {
free(board->squares);
}
bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y) {
return x >= board->width_with_borders || y >= board->height_with_borders;
}
void board_set_square(
Board* board,
int x,
int y,
const char ch
)
{
x++;
y++;
if (board_coords_out_of_bounds(board, x, y)) {
fprintf(stderr, "ERROR: Board coords out of bounds: x: %d y: %d\n", x, y);
exit(EXIT_FAILURE);
}
// assert(board_coords_out_of_bounds(board, x, y));
MAT_INDEX(board->squares, board->width_with_borders, y, x) = ch;
}
void board_clear(Board* board) {
for (size_t i = 0; i < board->height; i++) {
for (size_t j = 0; j < board->width; j++) {
// printf("Clearing board: i: %zu j: %zu\n", i, j);
board_set_square(board, j, i, ' ');
}
}
}
void board_draw_snake(Board* board, Snake* snake) {
BoardPiece part = {};
for (size_t i = 0; i < snake->length; i++) {
part = snake_get_part(snake, i);
board_set_square(board, part.x, part.y, part.vis_char);
}
}
void print_board(Board* board) {
for (size_t i = 0; i < board->height_with_borders; i++) {
for (size_t j = 0; j < board->width_with_borders; j++) {
printf("%c", MAT_INDEX(board->squares, board->width_with_borders, i, j));
}
printf("\n");
}
}

15
src/BoardPiece.c Normal file
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@@ -0,0 +1,15 @@
#include <stdio.h>
#include "BoardPiece.h"
void board_piece_print_info(BoardPiece* piece, char* name) {
printf("%s: {\n", name);
printf(" x: %d\n", piece->x);
printf(" y: %d\n", piece->y);
printf(" vis_char: %c\n", piece->vis_char);
printf("}\n");
}
bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2) {
return piece1->x == piece2->x && piece1->y == piece2->y;
}

