working game

This commit is contained in:
2024-08-03 14:42:08 +03:00
parent 11a4a19cc3
commit ed236ed501
4 changed files with 123 additions and 74 deletions

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@@ -1,8 +1,6 @@
#ifndef GLOBALS_H_ #ifndef GLOBALS_H_
#define GLOBALS_H_ #define GLOBALS_H_
#define BUF_SIZE 256
// Total board size // Total board size
#define BRD_SIZE_X 30 #define BRD_SIZE_X 30
#define BRD_SIZE_Y 15 #define BRD_SIZE_Y 15

108
main.c
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@@ -5,12 +5,11 @@
#include <ctype.h> #include <ctype.h>
#include <string.h> #include <string.h>
#include <time.h> #include <time.h>
#include <stdbool.h>
#include "./globals.h" #include "./globals.h"
#include "./utils/utils.h" #include "./utils/utils.h"
#include "./snake/snake.h" #include "./snake/snake.h"
void mvSnakeParts(snakePart* head);
char board[BRD_SIZE_Y][BRD_SIZE_X]; char board[BRD_SIZE_Y][BRD_SIZE_X];
const char SNAKE_VIS = '#'; const char SNAKE_VIS = '#';
@@ -49,12 +48,14 @@ int main() {
board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+'; board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
int points = 0; int points = 0;
int gameSpeed = 0;
int sleepInterval = 200 - gameSpeed;
// Snake head setup // Snake head setup
snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart)); snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
snakeHead->x = randomX(initClock); snakeHead->x = randomX(initClock);
snakeHead->y = randomY(initClock); snakeHead->y = randomY(initClock);
snakeHead->visChar = SNAKE_VIS; snakeHead->visChar = '&';
snakeHead->dir = 'w'; snakeHead->dir = 'w';
snakeHead->order = (order*) malloc(sizeof(order)); snakeHead->order = (order*) malloc(sizeof(order));
snakeHead->order->dir = snakeHead->dir; snakeHead->order->dir = snakeHead->dir;
@@ -84,18 +85,22 @@ int main() {
fflush(stdout); fflush(stdout);
char buf[1] = {0}; char buf[1] = {0};
// Food collision
if (snakeHead->x == food.x if (snakeHead->x == food.x
&& snakeHead->y == food.y) { && snakeHead->y == food.y) {
points++; points++;
if (points % 5 == 0)
gameSpeed += 15;
do {
food.x = randomX(initClock); food.x = randomX(initClock);
food.y = randomY(initClock); food.y = randomY(initClock);
board[food.y][food.x] = food.visChar; } while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(snakeHead); addSnakePart(snakeHead);
} }
// Input handling
if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) { if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
char input = buf[0]; char input = buf[0];
input = tolower(input); input = tolower(input);
if ( if (
@@ -109,17 +114,36 @@ int main() {
} }
} }
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(snakeHead); mvSnakeParts(snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
snakePart* current = snakeHead->next;
while (1) {
if (current->x == snakeHead->x
&& current->y == snakeHead->y)
goto game_over;
if (current->next == NULL)
break;
current = current->next;
}
}
system("clear"); system("clear");
printBoard(); printBoard();
printf("Points: %d\n", points); printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
/*
printf("x: %d\n", snakeHead->x); printf("x: %d\n", snakeHead->x);
printf("y: %d\n\n", snakeHead->y); printf("y: %d\n\n", snakeHead->y);
printf("food x: %d\n", food.x); printf("food x: %d\n", food.x);
printf("food y: %d\n", food.y); printf("food y: %d\n", food.y);
/*
{ {
snakePart* current = snakeHead; snakePart* current = snakeHead;
int i = 0; int i = 0;
@@ -155,71 +179,19 @@ int main() {
} }
*/ */
sleep_ms(200); sleep_ms(sleepInterval - gameSpeed);
} }
// Termios reset game_over:
// Game over
system("clear");
printBoard();
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);
tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG); tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
return 0; return 0;
} }
void mvSnakeParts(snakePart* head) {
snakePart* part = head;
while (1) {
order* orderHead = part->order;
if (orderHead->next != NULL) {
if (orderHead->next->delay == 0) {
part->dir = orderHead->next->dir;
removeOrder(orderHead);
}
}
if (orderHead->next != NULL) {
order* current = orderHead->next;
while (1) {
if (current->delay > 0)
current->delay--;
if (current->next == NULL)
break;
current = current->next;
}
}
int x = part->x;
int y = part->y;
board[y][x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
break;
case 's':
y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
break;
case 'a':
x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2;
break;
case 'd':
x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
break;
default:
printf("ERROR in func mvSnakeParts\n");
printf("dir: %c\n", part->dir);
exit(1);
}
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
}

