working reworked game
This commit is contained in:
2
.gitignore
vendored
2
.gitignore
vendored
@@ -1,2 +1,2 @@
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build/
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.clangd
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target/
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27
compile.sh
27
compile.sh
@@ -1,7 +1,26 @@
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#!/bin/sh
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arg=-1
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if [ -v 1 ]; then
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arg=$1
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fi
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if [ $arg = "clean" ]; then
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rm -rf ./target/*
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exit
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fi
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oflag="-Og"
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debug_flag="-ggdb"
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if [ $arg = "release" ]; then
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oflag="-O3"
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debug_flag=""
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fi
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src="src/*.c"
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flags="-std=c23 -ggdb -Og -Wall -Wextra -Werror -Wpedantic -pedantic-errors"
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flags="-std=c23 $oflag $debug_flag -Wall -Wextra -Werror -Wpedantic -pedantic-errors"
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includes="-I src/headers"
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cmd="gcc $flags $includes $src -o target/sanke"
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@@ -9,14 +28,12 @@ cmd="gcc $flags $includes $src -o target/sanke"
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echo $cmd
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$cmd
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if [ $? -gt 0 ]; then
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exit
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fi
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if [ $arg = "run" ]; then
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echo
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if [ -v 1 ]; then
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if [ $1 = "run" ]; then
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./target/sanke
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fi
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fi
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@@ -2,8 +2,8 @@
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#include <stdio.h>
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#include <assert.h>
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#include "board.h"
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#include "snake.h"
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#include "Board.h"
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#include "Snake.h"
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#define MAT_INDEX(mat, w, i, j) (mat)[(j) + (w) * (i)]
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@@ -73,17 +73,17 @@ void board_set_square(
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void board_clear(Board* board) {
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for (size_t i = 0; i < board->height; i++) {
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for (size_t j = 0; j < board->width; j++) {
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printf("Clearing board: i: %zu j: %zu\n", i, j);
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// printf("Clearing board: i: %zu j: %zu\n", i, j);
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board_set_square(board, j, i, ' ');
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}
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}
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}
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void board_draw_snake(Board* board, Snake* snake) {
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SnakePart part = {};
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BoardPiece part = {};
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for (size_t i = 0; i < snake->length; i++) {
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part = snake_get_part(snake, i);
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board_set_square(board, part.y, part.x, part.vis_char);
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board_set_square(board, part.x, part.y, part.vis_char);
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}
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}
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15
src/BoardPiece.c
Normal file
15
src/BoardPiece.c
Normal file
@@ -0,0 +1,15 @@
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#include <stdio.h>
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#include "BoardPiece.h"
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void board_piece_print_info(BoardPiece* piece, char* name) {
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printf("%s: {\n", name);
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printf(" x: %d\n", piece->x);
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printf(" y: %d\n", piece->y);
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printf(" vis_char: %c\n", piece->vis_char);
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printf("}\n");
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}
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bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2) {
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return piece1->x == piece2->x && piece1->y == piece2->y;
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}
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210
src/Snake.c
Normal file
210
src/Snake.c
Normal file
@@ -0,0 +1,210 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include "Snake.h"
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extern const char snake_vis;
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static BoardPiece* snake_get_part_ptr(const Snake* snake, const size_t index) {
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if (index >= snake->max_length) {
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return NULL;
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}
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return snake->parts + index;