210
src/Snake.c Normal file
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@@ -0,0 +1,210 @@
#include <stdlib.h>
#include <stdio.h>
#include <assert.h>
#include "Snake.h"
extern const char snake_vis;
static BoardPiece* snake_get_part_ptr(const Snake* snake, const size_t index) {
if (index >= snake->max_length) {
return NULL;
}
return snake->parts + index;
}
BoardPiece snake_get_part(const Snake* snake, const size_t index) {
assert(index < snake->max_length);
return snake->parts[index];
}
Snake snake_alloc(
const int board_square_count,
const int init_x,
const int init_y,
const char init_dir
)
{
Snake snake = {0};
snake.max_length = board_square_count;
snake.length = 1;
snake.dir = init_dir;
snake.parts = (BoardPiece*) malloc(sizeof(BoardPiece) * snake.max_length);
snake.parts[0] = (BoardPiece) { .x = init_x, .y = init_y, .vis_char = '&' };
return snake;
}
void snake_free(Snake* snake) {
free(snake->parts);
}
static void check_bounds(Snake* snake, const int width, const int height) {
for (size_t i = 0;i < snake->length; i++) {
BoardPiece* part = snake->parts + i;
if (part->x < 0) {
part->x = width - 2;
} else if (part->x >= width) {
part->x = 0;
}
if (part->y < 0) {
part->y = height - 1;
} else if (part->y >= height) {
part->y = 0;
}
}
}
void snake_move(Snake* snake, const int width, const int height) {
BoardPiece* first_part = snake_get_part_ptr(snake, 0);
int first_part_old_x = first_part->x;
int first_part_old_y = first_part->y;
// Move first part
switch (snake->dir) {
case 'w':
first_part->y -= 1;
break;
case 'a':
first_part->x -= 2;
break;
case 's':
first_part->y += 1;
break;
case 'd':
first_part->x += 2;
break;
default:
fprintf(stderr, "ERROR: Invalid direction in snake_move: %c.\n", snake->dir);
exit(EXIT_FAILURE);
}
// Stop here if there is only one part
BoardPiece* last_part = snake_get_part_ptr(snake, snake->length - 1);
if (last_part == first_part) {
check_bounds(snake, width, height);
return;
}
// Move all other parts except for the second one, gets skipped if there are only 2 parts
BoardPiece* second_part = first_part + 1;
BoardPiece* prev_part = 0;
for (BoardPiece* part = last_part; part != second_part; part--) {
prev_part = part - 1;
part->x = prev_part->x;
part->y = prev_part->y;
}
// Move second part
second_part->x = first_part_old_x;
second_part->y = first_part_old_y;
check_bounds(snake, width, height);
}
void snake_print_info(Snake* snake) {
printf("snake: {\n");
printf(" parts: {\n");
for (size_t i = 0; i < snake->length; i++) {
BoardPiece part = snake->parts[i];
printf(" x: %d\n", part.x);
printf(" y: %d\n", part.y);
}
printf(" }\n");
printf(" max_length: %zu\n", snake->max_length);
printf(" length: %zu\n", snake->length);
printf(" dir: %c\n", snake->dir);
printf("}\n");
}
void snake_change_direction(Snake* snake, const char direction) {
snake->dir = direction;
}
bool snake_collides(const Snake* snake, const BoardPiece* piece) {
for (size_t i = 0; i < snake->length; i++) {
BoardPiece part = snake->parts[i];
if (part.x == piece->x && part.y == piece->y) {
return true;
}
}
return false;
}
bool snake_collides_with_tail(const Snake* snake) {
const BoardPiece* head = snake->parts;
for (size_t i = 1; i < snake->length; i++) {
BoardPiece part = snake->parts[i];
if (part.x == head->x && part.y == head->y) {
return true;
}
}
return false;
}
void snake_add_part(Snake* snake) {
if (snake->length == snake->max_length) {
fprintf(stderr, "ERROR: Cannot add another part to snake. Would exceed max_length.\n");
exit(EXIT_FAILURE);
}
int x_shift;
int y_shift;
BoardPiece last_part;
char prev_part_dir;
if (snake->length == 1) {
last_part = snake_get_part(snake, 0);
prev_part_dir = snake->dir;
} else {
last_part = snake_get_part(snake, snake->length - 1);
const BoardPiece second_to_last_part = snake_get_part(snake, snake->length - 2);
if (second_to_last_part.y < last_part.y && second_to_last_part.x == last_part.x) {
prev_part_dir = 'w';
} else if (second_to_last_part.x < last_part.x && second_to_last_part.y == last_part.y) {
prev_part_dir = 'a';
} else if (second_to_last_part.y > last_part.y && second_to_last_part.x == last_part.x) {
prev_part_dir = 's';
} else if (second_to_last_part.x > last_part.x && second_to_last_part.y == last_part.y) {
prev_part_dir = 'd';
} else {
fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
exit(EXIT_FAILURE);
}
}
switch (prev_part_dir) {
case 'w':
x_shift = 0;
y_shift = 1;
break;
case 'a':
x_shift = 1;
y_shift = 0;
break;
case 's':
x_shift = 0;
y_shift = -1;
break;
case 'd':
x_shift = -1;
y_shift = 0;
break;
default:
fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
exit(EXIT_FAILURE);
}
snake->parts[snake->length] = (BoardPiece){
.x = last_part.x + x_shift,
.y = last_part.y + y_shift,
.vis_char = snake_vis
};
snake->length++;
}

82
src/args.c Normal file
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@@ -0,0 +1,82 @@
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "args.h"
static void handle_version() {
printf("Sanke version %s\n", VERSION);
exit(0);
}
static void set_width(Arguments* args, char* width_str) {
printf("width_str: %s\n", width_str);
int width = atoi(width_str);
if (width < 10) {
printf("Width must be between 10 and 50. Was %d.\n", width);
exit(0);
}
args->width = width;
}
static void set_height(Arguments* args, char* height_str) {
int height = atoi(height_str);
if (height < 10) {
printf("Width must be between 10 and 50. Was %d.\n", height);
exit(0);
}
args->height = height;
}
static void set_speed(Arguments* args, char* speed_str) {
int squares_per_second = atoi(speed_str);
if (squares_per_second < 1 || squares_per_second > 1000) {
printf("Speed must be between 1 and 1000. Was %d.\n", squares_per_second);
exit(0);
}
args->sleep_ms = 1000 / squares_per_second;
}
Arguments cmd_args(int argc, char** argv) {
Arguments args = {
.width = 15,
.height = 15,
.sleep_ms = 150
};
for (int i = 1; i < argc; i++) {
if (
strcmp(argv[i], "--version") == 0
|| strcmp(argv[i], "-v") == 0
)
{
handle_version();
} else if (
strcmp(argv[i], "--width") == 0
|| strcmp(argv[i], "-w") == 0
)
{
set_width(&args, argv[i + 1]);
} else if (
strcmp(argv[i], "--height") == 0
|| strcmp(argv[i], "-h") == 0
)
{
set_height(&args, argv[i + 1]);
} else if (
strcmp(argv[i], "--speed") == 0
|| strcmp(argv[i], "-s") == 0
)
{
set_speed(&args, argv[i + 1]);
}
}
return args;
}

