board size change feature
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88
main.c
88
main.c
@@ -6,17 +6,36 @@
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#include <string.h>
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#include <time.h>
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#include <stdbool.h>
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#include "./globals.h"
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#include "./utils/utils.h"
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#include "./snake/snake.h"
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char board[BRD_SIZE_Y][BRD_SIZE_X];
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#include "globals.h"
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const char SNAKE_VIS = '#';
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boardInfo brdInfo;
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playableBoardInfo plBrdInfo;
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int main() {
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const clock_t initClock = clock();
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// Board Constraints
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printf("Set board size (15 - 60): ");
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scanf("%d", &brdInfo.y);
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if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
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printf("Invalid input. Board size must be greater than 0.\n");
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exit(0);
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}
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brdInfo.x = brdInfo.y * 2;
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printf("brdInfo.x: %d\n", brdInfo.x);
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printf("brdInfo.y: %d\n", brdInfo.y);
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char board[brdInfo.y][brdInfo.x];
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plBrdInfo.xs = 1;
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plBrdInfo.xe = brdInfo.x - 2;
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plBrdInfo.ys = 1;
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plBrdInfo.ye = brdInfo.y - 2;
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// Termios setup
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struct termios attr;
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@@ -31,11 +50,11 @@ int main() {
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tcsetattr(STDIN_FILENO, 0, &attr);
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// Game board setup
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for (int i = 0; i < BRD_SIZE_Y; i++) {
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for (int j = 0; j < BRD_SIZE_X; j++) {
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if (i == 0 || i == BRD_SIZE_Y - 1)
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for (int i = 0; i < brdInfo.y; i++) {
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for (int j = 0; j < brdInfo.x; j++) {
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if (i == 0 || i == brdInfo.y - 1)
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board[i][j] = '-';
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else if (j == 0 || j == BRD_SIZE_X - 1)
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else if (j == 0 || j == brdInfo.x - 1)
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board[i][j] = '|';
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else
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board[i][j] = ' ';
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@@ -43,9 +62,9 @@ int main() {
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}
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board[0][0] = '+';
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board[BRD_SIZE_Y - 1][0] = '+';
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board[0][BRD_SIZE_X - 1] = '+';
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board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
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board[brdInfo.y - 1][0] = '+';
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board[0][brdInfo.x - 1] = '+';
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board[brdInfo.y - 1][brdInfo.x - 1] = '+';
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int points = 0;
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int gameSpeed = 0;
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@@ -95,7 +114,7 @@ int main() {
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food.x = randomX(initClock);
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food.y = randomY(initClock);
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} while (checkCollision(snakeHead, food.x, food.y));
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addSnakePart(snakeHead);
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addSnakePart(board, snakeHead);
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}
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// Input handling
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@@ -116,7 +135,7 @@ int main() {
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// Update board
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board[food.y][food.x] = food.visChar;
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mvSnakeParts(snakeHead);
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mvSnakeParts(board, snakeHead);
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// Snake collision
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if (snakeHead->next != NULL) {
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@@ -134,51 +153,10 @@ int main() {
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}
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system("clear");
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printBoard();
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printBoard(board);
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printf("Points: %d\n", points);
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printf("Game Speed: %d\n", gameSpeed);
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/*
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printf("x: %d\n", snakeHead->x);
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printf("y: %d\n\n", snakeHead->y);
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printf("food x: %d\n", food.x);
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printf("food y: %d\n", food.y);
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{
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snakePart* current = snakeHead;
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int i = 0;
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while (1) {
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printf("Part %d:\n", i);
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printf("dir: %c\n", current->dir);
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printf("orders: \n");
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order* order = current->order;
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int order_i = 0;
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while (1) {
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printf("\t\nOrder %d:\n", order_i);
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printf("\tdir: %c\n", order->dir);
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printf("\tdelay: %d\n", order->delay);
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printf("\tnext: ");
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if (order->next == NULL)
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printf("NULL\n");
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else
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printf("exists\n");
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if (order->next == NULL)
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break;
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order = order->next;
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order_i++;
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}
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if (current->next == NULL)
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break;
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current = current->next;
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i++;
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}
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}
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*/
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sleep_ms(sleepInterval - gameSpeed);
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}
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@@ -187,7 +165,7 @@ game_over:
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// Game over
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system("clear");
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printBoard();
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printBoard(board);
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printf("Final Points: %d\n", points);
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printf("Final Game Speed: %d\n", gameSpeed);
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