first commit

This commit is contained in:
2026-01-26 01:02:45 +02:00
commit 034f737dfb
21 changed files with 14629 additions and 0 deletions

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.gitignore vendored Normal file
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.cache
build

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meson.build Normal file
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project(
'luagl',
'c',
'cpp',
version : '0.1',
meson_version : '>= 1.3.0',
default_options : ['warning_level=3', 'cpp_std=c++23', 'buildtype=debug'],
)
dependencies = [
dependency('glfw3'),
dependency('libglvnd')
]
sources = [
'src/main.cpp',
'src/quit.cpp',
'src/util.cpp',
'src/settings.cpp',
'src/Shape.cpp',
'src/Shader.cpp',
'src/Camera.cpp',
'src/glad.c'
]
cpp_args = [
'-DVERTEX_SHADER_PATH="../src/shaders/shader.vert"',
'-DFRAGMENT_SHADER_PATH="../src/shaders/shader.frag"'
]
exe = executable(
'luagl',
sources,
include_directories : [
'src/headers'
],
dependencies : dependencies,
cpp_args: cpp_args
)

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src/Camera.cpp Normal file
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#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include "Camera.hpp"
// Constructors
Camera::Camera(
glm::vec3 position,
float fov_deg,
float fov_max,
float move_speed,
float mouse_sensitivity,
float fov_min,
float pitch_min,
float pitch_max,
glm::vec3 up,
glm::vec3 world_up,
float pitch_deg,
float yaw_deg)
: move_speed { move_speed }
, mouse_sensitivity { mouse_sensitivity }
, pitch_min { pitch_min }
, pitch_max { pitch_max }
, fov_min { fov_min }
, fov_max { fov_max }
, pos { position }
, front {}
, up { up }
, right {}
, world_up { world_up }
, fov_deg { fov_deg }
, pitch_deg { pitch_deg }
, yaw_deg { yaw_deg } {
this->update_vectors();
}
// public
float Camera::get_fov_rad() const {
return glm::radians(this->fov_deg);
}
glm::mat4 Camera::get_view_matrix() const {
return glm::lookAt(this->pos, this->pos + this->front, this->up);
}
void Camera::move_to_direction(
const Camera::Direction direction,
const float delta_time) {
const float speed { this->move_speed * delta_time };
switch (direction) {
case Direction::FORWARD:
this->pos += this->front * speed;
break;
case Direction::BACKWARD:
this->pos -= this->front * speed;
break;
case Direction::LEFT:
this->pos -= this->right * speed;
break;
case Direction::RIGHT:
this->pos += this->right * speed;
break;
case Direction::UP:
this->pos += this->up * speed;
break;
case Direction::DOWN:
this->pos -= this->up * speed;
break;
}
}
void Camera::process_mouse_move(
float offset_x,
float offset_y,
const bool constrain_pitch) {
offset_x *= this->mouse_sensitivity;
offset_y *= this->mouse_sensitivity;
this->yaw_deg += offset_x;
this->pitch_deg -= offset_y;
if (constrain_pitch) {
if (this->pitch_deg > this->pitch_max) {
this->pitch_deg = this->pitch_max;
} else if (this->pitch_deg < this->pitch_min) {
this->pitch_deg = this->pitch_min;
}
}
this->update_vectors();
}
void Camera::process_mouse_scroll(float offset_y) {
this->fov_deg -= offset_y;
if (this->fov_deg < this->fov_min) {
this->fov_deg = this->fov_min;
} else if (this->fov_deg > this->fov_max) {
this->fov_deg = this->fov_max;
}
}
// private
void Camera::update_vectors() {
this->front = glm::normalize(glm::vec3 {
std::cos(glm::radians(this->yaw_deg)) * std::cos(glm::radians(this->pitch_deg)),
std::sin(glm::radians(this->pitch_deg)),
std::sin(glm::radians(this->yaw_deg)) * std::cos(glm::radians(this->pitch_deg)) });
this->right = glm::normalize(glm::cross(this->front, this->world_up));
this->up = glm::normalize(glm::cross(this->right, this->front));
}