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@@ -1,8 +1,70 @@
#include <stdio.h> #include <stdio.h>
#include <stdlib.h> #include <stdlib.h>
#include <stdbool.h>
#include "snake.h" #include "snake.h"
extern char board[BRD_SIZE_Y][BRD_SIZE_X]; extern char board[BRD_SIZE_Y][BRD_SIZE_X];
extern char SNAKE_VIS;
void mvSnakeParts(snakePart* head) {
snakePart* part = head;
while (1) {
order* orderHead = part->order;
if (orderHead->next != NULL) {
if (orderHead->next->delay == 0) {
part->dir = orderHead->next->dir;
removeOrder(orderHead);
}
}
if (orderHead->next != NULL) {
order* current = orderHead->next;
while (1) {
if (current->delay > 0)
current->delay--;
if (current->next == NULL)
break;
current = current->next;
}
}
int x = part->x;
int y = part->y;
board[y][x] = ' ';
switch (part->dir) {
case 'w':
y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
break;
case 's':
y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
break;
case 'a':
x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2;
break;
case 'd':
x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
break;
default:
printf("ERROR in func mvSnakeParts\n");
printf("dir: %c\n", part->dir);
exit(1);
}
part->x = x;
part->y = y;
board[y][x] = part->visChar;
if (part->next == NULL)
return;
part = part->next;
}
}
void addSnakePart(snakePart* head) { void addSnakePart(snakePart* head) {
snakePart* tail = head; snakePart* tail = head;
@@ -11,7 +73,7 @@ void addSnakePart(snakePart* head) {
tail = tail->next; tail = tail->next;
snakePart* newTail = (snakePart*) malloc(sizeof(snakePart)); snakePart* newTail = (snakePart*) malloc(sizeof(snakePart));
newTail->visChar = '#'; newTail->visChar = SNAKE_VIS;
newTail->dir = tail->dir; newTail->dir = tail->dir;
// Order head // Order head
newTail->order = (order*) malloc(sizeof(order)); newTail->order = (order*) malloc(sizeof(order));
@@ -105,3 +167,18 @@ void copyOrders(order* srcHead, order* destHead) {
destCurrent->next = NULL; destCurrent->next = NULL;
} }
} }
bool checkCollision(snakePart* head, int x, int y) {
snakePart* current = head;
while (1) {
if (current->x == x && current->y == y)
return true;
if (current->next == NULL)
break;
current = current->next;
}
return false;
}

View File

@@ -19,10 +19,12 @@ typedef struct snakeNode {
struct snakeNode* next; struct snakeNode* next;
} snakePart; } snakePart;
void mvSnakeParts(snakePart* head);
void addSnakePart(snakePart* head); void addSnakePart(snakePart* head);
void pushOrder(order* head, char dir, int delay); void pushOrder(order* head, char dir, int delay);
void removeOrder(order* head); void removeOrder(order* head);
void addOrders(snakePart* head, char dir); void addOrders(snakePart* head, char dir);
void copyOrders(order* srcHead, order* destHead); void copyOrders(order* srcHead, order* destHead);
bool checkCollision(snakePart* head, int x, int y);
#endif // SNAKE_H_ #endif // SNAKE_H_