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@@ -1,30 +0,0 @@
#include <stdio.h>
#include "board.h"
void setBoardBorders(char board[][brdInfo.x]) {
for (int i = 0; i < brdInfo.y; i++) {
for (int j = 0; j < brdInfo.x; j++) {
if (i == 0 || i == brdInfo.y - 1)
board[i][j] = '-';
else if (j == 0 || j == brdInfo.x - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
}
}
board[0][0] = '+';
board[brdInfo.y - 1][0] = '+';
board[0][brdInfo.x - 1] = '+';
board[brdInfo.y - 1][brdInfo.x - 1] = '+';
}
void printBoard(char board[][brdInfo.x]) {
for (int i = 0; i < brdInfo.y; i++) {
for (int j = 0; j < brdInfo.x; j++) {
printf("%c", board[i][j]);
}
printf("\n");
}
}

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@@ -1,21 +0,0 @@
#ifndef BOARD_H_
#define BOARD_H_
typedef struct {
int x;
int y;
} boardInfo;
typedef struct {
int xs;
int xe;
int ys;
int ye;
} playableBoardInfo;
extern boardInfo brdInfo;
void setBoardBorders(char board[][brdInfo.x]);
void printBoard(char board[][brdInfo.x]);
#endif

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src/food.c Normal file
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@@ -0,0 +1,13 @@
#include <stdlib.h>
#include "food.h"
#include "Board.h"
#include "BoardPiece.h"
#include "Snake.h"
void food_new_location(Board* board, BoardPiece* food, Snake* snake) {
do {
food->x = rand() % board->width;
food->y = rand() % board->height;
} while (food->x % 2 != 0 || snake_collides(snake, food));
}

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src/headers/Board.h Normal file
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@@ -0,0 +1,30 @@
#ifndef BOARD_H_
#define BOARD_H_
#include "Snake.h"
typedef struct {
size_t width;
size_t height;
size_t width_with_borders;
size_t height_with_borders;
char* squares;
} Board;
Board board_alloc(
const int width,
const int height
);
void board_free(Board* board);
bool board_coords_out_of_bounds(Board* board, const size_t x, const size_t y);
void board_set_square(
Board* board,
const int x,
const int y,
const char ch
);
void board_clear(Board* board);
void board_draw_snake(Board* board, Snake* snake);
void print_board(Board* board);
#endif

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src/headers/BoardPiece.h Normal file
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@@ -0,0 +1,13 @@
#ifndef BOARD_PIECE_H_
#define BOARD_PIECE_H_
typedef struct {
int x;
int y;
char vis_char;
} BoardPiece;
void board_piece_print_info(BoardPiece* piece, char* name);
bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2);
#endif // BOARD_PIECE_H_

29
src/headers/Snake.h Normal file
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@@ -0,0 +1,29 @@
#ifndef SNAKE_H_
#define SNAKE_H_
#include <stddef.h>
#include "BoardPiece.h"
typedef struct {
BoardPiece* parts;
size_t max_length;
size_t length;
char dir;
} Snake;
BoardPiece snake_get_part(const Snake* snake, const size_t index);
Snake snake_alloc(
const int board_square_count,
const int init_x,
const int init_y,
const char init_dir
);
void snake_free(Snake* snake);
void snake_move(Snake* snake, const int width, const int height);
void snake_print_info(Snake* snake);
void snake_change_direction(Snake* snake, const char direction);
bool snake_collides(const Snake* snake, const BoardPiece* piece);
bool snake_collides_with_tail(const Snake* snake);
void snake_add_part(Snake* snake);
#endif // SNAKE_H_