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}
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BoardPiece snake_get_part(const Snake* snake, const size_t index) {
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assert(index < snake->max_length);
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return snake->parts[index];
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}
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Snake snake_alloc(
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const int board_square_count,
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const int init_x,
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const int init_y,
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const char init_dir
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)
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{
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Snake snake = {0};
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snake.max_length = board_square_count;
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snake.length = 1;
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snake.dir = init_dir;
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snake.parts = (BoardPiece*) malloc(sizeof(BoardPiece) * snake.max_length);
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snake.parts[0] = (BoardPiece) { .x = init_x, .y = init_y, .vis_char = '&' };
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return snake;
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}
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void snake_free(Snake* snake) {
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free(snake->parts);
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}
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static void check_bounds(Snake* snake, const int width, const int height) {
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for (size_t i = 0;i < snake->length; i++) {
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BoardPiece* part = snake->parts + i;
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if (part->x < 0) {
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part->x = width - 2;
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} else if (part->x >= width) {
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part->x = 0;
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}
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if (part->y < 0) {
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part->y = height - 1;
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} else if (part->y >= height) {
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part->y = 0;
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}
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}
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}
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void snake_move(Snake* snake, const int width, const int height) {
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BoardPiece* first_part = snake_get_part_ptr(snake, 0);
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int first_part_old_x = first_part->x;
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int first_part_old_y = first_part->y;
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// Move first part
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switch (snake->dir) {
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case 'w':
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first_part->y -= 1;
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break;
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case 'a':
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first_part->x -= 2;
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break;
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case 's':
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first_part->y += 1;
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break;
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case 'd':
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first_part->x += 2;
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break;
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default:
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fprintf(stderr, "ERROR: Invalid direction in snake_move: %c.\n", snake->dir);
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exit(EXIT_FAILURE);
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}
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// Stop here if there is only one part
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BoardPiece* last_part = snake_get_part_ptr(snake, snake->length - 1);
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if (last_part == first_part) {
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check_bounds(snake, width, height);
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return;
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}
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// Move all other parts except for the second one, gets skipped if there are only 2 parts
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BoardPiece* second_part = first_part + 1;
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BoardPiece* prev_part = 0;
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for (BoardPiece* part = last_part; part != second_part; part--) {
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prev_part = part - 1;
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part->x = prev_part->x;
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part->y = prev_part->y;
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}
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// Move second part
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second_part->x = first_part_old_x;
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second_part->y = first_part_old_y;
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check_bounds(snake, width, height);
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}
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void snake_print_info(Snake* snake) {
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printf("snake: {\n");
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printf(" parts: {\n");
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for (size_t i = 0; i < snake->length; i++) {
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BoardPiece part = snake->parts[i];
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printf(" x: %d\n", part.x);
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printf(" y: %d\n", part.y);