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#include <print>
#include <string>
#include <filesystem>
#include <glm/glm.hpp>
#include <glm/gtc/type_ptr.hpp>
#include "glad/glad.h"
#include "Shader.hpp"
#include "quit.hpp"
#include "util.hpp"
Shader::Shader(std::filesystem::path& vertex_path, std::filesystem::path& fragment_path)
: id{0} {
std::string vertex_code { read_entire_file(vertex_path) };
std::string fragment_code { read_entire_file(fragment_path) };
if (vertex_code == "" || fragment_code == "") {
quit(1);
}
const char* vertex_code_c_str { vertex_code.c_str() };
const char* fragment_code_c_str { fragment_code.c_str() };
unsigned int vertex_shader { glCreateShader(GL_VERTEX_SHADER) };
if (vertex_shader == 0) {
std::println(stderr, "Failed to create vertex shader.");
quit(1);
}
glShaderSource(vertex_shader, 1, &vertex_code_c_str, nullptr);
glCompileShader(vertex_shader);
check_shader_compile_error(vertex_shader);
unsigned int fragment_shader { glCreateShader(GL_FRAGMENT_SHADER) };
if (fragment_shader == 0) {
std::println(stderr, "Failed to create fragment shader.");
quit(1);
}
glShaderSource(fragment_shader, 1, &fragment_code_c_str, nullptr);
glCompileShader(fragment_shader);
check_shader_compile_error(fragment_shader);
this->id = glCreateProgram();
if (this->id == 0) {
std::println(stderr, "Failed to create shader program");
quit(1);
}
glAttachShader(this->id, vertex_shader);
glAttachShader(this->id, fragment_shader);
glLinkProgram(this->id);
check_shader_program_link_error(this->id);
glDeleteShader(vertex_shader);
glDeleteShader(fragment_shader);
}
unsigned int Shader::get_id() const {
return this->id;
}
void Shader::use() const {
glUseProgram(this->id);
}
void Shader::set_mat4(const std::string_view& name, const glm::mat4& value) {
const int uniform { glGetUniformLocation(this->id, name.data()) };
if (uniform == -1) {
std::println(stderr, "Could not find uniform '{}'.", name);
quit(1);
}
glUniformMatrix4fv(uniform, 1, GL_FALSE, glm::value_ptr(value));
}
void Shader::set_vec4(const std::string_view& name, const glm::vec4& value) {
const int uniform { glGetUniformLocation(this->id, name.data()) };
if (uniform == -1) {
std::println(stderr, "Could not find uniform '{}'.", name);
quit(1);
}
glUniform4fv(uniform, 1, glm::value_ptr(value));
}