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src/headers/args.h Normal file
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@@ -0,0 +1,12 @@
#ifndef ARGS_H_
#define ARGS_H_
typedef struct {
int width;
int height;
int sleep_ms;
} Arguments;
Arguments cmd_args(int argc, char** argv);
#endif // ARGS_H_

11
src/headers/config.h Normal file
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@@ -0,0 +1,11 @@
#ifndef CONFIG_H_
#define CONFIG_H_
#define CHAR_BORDER_VER '|'
#define CHAR_BORDER_HOR '-'
#define CHAR_BORDER_CORNER_TL '+'
#define CHAR_BORDER_CORNER_TR '+'
#define CHAR_BORDER_CORNER_BL '+'
#define CHAR_BORDER_CORNER_BR '+'
#endif // CONFIG_H_

10
src/headers/food.h Normal file
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@@ -0,0 +1,10 @@
#ifndef FOOD_H_
#define FOOD_H_
#include "BoardPiece.h"
#include "Board.h"
#include "Snake.h"
void food_new_location(Board* board, BoardPiece* food, Snake* snake);
#endif // FOOD_H_

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@@ -1,16 +1,8 @@
#ifndef UTILS_H_ #ifndef UTILS_H_
#define UTILS_H_ #define UTILS_H_
#include <time.h>
#include "../board/board.h"
extern boardInfo brdInfo;
int randomInt(const int start, const int end, const unsigned int seed); int randomInt(const int start, const int end, const unsigned int seed);
int randomX(const clock_t initClock);
int randomY(const clock_t initClock);
void sleep_ms(const int ms);
void mallocError(const char* varName, const char* fileName, const char* functionName); void mallocError(const char* varName, const char* fileName, const char* functionName);
void sleep_ms(const unsigned int ms);
#endif // UTILS_H_ #endif // UTILS_H_