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}
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printf(" }\n");
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printf(" max_length: %zu\n", snake->max_length);
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printf(" length: %zu\n", snake->length);
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printf(" dir: %c\n", snake->dir);
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printf("}\n");
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}
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void snake_change_direction(Snake* snake, const char direction) {
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snake->dir = direction;
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}
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bool snake_collides(const Snake* snake, const BoardPiece* piece) {
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for (size_t i = 0; i < snake->length; i++) {
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BoardPiece part = snake->parts[i];
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if (part.x == piece->x && part.y == piece->y) {
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return true;
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}
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}
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return false;
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}
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bool snake_collides_with_tail(const Snake* snake) {
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const BoardPiece* head = snake->parts;
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for (size_t i = 1; i < snake->length; i++) {
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BoardPiece part = snake->parts[i];
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if (part.x == head->x && part.y == head->y) {
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return true;
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}
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}
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return false;
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}
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void snake_add_part(Snake* snake) {
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if (snake->length == snake->max_length) {
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fprintf(stderr, "ERROR: Cannot add another part to snake. Would exceed max_length.\n");
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exit(EXIT_FAILURE);
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}
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int x_shift;
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int y_shift;
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BoardPiece last_part;
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char prev_part_dir;
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if (snake->length == 1) {
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last_part = snake_get_part(snake, 0);
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prev_part_dir = snake->dir;
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} else {
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last_part = snake_get_part(snake, snake->length - 1);
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const BoardPiece second_to_last_part = snake_get_part(snake, snake->length - 2);
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if (second_to_last_part.y < last_part.y && second_to_last_part.x == last_part.x) {
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prev_part_dir = 'w';
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} else if (second_to_last_part.x < last_part.x && second_to_last_part.y == last_part.y) {
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prev_part_dir = 'a';
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} else if (second_to_last_part.y > last_part.y && second_to_last_part.x == last_part.x) {
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prev_part_dir = 's';
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} else if (second_to_last_part.x > last_part.x && second_to_last_part.y == last_part.y) {
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prev_part_dir = 'd';
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} else {
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fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
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exit(EXIT_FAILURE);
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}
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}
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switch (prev_part_dir) {
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case 'w':
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x_shift = 0;
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y_shift = 1;
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break;
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case 'a':
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x_shift = 1;
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y_shift = 0;
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break;
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case 's':
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x_shift = 0;
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y_shift = -1;
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break;
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case 'd':
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x_shift = -1;
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y_shift = 0;
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break;
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default:
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fprintf(stderr, "%s:%d: ERROR: Invalid direction.\n", __FILE__, __LINE__);
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exit(EXIT_FAILURE);
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}
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snake->parts[snake->length] = (BoardPiece){
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.x = last_part.x + x_shift,
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.y = last_part.y + y_shift,
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.vis_char = snake_vis
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};
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snake->length++;
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}
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13
src/food.c
Normal file
13
src/food.c
Normal file
@@ -0,0 +1,13 @@