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#include <memory>
#include <map>
#include <string>
#include <glm/ext/matrix_transform.hpp>
#include "glad/glad.h"
#include <GLFW/glfw3.h>
#include "Shape.hpp"
// Shape class
// Constructors
Shape::Shape(
std::shared_ptr<Shader> shader,
ShapeInfo& shapeInfo,
glm::vec3 pos
)
: rotation { 0.0f, 0.0f, 0.0f }
, vertices { shapeInfo.vertices }
, indices { shapeInfo.indices }
, pos { pos }
, vao { 0 }
, vbo { 0 }
, ebo { 0 }
, shader {shader} {
int orig_vao { 0 };
int orig_vbo { 0 };
int orig_ebo { 0 };
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &orig_vao);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &orig_vbo);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &orig_ebo);
glGenVertexArrays(1, &this->vao);
glBindVertexArray(this->vao);
glGenBuffers(1, &this->vbo);
glBindBuffer(GL_ARRAY_BUFFER, this->vbo);
glBufferData(GL_ARRAY_BUFFER, this->vertices.size() * sizeof(float), this->vertices.data(), GL_STATIC_DRAW);
unsigned int attrib_index { 0 };
int elem_count { 3 };
GLenum data_type { GL_FLOAT };
bool normalize { false };
std::size_t stride { 3 * sizeof(float) };
void* first_value { (void*) 0 };
glVertexAttribPointer(attrib_index, elem_count, data_type, normalize, stride, first_value);
glEnableVertexAttribArray(0);
glGenBuffers(1, &this->ebo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, this->ebo);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, this->indices.size() * sizeof(unsigned int), this->indices.data(), GL_STATIC_DRAW);
glBindVertexArray(orig_vao);
glBindBuffer(GL_ARRAY_BUFFER, orig_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, orig_ebo);
}
// private
void Shape::draw() const {
int orig_vao { 0 };
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &orig_vao);
glm::mat4 model { 1.0f };
model = glm::translate(model, this->pos);
for (int i { 0 }; i < this->rotation.length(); i++) {
const float rot_amount { this->rotation[i] };
if (rot_amount != 0.0f) {
glm::vec3 rot_axis { 0.0f };
rot_axis[i] = 1.0f;
model = glm::rotate(model, glm::radians(rot_amount), rot_axis);
}
}
this->shader->set_mat4("model", model);
glBindVertexArray(this->vao);
glDrawElements(GL_TRIANGLES, this->indices.size(), GL_UNSIGNED_INT, nullptr);
glBindVertexArray(orig_vao);
}
// Premade shapes
std::map<std::string, ShapeInfo> shapes {
{
"triangle",
{
.vertices = {
0.0f, 0.5f, 0.0f, // top
-0.5f, -0.5f, 0.0f, // right
0.5f, -0.5f, 0.0f, // left
},
.indices = {
0, 1, 2
}
}
}
};

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#pragma once
#include <glm/glm.hpp>
class Camera {
public:
enum class Direction {
FORWARD,
BACKWARD,
LEFT,
RIGHT,
UP,
DOWN
};
float move_speed;
float mouse_sensitivity;
float pitch_min;
float pitch_max;
float fov_min;
float fov_max;
Camera(
glm::vec3 position,
float fov_deg,
float fov_max,
float move_speed,
float mouse_sensitivity,
float fov_min = 0.0f,
float pitch_min = -89.0f,
float pitch_max = 89.0f,
glm::vec3 up = { 0.0f, 1.0f, 0.0f },
glm::vec3 world_up = { 0.0f, 1.0f, 0.0f },
float pitch_deg = 0.0f,
float yaw_deg = -90.0f);
float get_fov_rad() const;
glm::mat4 get_view_matrix() const;
void move_to_direction(
const Camera::Direction direction,
const float delta_time);
void process_mouse_move(
float offset_x,
float offset_y,
const bool constrain_pitch = true);
void process_mouse_scroll(float offset_y);
private:
glm::vec3 pos;
glm::vec3 front;
glm::vec3 up;
glm::vec3 right;
glm::vec3 world_up;
float fov_deg;
float pitch_deg;
float yaw_deg;
void update_vectors();
};