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@@ -3,62 +3,110 @@
#include <termios.h> #include <termios.h>
#include <stdlib.h> #include <stdlib.h>
#include <ctype.h> #include <ctype.h>
#include <string.h>
#include <time.h> #include <time.h>
#include <stdbool.h>
#include "./utils/utils.h" #include "Board.h"
#include "./snake/snake.h" #include "Snake.h"
#include "./board/board.h" #include "utils.h"
#include "food.h"
#include "BoardPiece.h"
#include "args.h"
const char* VERSION = "1.1.9"; #define TERMIOS 1
#define DEBUG 0
const char SNAKE_VIS = '#'; const char snake_vis = '#';
boardInfo brdInfo; struct termios set_termios();
playableBoardInfo plBrdInfo;
void cmd_args(int argc, char** argv);
void emptyStdinBuffer();
void getIntOrMinusOne(int* dst);
int main(int argc, char** argv) { int main(int argc, char** argv) {
cmd_args(argc, argv); Arguments args = cmd_args(argc, argv);
const clock_t initClock = clock();
// Board Constraints
printf("Set board size (15 - 60, default: 15): ");
getIntOrMinusOne(&brdInfo.y);
if (!(brdInfo.y >= 15 && brdInfo.y <= 60) || brdInfo.y == -1) {
brdInfo.y = 15;
}
brdInfo.x = brdInfo.y * 2;
/*printf("brdInfo.x: %d\n", brdInfo.x);*/
/*printf("brdInfo.y: %d\n", brdInfo.y);*/
char board[brdInfo.y][brdInfo.x];
plBrdInfo.xs = 1;
plBrdInfo.xe = brdInfo.x - 2;
plBrdInfo.ys = 1;
plBrdInfo.ye = brdInfo.y - 2;
// Set gamespeed
int gameSpeed = 0;
printf("Enter gamespeed (default: 0, max: 180): ");
getIntOrMinusOne(&gameSpeed);
if (gameSpeed == -1 || gameSpeed > 180) {
gameSpeed = 0;
}
srand(time(NULL));
// Termios setup // Termios setup
#if TERMIOS
const struct termios attr_orig = set_termios();
#endif // TERMIOS
// Game model init
const int board_w = args.width;
const int board_h = args.height;
Board board = board_alloc(board_w, board_h);
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
BoardPiece food = { .vis_char = '$' };
food_new_location(&board, &food, &snake);
unsigned int score = 0;
// Screen init
system("clear");
#if DEBUG
long long frame = 0;
#endif // DEBUG
while (true) {
system("clear");
// Process input
char input = '0';
read(STDIN_FILENO, &input, 1);
if (isalpha(input)) {
if (
(input == 'w' && snake.dir != 's')
|| (input == 'a' && snake.dir != 'd')
|| (input == 's' && snake.dir != 'w')
|| (input == 'd' && snake.dir != 'a')
) {
snake_change_direction(&snake, input);
}
}
snake_move(&snake, board.width, board.height);
board_clear(&board);
board_draw_snake(&board, &snake);
board_set_square(&board, food.x, food.y, food.vis_char);
print_board(&board);
printf("Score: %d\n", score);
BoardPiece snake_head = snake_get_part(&snake, 0);
if (snake_collides_with_tail(&snake)) {
printf("GAME OVER\n");
exit(EXIT_SUCCESS);
}
if (pieces_collide(&snake_head, &food)) {
score++;
snake_add_part(&snake);
food_new_location(&board, &food, &snake);
}
#if DEBUG
printf("input: %c\n", input);
printf("Frame: %d\n", frame);
snake_print_info(&snake);
board_piece_print_info(&food, "Food");
frame++;
#endif // DEBUG
sleep_ms(args.sleep_ms);
}
#if TERMIOS
tcsetattr(STDIN_FILENO, 0, &attr_orig);
#endif // TERMIOS
return 0;
}
struct termios set_termios() {
struct termios attr; struct termios attr;
tcgetattr(STDIN_FILENO, &attr); tcgetattr(STDIN_FILENO, &attr);
const struct termios ATTR_ORIG = attr; const struct termios attr_orig = attr;
attr.c_lflag &= ~(ECHO | ICANON); attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0; attr.c_cc[VMIN] = 0;
@@ -66,168 +114,5 @@ int main(int argc, char** argv) {
tcsetattr(STDIN_FILENO, 0, &attr); tcsetattr(STDIN_FILENO, 0, &attr);
// Game board setup return attr_orig;
setBoardBorders(board);
int points = 0;
const int sleepInterval = 200;
// Snake head setup
snakePart* snakeHead = malloc(sizeof(snakePart));
if (!snakeHead) {
mallocError("snakeHead", "main.c", "main()");
}
snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock);
snakeHead->visChar = '&';
snakeHead->dir = 'w';
snakeHead->order = malloc(sizeof(order));
if (!snakeHead->order) {
mallocError("snakeHead->order", "main.c", "main()");
}
snakeHead->order->dir = snakeHead->dir;
snakeHead->order->delay = -1;
snakeHead->order->next = NULL;
snakeHead->next = NULL;
board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
// Food setup
struct {
int x;
int y;
char visChar;
} food;
food.x = randomX(initClock);
food.y = randomY(initClock);
food.visChar = '$';
board[food.y][food.x] = food.visChar;
// Screen init
system("clear");
// Game loop
while (1) {
fflush(stdout);
char buf[1] = {0};
// Food collision
if (snakeHead->x == food.x
&& snakeHead->y == food.y) {
points++;
if (gameSpeed >= 100) {
gameSpeed += 5;
} else {
gameSpeed += 10;
}
if (gameSpeed >= 180) {
gameSpeed = 180;
}
do {
food.x = randomX(initClock);
food.y = randomY(initClock);
} while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(board, snakeHead);
}
// Input handling
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0];
input = tolower(input);
if (
(input == 'w' && snakeHead->dir != 's')
|| (input == 's' && snakeHead->dir != 'w')
|| (input == 'a' && snakeHead->dir != 'd')
|| (input == 'd' && snakeHead->dir != 'a')
) {
snakeHead->dir = input;
addOrders(snakeHead, input);
}
}
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(board, snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
snakePart* current = snakeHead->next;
while (1) {
if (current->x == snakeHead->x
&& current->y == snakeHead->y)
goto game_over;
if (current->next == NULL)
break;
current = current->next;
}
}
system("clear");
printBoard(board);
printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
sleep_ms(sleepInterval - gameSpeed);
}
game_over:
// Game over
system("clear");
printBoard(board);
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0;
}
void cmd_args(int argc, char** argv) {
if (argc == 1) {
return;
}
if (
strcmp(argv[1], "--version") == 0
|| strcmp(argv[1], "-v") == 0
)
{
printf("Sanke version %s\n", VERSION);
exit(0);
}
}
void emptyStdinBuffer() {
char ch;
while ((ch = getchar()) != '\n');
}
void getIntOrMinusOne(int* dst) {
char iBuf[100];
char num[100];
int i = 0;
fgets(iBuf, 100, stdin);
while (!isdigit(iBuf[i])) {
if (iBuf[i] == '\0') {
*dst = -1;
return;
}
i++;
}
for (int j = 0; i < strlen(iBuf); i++, j++) {
num[j] = iBuf[i];
}
*dst = atoi(num);
} }