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#include <stdlib.h>
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#include "food.h"
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#include "Board.h"
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#include "BoardPiece.h"
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#include "Snake.h"
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void food_new_location(Board* board, BoardPiece* food, Snake* snake) {
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do {
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food->x = rand() % board->width;
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food->y = rand() % board->height;
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} while (food->x % 2 != 0 || snake_collides(snake, food));
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}
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@@ -1,7 +1,7 @@
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#ifndef BOARD_H_
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#define BOARD_H_
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#include "snake.h"
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#include "Snake.h"
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typedef struct {
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size_t width;
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13
src/headers/BoardPiece.h
Normal file
13
src/headers/BoardPiece.h
Normal file
@@ -0,0 +1,13 @@
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#ifndef BOARD_PIECE_H_
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#define BOARD_PIECE_H_
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typedef struct {
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int x;
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int y;
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char vis_char;
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} BoardPiece;
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void board_piece_print_info(BoardPiece* piece, char* name);
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bool pieces_collide(BoardPiece* piece1, BoardPiece* piece2);
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#endif // BOARD_PIECE_H_
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29
src/headers/Snake.h
Normal file
29
src/headers/Snake.h
Normal file
@@ -0,0 +1,29 @@
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#ifndef SNAKE_H_
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#define SNAKE_H_
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#include <stddef.h>
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#include "BoardPiece.h"
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typedef struct {
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BoardPiece* parts;
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size_t max_length;
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size_t length;
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char dir;
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} Snake;
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BoardPiece snake_get_part(const Snake* snake, const size_t index);
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Snake snake_alloc(
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const int board_square_count,
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const int init_x,
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const int init_y,
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const char init_dir
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);
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void snake_free(Snake* snake);
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void snake_move(Snake* snake, const int width, const int height);
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void snake_print_info(Snake* snake);
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void snake_change_direction(Snake* snake, const char direction);
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bool snake_collides(const Snake* snake, const BoardPiece* piece);
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bool snake_collides_with_tail(const Snake* snake);
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void snake_add_part(Snake* snake);
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#endif // SNAKE_H_
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10
src/headers/food.h
Normal file
10
src/headers/food.h
Normal file
@@ -0,0 +1,10 @@
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#ifndef FOOD_H_
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#define FOOD_H_
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#include "BoardPiece.h"
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#include "Board.h"
|
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#include "Snake.h"
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|
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void food_new_location(Board* board, BoardPiece* food, Snake* snake);
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|
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#endif // FOOD_H_
|
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@@ -1,29 +0,0 @@
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#ifndef SNAKE_H_
|
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#define SNAKE_H_
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#include <stddef.h>
|
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typedef struct {
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int x;
|
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int y;
|
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char vis_char;
|
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} SnakePart;
|
||||
|
||||
typedef struct {
|
||||
SnakePart* parts;
|
||||
size_t max_length;
|
||||
size_t length;
|
||||
char dir;
|
||||
} Snake;
|
||||
|
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SnakePart snake_get_part(const Snake* snake, const size_t index);
|
||||
Snake snake_alloc(
|
||||
const int board_square_count,
|
||||
const int init_x,
|
||||
const int init_y,
|
||||
const char init_dir
|
||||
);
|
||||
void snake_free(Snake* snake);
|
||||
void snake_move(Snake* snake);
|
||||
|
||||
#endif // SNAKE_H_
|
||||
104
src/main.c
104
src/main.c
@@ -6,55 +6,117 @@
|
||||
#include <string.h>
|
||||
#include <time.h>
|
||||
|
||||
#include "board.h"
|
||||
#include "snake.h"
|
||||
#include "Board.h"
|
||||
#include "Snake.h"
|
||||
#include "utils.h"
|
||||
#include "food.h"
|
||||
#include "BoardPiece.h"
|
||||
|
||||
#define TERMIOS 1
|
||||
#define DEBUG 0
|
||||
|
||||
const char* VERSION = "1.1.9";
