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@@ -5,12 +5,11 @@
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#include <ctype.h>
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#include <string.h>
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#include <time.h>
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+#include <stdbool.h>
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#include "./globals.h"
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#include "./utils/utils.h"
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#include "./snake/snake.h"
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-void mvSnakeParts(snakePart* head);
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-
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char board[BRD_SIZE_Y][BRD_SIZE_X];
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const char SNAKE_VIS = '#';
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@@ -29,7 +28,7 @@ int main() {
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attr.c_cc[VMIN] = 0;
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attr.c_cc[VTIME] = 0;
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- tcsetattr(STDIN_FILENO, 0,&attr);
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+ tcsetattr(STDIN_FILENO, 0, &attr);
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// Game board setup
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for (int i = 0; i < BRD_SIZE_Y; i++) {
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@@ -49,12 +48,14 @@ int main() {
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board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
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int points = 0;
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+ int gameSpeed = 0;
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+ int sleepInterval = 200 - gameSpeed;
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// Snake head setup
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snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
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snakeHead->x = randomX(initClock);
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snakeHead->y = randomY(initClock);
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- snakeHead->visChar = SNAKE_VIS;
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+ snakeHead->visChar = '&';
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snakeHead->dir = 'w';
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snakeHead->order = (order*) malloc(sizeof(order));
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snakeHead->order->dir = snakeHead->dir;
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@@ -84,18 +85,22 @@ int main() {
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fflush(stdout);
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char buf[1] = {0};
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+ // Food collision
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if (snakeHead->x == food.x
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&& snakeHead->y == food.y) {
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points++;
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- food.x = randomX(initClock);
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- food.y = randomY(initClock);
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- board[food.y][food.x] = food.visChar;
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+ if (points % 5 == 0)
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+ gameSpeed += 15;
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+ do {
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+ food.x = randomX(initClock);
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+ food.y = randomY(initClock);
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+ } while (checkCollision(snakeHead, food.x, food.y));
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addSnakePart(snakeHead);
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}
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+ // Input handling
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if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
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char input = buf[0];
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-
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input = tolower(input);
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if (
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@@ -109,17 +114,36 @@ int main() {
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}
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}
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+ // Update board
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+ board[food.y][food.x] = food.visChar;
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mvSnakeParts(snakeHead);
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+ // Snake collision
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+ if (snakeHead->next != NULL) {
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+ snakePart* current = snakeHead->next;
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+ while (1) {
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+ if (current->x == snakeHead->x
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+ && current->y == snakeHead->y)
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+ goto game_over;
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+
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+ if (current->next == NULL)
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+ break;
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+
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+ current = current->next;
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+ }
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+ }
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+
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system("clear");
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printBoard();
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printf("Points: %d\n", points);
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+ printf("Game Speed: %d\n", gameSpeed);
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+
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+ /*
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printf("x: %d\n", snakeHead->x);
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printf("y: %d\n\n", snakeHead->y);
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printf("food x: %d\n", food.x);
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printf("food y: %d\n", food.y);
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- /*
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{
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snakePart* current = snakeHead;
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int i = 0;
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@@ -155,71 +179,19 @@ int main() {
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}
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*/
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- sleep_ms(200);
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+ sleep_ms(sleepInterval - gameSpeed);
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}
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- // Termios reset
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- tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
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+game_over:
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- return 0;
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-}
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-
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-void mvSnakeParts(snakePart* head) {
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- snakePart* part = head;
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- while (1) {
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-
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- order* orderHead = part->order;
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-
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- if (orderHead->next != NULL) {
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- if (orderHead->next->delay == 0) {
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- part->dir = orderHead->next->dir;
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- removeOrder(orderHead);
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- }
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- }
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-
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- if (orderHead->next != NULL) {
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- order* current = orderHead->next;
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- while (1) {
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- if (current->delay > 0)
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- current->delay--;
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- if (current->next == NULL)
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- break;
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- current = current->next;
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- }
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- }
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-
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- int x = part->x;
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- int y = part->y;
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-
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- board[y][x] = ' ';
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-
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- switch (part->dir) {
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- case 'w':
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- y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
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- break;
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- case 's':
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- y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
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- break;
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- case 'a':
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- x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2;
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- break;
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- case 'd':
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- x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
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- break;
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- default:
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- printf("ERROR in func mvSnakeParts\n");
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- printf("dir: %c\n", part->dir);
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- exit(1);
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- }
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-
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- part->x = x;
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- part->y = y;
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+ // Game over
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+ system("clear");
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- board[y][x] = part->visChar;
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+ printBoard();
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+ printf("Final Points: %d\n", points);
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+ printf("Final Game Speed: %d\n", gameSpeed);
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- if (part->next == NULL)
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- return;
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+ tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
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- part = part->next;
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- }
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+ return 0;
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}
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