View File

@@ -1,218 +0,0 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include "snake.h"
#include "../board/board.h"
#include "../utils/utils.h"
extern char SNAKE_VIS;
extern boardInfo brdInfo;
extern playableBoardInfo plBrdInfo;
void mvSnakeParts(char board[][brdInfo.x], snakePart* head) {
snakePart* part = head;
while (1) {
order* orderHead = part->order;
if (orderHead->next != NULL) {
if (orderHead->next->delay == 0) {
part->dir = orderHead->next->dir;
removeOrder(orderHead);
}
}
if (orderHead->next != NULL) {
order* current = orderHead->next;
while (1) {
if (current->delay > 0)
current->delay--;
if (current->next == NULL)
break;
current = current->next;
}
}
int x = part->x;
int y = part->y;
board[y][x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < plBrdInfo.ys ? plBrdInfo.ye : y - 1;
break;
case 's':
y = y + 1 > plBrdInfo.ye ? plBrdInfo.ys : y + 1;
break;
case 'a':
x = x - 2 < plBrdInfo.xs ? plBrdInfo.xe - 1 : x - 2;
break;
case 'd':
x = x + 2 > plBrdInfo.xe ? plBrdInfo.xs : x + 2;
break;
default:
printf("ERROR in func mvSnakeParts\n");
printf("dir: %c\n", part->dir);
exit(1);
}
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
}
void addSnakePart(char board[][brdInfo.x], snakePart* head) {
snakePart* tail = head;
while (tail->next != NULL)
tail = tail->next;
snakePart* newTail = malloc(sizeof(snakePart));
if (!newTail) {
mallocError("newTail", "snake.c", "addSnakePart()");
}
newTail->visChar = SNAKE_VIS;
newTail->dir = tail->dir;
// Order head
newTail->order = malloc(sizeof(order));
if (!newTail->order) {
mallocError("newTail", "snake.c", "addSnakePart()");
}
newTail->order->dir = newTail->dir;
newTail->order->delay = -1;
// First order if exists
if (tail->order->next != NULL)
copyOrders(tail->order, newTail->order);
switch (newTail->dir) {
case 'w':
newTail->x = tail->x;
newTail->y = tail->y + 1;
break;
case 's':
newTail->x = tail->x;
newTail->y = tail->y - 1;
break;
case 'a':
newTail->x = tail->x + 2;
newTail->y = tail->y;
break;
case 'd':
newTail->x = tail->x - 2;
newTail->y = tail->y;
break;
default:
printf("Invalid direction in func addSnakePart\n");
exit(1);
}
/*
Untested fix to a bug where the new part
would replace a part of the board border.
*/
if (newTail->x > plBrdInfo.xe) {
newTail->x = plBrdInfo.xs;
} else if (newTail->x < plBrdInfo.xs) {
newTail->x = plBrdInfo.xe;
}
if (newTail->y > plBrdInfo.ye) {
newTail->y = plBrdInfo.ys;
} else if (newTail->y < plBrdInfo.ys) {
newTail->y = plBrdInfo.ye;
}
// bugfix end
newTail->next = NULL;
tail->next = newTail;
board[newTail->y][newTail->x] = newTail->visChar;
}
void pushOrder(order* head, char dir, int delay) {
order* current = head;
while (current->next != NULL)
current = current->next;
order* newOrder = malloc(sizeof(order));
if (!newOrder) {
mallocError("newOrder", "snake.c", "pushOrder()");
}
newOrder->dir = dir;
newOrder->delay = delay;
newOrder->next = NULL;
current->next = newOrder;
}
void removeOrder(order* head) {
order* newFirstOrder = head->next->next;
free(head->next);
head->next = newFirstOrder;
}
void addOrders(snakePart* head, char dir) {
snakePart* current = head;
int i = 1;
while (1) {
if (current->next == NULL)
break;
current = current->next;
pushOrder(current->order, dir, i);
i++;
}
}
void copyOrders(order* srcHead, order* destHead) {
if (srcHead->next == NULL) {
printf("ERROR in copyOrders: no orders to copy\n");
exit(1);
}
order* srcCurrent = srcHead;
order* destCurrent = destHead;
order* destPrev = destHead;
while (srcCurrent->next != NULL) {
srcCurrent = srcCurrent->next;
destPrev = destCurrent;
destCurrent = malloc(sizeof(order));
if (!destCurrent) {
mallocError("destCurrent", "snake.c", "copyOrders()");
}
destPrev->next = destCurrent;
destCurrent->dir = srcCurrent->dir;
destCurrent->delay = srcCurrent->delay + 1;
destCurrent->next = NULL;
}
}
bool checkCollision(snakePart* head, int x, int y) {
snakePart* current = head;
while (1) {
if (current->x == x && current->y == y)
return true;
if (current->next == NULL)
break;
current = current->next;
}
return false;
}