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#ifndef __khrplatform_h_
#define __khrplatform_h_
/*
** Copyright (c) 2008-2018 The Khronos Group Inc.
**
** Permission is hereby granted, free of charge, to any person obtaining a
** copy of this software and/or associated documentation files (the
** "Materials"), to deal in the Materials without restriction, including
** without limitation the rights to use, copy, modify, merge, publish,
** distribute, sublicense, and/or sell copies of the Materials, and to
** permit persons to whom the Materials are furnished to do so, subject to
** the following conditions:
**
** The above copyright notice and this permission notice shall be included
** in all copies or substantial portions of the Materials.
**
** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
*/
/* Khronos platform-specific types and definitions.
*
* The master copy of khrplatform.h is maintained in the Khronos EGL
* Registry repository at https://github.com/KhronosGroup/EGL-Registry
* The last semantic modification to khrplatform.h was at commit ID:
* 67a3e0864c2d75ea5287b9f3d2eb74a745936692
*
* Adopters may modify this file to suit their platform. Adopters are
* encouraged to submit platform specific modifications to the Khronos
* group so that they can be included in future versions of this file.
* Please submit changes by filing pull requests or issues on
* the EGL Registry repository linked above.
*
*
* See the Implementer's Guidelines for information about where this file
* should be located on your system and for more details of its use:
* http://www.khronos.org/registry/implementers_guide.pdf
*
* This file should be included as
* #include <KHR/khrplatform.h>
* by Khronos client API header files that use its types and defines.
*
* The types in khrplatform.h should only be used to define API-specific types.
*
* Types defined in khrplatform.h:
* khronos_int8_t signed 8 bit
* khronos_uint8_t unsigned 8 bit
* khronos_int16_t signed 16 bit
* khronos_uint16_t unsigned 16 bit
* khronos_int32_t signed 32 bit
* khronos_uint32_t unsigned 32 bit
* khronos_int64_t signed 64 bit
* khronos_uint64_t unsigned 64 bit
* khronos_intptr_t signed same number of bits as a pointer
* khronos_uintptr_t unsigned same number of bits as a pointer
* khronos_ssize_t signed size
* khronos_usize_t unsigned size
* khronos_float_t signed 32 bit floating point
* khronos_time_ns_t unsigned 64 bit time in nanoseconds
* khronos_utime_nanoseconds_t unsigned time interval or absolute time in
* nanoseconds
* khronos_stime_nanoseconds_t signed time interval in nanoseconds
* khronos_boolean_enum_t enumerated boolean type. This should
* only be used as a base type when a client API's boolean type is
* an enum. Client APIs which use an integer or other type for
* booleans cannot use this as the base type for their boolean.
*
* Tokens defined in khrplatform.h:
*
* KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
*
* KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
* KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
*
* Calling convention macros defined in this file:
* KHRONOS_APICALL
* KHRONOS_APIENTRY
* KHRONOS_APIATTRIBUTES
*
* These may be used in function prototypes as:
*
* KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
* int arg1,
* int arg2) KHRONOS_APIATTRIBUTES;
*/
#if defined(__SCITECH_SNAP__) && !defined(KHRONOS_STATIC)
# define KHRONOS_STATIC 1
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APICALL
*-------------------------------------------------------------------------
* This precedes the return type of the function in the function prototype.
*/
#if defined(KHRONOS_STATIC)
/* If the preprocessor constant KHRONOS_STATIC is defined, make the
* header compatible with static linking. */
# define KHRONOS_APICALL
#elif defined(_WIN32)
# define KHRONOS_APICALL __declspec(dllimport)
#elif defined (__SYMBIAN32__)
# define KHRONOS_APICALL IMPORT_C
#elif defined(__ANDROID__)
# define KHRONOS_APICALL __attribute__((visibility("default")))
#else
# define KHRONOS_APICALL
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIENTRY
*-------------------------------------------------------------------------
* This follows the return type of the function and precedes the function
* name in the function prototype.
*/
#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
/* Win32 but not WinCE */
# define KHRONOS_APIENTRY __stdcall
#else
# define KHRONOS_APIENTRY
#endif
/*-------------------------------------------------------------------------
