board size change feature

This commit is contained in:
2024-08-28 10:07:35 +03:00
parent 47d72e2df1
commit 9b515ae973
7 changed files with 69 additions and 80 deletions

88
main.c
View File

@@ -6,17 +6,36 @@
#include <string.h>
#include <time.h>
#include <stdbool.h>
#include "./globals.h"
#include "./utils/utils.h"
#include "./snake/snake.h"
char board[BRD_SIZE_Y][BRD_SIZE_X];
#include "globals.h"
const char SNAKE_VIS = '#';
boardInfo brdInfo;
playableBoardInfo plBrdInfo;
int main() {
const clock_t initClock = clock();
// Board Constraints
printf("Set board size (15 - 60): ");
scanf("%d", &brdInfo.y);
if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
printf("Invalid input. Board size must be greater than 0.\n");
exit(0);
}
brdInfo.x = brdInfo.y * 2;
printf("brdInfo.x: %d\n", brdInfo.x);
printf("brdInfo.y: %d\n", brdInfo.y);
char board[brdInfo.y][brdInfo.x];
plBrdInfo.xs = 1;
plBrdInfo.xe = brdInfo.x - 2;
plBrdInfo.ys = 1;
plBrdInfo.ye = brdInfo.y - 2;
// Termios setup
struct termios attr;
@@ -31,11 +50,11 @@ int main() {
tcsetattr(STDIN_FILENO, 0, &attr);
// Game board setup
for (int i = 0; i < BRD_SIZE_Y; i++) {
for (int j = 0; j < BRD_SIZE_X; j++) {
if (i == 0 || i == BRD_SIZE_Y - 1)
for (int i = 0; i < brdInfo.y; i++) {
for (int j = 0; j < brdInfo.x; j++) {
if (i == 0 || i == brdInfo.y - 1)
board[i][j] = '-';
else if (j == 0 || j == BRD_SIZE_X - 1)
else if (j == 0 || j == brdInfo.x - 1)
board[i][j] = '|';
else
board[i][j] = ' ';
@@ -43,9 +62,9 @@ int main() {
}
board[0][0] = '+';
board[BRD_SIZE_Y - 1][0] = '+';
board[0][BRD_SIZE_X - 1] = '+';
board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
board[brdInfo.y - 1][0] = '+';
board[0][brdInfo.x - 1] = '+';
board[brdInfo.y - 1][brdInfo.x - 1] = '+';
int points = 0;
int gameSpeed = 0;
@@ -95,7 +114,7 @@ int main() {
food.x = randomX(initClock);
food.y = randomY(initClock);
} while (checkCollision(snakeHead, food.x, food.y));
addSnakePart(snakeHead);
addSnakePart(board, snakeHead);
}
// Input handling
@@ -116,7 +135,7 @@ int main() {
// Update board
board[food.y][food.x] = food.visChar;
mvSnakeParts(snakeHead);
mvSnakeParts(board, snakeHead);
// Snake collision
if (snakeHead->next != NULL) {
@@ -134,51 +153,10 @@ int main() {
}
system("clear");
printBoard();
printBoard(board);
printf("Points: %d\n", points);
printf("Game Speed: %d\n", gameSpeed);
/*
printf("x: %d\n", snakeHead->x);
printf("y: %d\n\n", snakeHead->y);
printf("food x: %d\n", food.x);
printf("food y: %d\n", food.y);
{
snakePart* current = snakeHead;
int i = 0;
while (1) {
printf("Part %d:\n", i);
printf("dir: %c\n", current->dir);
printf("orders: \n");
order* order = current->order;
int order_i = 0;
while (1) {
printf("\t\nOrder %d:\n", order_i);
printf("\tdir: %c\n", order->dir);
printf("\tdelay: %d\n", order->delay);
printf("\tnext: ");
if (order->next == NULL)
printf("NULL\n");
else
printf("exists\n");
if (order->next == NULL)
break;
order = order->next;
order_i++;
}
if (current->next == NULL)
break;
current = current->next;
i++;
}
}
*/
sleep_ms(sleepInterval - gameSpeed);
}
@@ -187,7 +165,7 @@ game_over:
// Game over
system("clear");
printBoard();
printBoard(board);
printf("Final Points: %d\n", points);
printf("Final Game Speed: %d\n", gameSpeed);