View File

@@ -1,32 +0,0 @@
#ifndef SNAKE_H_
#define SNAKE_H_
#include "../board/board.h"
extern boardInfo brdInfo;
typedef struct orderNode {
char dir;
int delay;
struct orderNode* next;
} order;
typedef struct snakeNode {
int x;
int y;
char visChar;
char dir;
order* order;
struct snakeNode* next;
} snakePart;
void mvSnakeParts(char board[][brdInfo.x], snakePart* head);
void addSnakePart(char board[][brdInfo.x], snakePart* head);
void pushOrder(order* head, char dir, int delay);
void removeOrder(order* head);
void addOrders(snakePart* head, char dir);
void copyOrders(order* srcHead, order* destHead);
bool checkCollision(snakePart* head, int x, int y);
#endif // SNAKE_H_

View File

@@ -1,13 +1,12 @@
#include <time.h> #define _POSIX_C_SOURCE 199309L
#include <stdlib.h> #include <stdlib.h>
#include <stdio.h> #include <stdio.h>
#include <unistd.h> #include <time.h>
#include <errno.h>
#include "utils.h" #include "utils.h"
extern boardInfo brdInfo;
extern playableBoardInfo plBrdInfo;
int randomInt(const int start, const int end, const unsigned int seed) { int randomInt(const int start, const int end, const unsigned int seed) {
/* /*
* Gets random int from range * Gets random int from range
@@ -19,28 +18,25 @@ int randomInt(const int start, const int end, const unsigned int seed) {
return result; return result;
} }
int randomX(const clock_t initClock) {
int x;
const unsigned int seed = clock() - initClock;
for (int i = randomInt(0, 100, seed); ; i++) {
x = randomInt(plBrdInfo.xs, plBrdInfo.xe, i);
if (x % 2 != 0)
break;
}
return x;
}
int randomY(const clock_t initClock) {
const unsigned int seed = clock() - initClock;
return randomInt(plBrdInfo.ys, plBrdInfo.ye, seed);
}
void sleep_ms(const int ms) {
usleep(ms * 1000);
}
void mallocError(const char* varName, const char* fileName, const char* functionName) { void mallocError(const char* varName, const char* fileName, const char* functionName) {
printf("Ran out of memory to allocate to %s in %s/%s\n", varName, fileName, functionName); printf("Ran out of memory to allocate to %s in %s/%s\n", varName, fileName, functionName);
exit(1); exit(1);
} }
void sleep_ms(const unsigned int ms) {
struct timespec ts = {
.tv_sec = ms / 1000
};
if (ts.tv_sec == 0) {
ts.tv_nsec = ms * 1000000;
} else {
ts.tv_nsec = (ms - ts.tv_sec * 1000) * 1000000;
}
// printf("timespec: {\n");
// printf(" tv_sec : %ld\n", ts.tv_sec);
// printf(" tv_nsec: %ld\n", ts.tv_nsec);
// printf("}\n");
if (nanosleep(&ts, NULL) == -1) {
fprintf(stderr, "ERROR: Failed to sleep. ERRNO: %d\n", errno);
}
}