|
||||
|
||||
const char SNAKE_VIS = '#';
|
||||
const char snake_vis = '#';
|
||||
|
||||
void cmd_args(int argc, char** argv);
|
||||
void empty_stdin_buffer();
|
||||
void get_int_or_minus_one(int* dst);
|
||||
struct termios set_termios();
|
||||
|
||||
int main() {
|
||||
// cmd_args(argc, argv);
|
||||
|
||||
// const clock_t initClock = clock();
|
||||
|
||||
// Set gamespeed
|
||||
// int gameSpeed = 0;
|
||||
// printf("Enter gamespeed (default: 0, max: 180): ");
|
||||
// getIntOrMinusOne(&gameSpeed);
|
||||
// if (gameSpeed == -1 || gameSpeed > 180) {
|
||||
// gameSpeed = 0;
|
||||
// }
|
||||
int main(int argc, char** argv) {
|
||||
cmd_args(argc, argv);
|
||||
|
||||
srand(time(NULL));
|
||||
|
||||
// Termios setup
|
||||
#if TERMIOS
|
||||
const struct termios attr_orig = set_termios();
|
||||
#endif // TERMIOS
|
||||
|
||||
// Game model init
|
||||
const int board_w = 15;
|
||||
const int board_h = 15;
|
||||
Board board = board_alloc(board_w, board_h);
|
||||
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
|
||||
BoardPiece food = { .vis_char = '$' };
|
||||
food_new_location(&board, &food, &snake);
|
||||
unsigned int score = 0;
|
||||
|
||||
// Screen init
|
||||
system("clear");
|
||||
|
||||
int frame = 0;
|
||||
int fps = 0;
|
||||
|
||||
long second_start = time(NULL);
|
||||
int frame_stamp = frame;
|
||||
|
||||
while (true) {
|
||||
system("clear");
|
||||
snake_move(&snake);
|
||||
board_clear(&board);
|
||||
board_draw_snake(&board, &snake);
|
||||
print_board(&board);
|
||||
sleep_ms(1000);
|
||||
long second_check = time(NULL);
|
||||
long elapsed_time = second_check - second_start;
|
||||
if (elapsed_time >= 1) {
|
||||
fps = frame - frame_stamp;
|
||||
if (elapsed_time > 1) {
|
||||
fps /= 2;
|
||||
}
|
||||
frame_stamp = frame;
|
||||
second_start = time(NULL);
|
||||
}
|
||||
|
||||
system("clear");
|
||||
|
||||
// Process input
|
||||
char input = '0';
|
||||
read(STDIN_FILENO, &input, 1);
|
||||
|
||||
if (isalpha(input)) {
|
||||
if (
|
||||
(input == 'w' && snake.dir != 's')
|
||||
|| (input == 'a' && snake.dir != 'd')
|
||||
|| (input == 's' && snake.dir != 'w')
|
||||
|| (input == 'd' && snake.dir != 'a')
|
||||
) {
|
||||
snake_change_direction(&snake, input);
|
||||
}
|
||||
}
|
||||
|
||||
snake_move(&snake, board.width, board.height);
|
||||
board_clear(&board);
|
||||
board_draw_snake(&board, &snake);
|
||||
board_set_square(&board, food.x, food.y, food.vis_char);
|
||||
printf("FPS: %d\n", fps);
|
||||
print_board(&board);
|
||||
printf("Score: %d\n", score);
|
||||
|
||||
BoardPiece snake_head = snake_get_part(&snake, 0);
|
||||
|
||||
if (snake_collides_with_tail(&snake)) {
|
||||
printf("GAME OVER\n");
|
||||
printf("Final score: %d\n", score);
|
||||
exit(EXIT_SUCCESS);
|
||||
}
|
||||
|
||||
if (pieces_collide(&snake_head, &food)) {
|
||||
score++;
|
||||
snake_add_part(&snake);
|
||||
food_new_location(&board, &food, &snake);
|
||||
}
|
||||
|
||||
#if DEBUG
|
||||
printf("input: %c\n", input);
|
||||
printf("Frame: %d\n", frame);
|
||||
snake_print_info(&snake);
|
||||
board_piece_print_info(&food, "Food");
|
||||
#endif // DEBUG
|
||||
|
||||
frame++;
|
||||
sleep_ms(150);
|
||||
}
|
||||
|
||||
#if TERMIOS
|
||||
tcsetattr(STDIN_FILENO, 0, &attr_orig);
|
||||
#endif // TERMIOS
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
83
src/snake.c
83
src/snake.c
@@ -1,83 +0,0 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
|
||||
#include "snake.h"
|
||||
|
||||
static SnakePart* snake_get_part_ptr(const Snake* snake, const size_t index) {
|
||||
if (index >= snake->max_length) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return snake->parts + index;
|
||||
}
|
||||
|
||||
SnakePart snake_get_part(const Snake* snake, const size_t index) {
|
||||
assert(index < snake->max_length);
|
||||
return snake->parts[index];
|
||||
}
|
||||
|
||||
Snake snake_alloc(
|
||||
const int board_square_count,
|
||||
const int init_x,
|
||||
const int init_y,
|
||||
const char init_dir
|
||||
)
|
||||
{
|
||||
Snake snake = {0};
|
||||
snake.max_length = board_square_count;
|
||||
snake.length = 1;
|
||||
snake.dir = init_dir;
|
||||
snake.parts = (SnakePart*) malloc(sizeof(SnakePart) * snake.max_length);
|
||||
snake.parts[0] = (SnakePart) { .x = init_x, .y = init_y, .vis_char = '&' };
|
||||
|
||||
return snake;
|
||||
}
|
||||
|
||||
void snake_free(Snake* snake) {
|
||||
free(snake->parts);
|
||||
}
|
||||
|
||||
void snake_move(Snake* snake) {
|
||||
SnakePart* first_part = snake_get_part_ptr(snake, 0);
|
||||
int first_part_old_x = first_part->x;
|
||||
int first_part_old_y = first_part->y;
|
||||
|
||||
// Move first part
|
||||
switch (snake->dir) {
|
||||
case 'w':
|
||||
first_part->y -= 1;
|
||||
break;
|
||||
case 'a':
|
||||
first_part->x -= 1;
|
||||
break;
|
||||
case 's':
|
||||
first_part->y += 1;
|
||||
break;
|
||||
case 'd':
|
||||
first_part->x += 1;
|
||||
break;
|
||||
default:
|
||||
fprintf(stderr, "ERROR: Invalid direction in snake_move: %c.\n", snake->dir);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// Stop here if there is only one part
|
||||
SnakePart* last_part = snake_get_part_ptr(snake, snake->length - 1);
|
||||
if (last_part == first_part) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Move all other parts except for the second one, gets skipped if there are only 2 parts
|
||||
SnakePart* second_part = first_part + 1;
|
||||
SnakePart* prev_part = 0;
|
||||
for (SnakePart* part = last_part; part != second_part; part--) {
|
||||
prev_part = part - 1;
|
||||
part->x = prev_part->x;
|
||||
part->y = prev_part->y;
|
||||
}
|
||||
|
||||
// Move second part
|
||||
second_part->x = first_part_old_x;
|
||||
second_part->y = first_part_old_y;
|
||||
}
|
||||
17
src/utils.c
17
src/utils.c
@@ -3,6 +3,7 @@
|
||||
#include <stdlib.h>
|
||||
#include <stdio.h>
|
||||
#include <time.h>
|
||||
#include <errno.h>
|
||||
|
||||
#include "utils.h"
|
||||
|
||||
@@ -23,5 +24,19 @@ void mallocError(const char* varName, const char* fileName, const char* function
|
||||
}
|
||||
|
||||
void sleep_ms(const unsigned int ms) {
|
||||
nanosleep(&(struct timespec){ .tv_sec = 0, .tv_nsec = ms * 1000000}, NULL);
|
||||
struct timespec ts = {
|
||||
.tv_sec = ms / 1000
|
||||
};
|
||||
if (ts.tv_sec == 0) {
|
||||
ts.tv_nsec = ms * 1000000;
|
||||
} else {
|
||||
ts.tv_nsec = (ms - ts.tv_sec * 1000) * 1000000;
|
||||
}
|
||||
// printf("timespec: {\n");
|
||||
// printf(" tv_sec : %ld\n", ts.tv_sec);
|
||||
// printf(" tv_nsec: %ld\n", ts.tv_nsec);
|
||||
// printf("}\n");
|
||||
if (nanosleep(&ts, NULL) == -1) {
|
||||
fprintf(stderr, "ERROR: Failed to sleep. ERRNO: %d\n", errno);
|
||||
}
|
||||
}
|
||||
|
||||
BIN
target/sanke
BIN
target/sanke
Binary file not shown.
Reference in New Issue
Block a user