* Definition of KHRONOS_APIATTRIBUTES
*-------------------------------------------------------------------------
* This follows the closing parenthesis of the function prototype arguments.
*/
#if defined (__ARMCC_2__)
#define KHRONOS_APIATTRIBUTES __softfp
#else
#define KHRONOS_APIATTRIBUTES
#endif
/*-------------------------------------------------------------------------
* basic type definitions
*-----------------------------------------------------------------------*/
#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
/*
* Using <stdint.h>
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
/*
* To support platform where unsigned long cannot be used interchangeably with
* inptr_t (e.g. CHERI-extended ISAs), we can use the stdint.h intptr_t.
* Ideally, we could just use (u)intptr_t everywhere, but this could result in
* ABI breakage if khronos_uintptr_t is changed from unsigned long to
* unsigned long long or similar (this results in different C++ name mangling).
* To avoid changes for existing platforms, we restrict usage of intptr_t to
* platforms where the size of a pointer is larger than the size of long.
*/
#if defined(__SIZEOF_LONG__) && defined(__SIZEOF_POINTER__)
#if __SIZEOF_POINTER__ > __SIZEOF_LONG__
#define KHRONOS_USE_INTPTR_T
#endif
#endif
#elif defined(__VMS ) || defined(__sgi)
/*
* Using <inttypes.h>
*/
#include <inttypes.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
/*
* Win32
*/
typedef __int32 khronos_int32_t;
typedef unsigned __int32 khronos_uint32_t;
typedef __int64 khronos_int64_t;
typedef unsigned __int64 khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif defined(__sun__) || defined(__digital__)
/*
* Sun or Digital
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#if defined(__arch64__) || defined(_LP64)
typedef long int khronos_int64_t;
typedef unsigned long int khronos_uint64_t;
#else
typedef long long int khronos_int64_t;
typedef unsigned long long int khronos_uint64_t;
#endif /* __arch64__ */
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#elif 0
/*
* Hypothetical platform with no float or int64 support
*/
typedef int khronos_int32_t;
typedef unsigned int khronos_uint32_t;
#define KHRONOS_SUPPORT_INT64 0
#define KHRONOS_SUPPORT_FLOAT 0
#else
/*
* Generic fallback
*/
#include <stdint.h>
typedef int32_t khronos_int32_t;
typedef uint32_t khronos_uint32_t;
typedef int64_t khronos_int64_t;
typedef uint64_t khronos_uint64_t;
#define KHRONOS_SUPPORT_INT64 1
#define KHRONOS_SUPPORT_FLOAT 1
#endif
/*
* Types that are (so far) the same on all platforms
*/
typedef signed char khronos_int8_t;
typedef unsigned char khronos_uint8_t;
typedef signed short int khronos_int16_t;
typedef unsigned short int khronos_uint16_t;
/*
* Types that differ between LLP64 and LP64 architectures - in LLP64,
* pointers are 64 bits, but 'long' is still 32 bits. Win64 appears
* to be the only LLP64 architecture in current use.
*/
#ifdef KHRONOS_USE_INTPTR_T
typedef intptr_t khronos_intptr_t;
typedef uintptr_t khronos_uintptr_t;
#elif defined(_WIN64)
typedef signed long long int khronos_intptr_t;
typedef unsigned long long int khronos_uintptr_t;
#else
typedef signed long int khronos_intptr_t;
typedef unsigned long int khronos_uintptr_t;
#endif
#if defined(_WIN64)
typedef signed long long int khronos_ssize_t;
typedef unsigned long long int khronos_usize_t;
#else
typedef signed long int khronos_ssize_t;
typedef unsigned long int khronos_usize_t;
#endif
#if KHRONOS_SUPPORT_FLOAT
/*
* Float type
*/
typedef float khronos_float_t;
#endif
#if KHRONOS_SUPPORT_INT64
/* Time types
*
* These types can be used to represent a time interval in nanoseconds or
* an absolute Unadjusted System Time. Unadjusted System Time is the number
* of nanoseconds since some arbitrary system event (e.g. since the last
* time the system booted). The Unadjusted System Time is an unsigned
* 64 bit value that wraps back to 0 every 584 years. Time intervals
* may be either signed or unsigned.
*/
typedef khronos_uint64_t khronos_utime_nanoseconds_t;
typedef khronos_int64_t khronos_stime_nanoseconds_t;
#endif
/*
* Dummy value used to pad enum types to 32 bits.
*/
#ifndef KHRONOS_MAX_ENUM
#define KHRONOS_MAX_ENUM 0x7FFFFFFF
#endif
/*
* Enumerated boolean type
*
* Values other than zero should be considered to be true. Therefore
* comparisons should not be made against KHRONOS_TRUE.
*/
typedef enum {
KHRONOS_FALSE = 0,
KHRONOS_TRUE = 1,
KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
} khronos_boolean_enum_t;
#endif /* __khrplatform_h_ */

