working game
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@@ -19,10 +19,12 @@ typedef struct snakeNode {
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struct snakeNode* next;
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} snakePart;
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void mvSnakeParts(snakePart* head);
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void addSnakePart(snakePart* head);
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void pushOrder(order* head, char dir, int delay);
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void removeOrder(order* head);
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void addOrders(snakePart* head, char dir);
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void copyOrders(order* srcHead, order* destHead);
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bool checkCollision(snakePart* head, int x, int y);
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#endif // SNAKE_H_
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