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#pragma once
#include <string_view>
#include <filesystem>
#include <glm/glm.hpp>
class Shader {
public:
Shader(std::filesystem::path& vertex_path, std::filesystem::path& fragment_path);
unsigned int get_id() const;
void use() const;
void set_mat4(const std::string_view& name, const glm::mat4& value);
void set_vec4(const std::string_view& name, const glm::vec4& value);
private:
unsigned int id;
};

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#pragma once
#include <vector>
#include <memory>
#include <glm/glm.hpp>
#include "Shader.hpp"
struct ShapeInfo {
std::vector<float> vertices;
std::vector<unsigned int> indices;
};
class Shape {
public:
glm::vec3 rotation;
Shape(
std::shared_ptr<Shader> shader,
ShapeInfo& shapeInfo,
glm::vec3 pos = { 0.0f, 0.0f, 0.0f }
);
void draw() const;
private:
std::vector<float> vertices;
std::vector<unsigned int> indices;
glm::vec3 pos;
unsigned int vao;
unsigned int vbo;
unsigned int ebo;
std::shared_ptr<Shader> shader;
};

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#pragma once
void quit(int code);

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#pragma once
#include <filesystem>
#include <string>
struct Settings {
std::filesystem::path vertex_shader_path;
std::filesystem::path fragment_shader_path;
void init();
std::string str() const;
};

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#include <string>
#include <filesystem>
std::string read_entire_file(std::filesystem::path& path);
void check_shader_compile_error(const unsigned int shader_id);
void check_shader_program_link_error(const unsigned int program);

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#include <map>
#include <print>
#include <string>
#include "glad/glad.h"
#include <GLFW/glfw3.h>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/ext/matrix_transform.hpp>
#include <glm/glm.hpp>
#include "Camera.hpp"
#include "Shader.hpp"
#include "Shape.hpp"
#include "quit.hpp"
#include "settings.hpp"
extern std::map<std::string, ShapeInfo> shapes;
int window_width { 800 };
int window_height { 600 };
static struct {
float last_x;
float last_y;
} mouse {
.last_x = window_width / 2.0f,
.last_y = window_height / 2.0f
};
Settings settings {};
float delta {};
Camera camera {
glm::vec3 { 0.0f, 0.0f, 1.0f },
70.0f,
70.0f,
1.0f,
0.1f
};
void print_glfw_error() {
const char* desc {};
const int err { glfwGetError(&desc) };
std::println(stderr, "GLFW Error. code: {}, desc: {}", err, desc);
}
void framebuffer_size_callback(GLFWwindow* window, int width, int height) {
(void) window;
window_width = width;
window_height = height;
glViewport(0, 0, width, height);
}
void mouse_callback(GLFWwindow* window, double xpos, double ypos) {
(void) window;
static bool first_mouse_input { true };
if (first_mouse_input) {
mouse.last_x = xpos;
mouse.last_y = ypos;
first_mouse_input = false;
}
float offset_x { static_cast<float>(xpos) - mouse.last_x };
float offset_y { static_cast<float>(ypos) - mouse.last_y };
mouse.last_x = xpos;
mouse.last_y = ypos;
camera.process_mouse_move(offset_x, offset_y);
}
void mouse_scroll_callback(GLFWwindow* window, double xoffset, double yoffset) {
(void) window;
(void) xoffset;
camera.process_mouse_scroll(yoffset);
}
void process_keyboard_input(GLFWwindow* window) {
// Window
if (glfwGetKey(window, GLFW_KEY_ESCAPE) == GLFW_PRESS) {
glfwSetWindowShouldClose(window, true);
return;
}
// Camera
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::FORWARD, delta);
} else if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::BACKWARD, delta);
}
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::LEFT, delta);
} else if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::RIGHT, delta);
}
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::UP, delta);
} else if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS) {
camera.move_to_direction(Camera::Direction::DOWN, delta);
}
}
int main() {
settings.init();
std::println(
"-----------------------------------------\n"
"Settings:\n\n"
"{}\n"
"-----------------------------------------\n",
settings.str());
if (glfwInit() != GLFW_TRUE) {
print_glfw_error();
quit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 6);
GLFWwindow* window { glfwCreateWindow(
window_width,
window_height,
"LuaGl",
nullptr,
nullptr) };
if (window == nullptr) {
print_glfw_error();
quit(1);
}
glfwMakeContextCurrent(window);
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
glfwSetCursorPosCallback(window, mouse_callback);
glfwSetScrollCallback(window, mouse_scroll_callback);
if (!gladLoadGLLoader((GLADloadproc) glfwGetProcAddress)) {
std::println(stderr, "Failed to init GLAD.");
quit(1);
}
glViewport(0, 0, window_width, window_height);
glfwSetFramebufferSizeCallback(window, framebuffer_size_callback);
glEnable(GL_DEPTH_TEST);
auto shader { std::make_shared<Shader>(settings.vertex_shader_path, settings.fragment_shader_path) };
shader->use();
std::vector<Shape> created_shapes {
{ shader, shapes.at("triangle"), { 0.0f, 0.0f, 0.0f } },
{ shader, shapes.at("triangle"), { 0.5f, 0.0f, -0.5f } },
{ shader, shapes.at("triangle"), { -0.5f, 0.0f, -0.5f } },
{ shader, shapes.at("triangle"), { 0.0f, 0.0f, -1.0f } }
};
created_shapes.at(1).rotation.y = 90.0f;
created_shapes.at(2).rotation.y = 90.0f;
std::array<glm::vec4, 4> colors {
glm::vec4 { 1.0f, 0.0f, 0.0f, 0.0f },
{ 0.0f, 1.0f, 0.0f, 0.0f },
{ 0.0f, 0.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 0.0f, 0.0f },
};
long unsigned int frame { 0 };
float last_frame_time { 0 };
while (!glfwWindowShouldClose(window)) {
const float current_time { static_cast<float>(glfwGetTime()) };
delta = current_time - last_frame_time;
last_frame_time = current_time;
std::println("Frame: {}", frame);
frame++;
process_keyboard_input(window);
glClearColor(0.5f, 0.5f, 0.5f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glm::mat4 view { camera.get_view_matrix() };
shader->set_mat4("view", view);
float aspect_ratio { static_cast<float>(window_width) / window_height };
constexpr float near_plane { 0.1f };
constexpr float far_plane { 100.0f };
const glm::mat4 projection {
glm::perspective(
camera.get_fov_rad(),
aspect_ratio,
near_plane,
far_plane)
};
shader->set_mat4("projection", projection);
for (int i { 0 }; i < created_shapes.size(); i++) {
shader->set_vec4("thecolor", colors[i]);
created_shapes[i].draw();
}
glfwSwapBuffers(window);
glfwPollEvents();
}
quit(0);
}

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src/quit.cpp Normal file
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#include <cstdlib>
#include <GLFW/glfw3.h>
void quit(int code) {
glfwTerminate();
std::exit(code);
}

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src/settings.cpp Normal file
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#include <filesystem>
#include <string>
#include <format>
#include "settings.hpp"
void Settings::init() {
this->vertex_shader_path = std::filesystem::canonical(VERTEX_SHADER_PATH);
this->fragment_shader_path = std::filesystem::canonical(FRAGMENT_SHADER_PATH);
}
std::string Settings::str() const {
return std::format(
"vertex_shader_path : {}\n"
"fragment_shader_path: {}",
this->vertex_shader_path.c_str(),
this->fragment_shader_path.c_str()
);
}

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src/shaders/shader.frag Normal file
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#version 460 core
out vec4 frag_color;
uniform vec4 thecolor;
void main() {
// frag_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
frag_color = thecolor;
}

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src/shaders/shader.vert Normal file
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#version 460 core
layout (location = 0) in vec3 a_pos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(a_pos, 1.0f);
}

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src/util.cpp Normal file
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#include <print>
#include <string>
#include <fstream>
#include <sstream>
#include <filesystem>
#include "glad/glad.h"
#include "util.hpp"
#include "quit.hpp"
std::string read_entire_file(std::filesystem::path& path) {
std::ifstream file_stream;
file_stream.exceptions(std::ifstream::failbit | std::ifstream::badbit);
try {
file_stream.open(path);
std::stringstream string_stream;
string_stream << file_stream.rdbuf();
return string_stream.str();
} catch (std::ifstream::failure& e) {
std::println(stderr, "Failed to read file '{}'. {}", path.c_str(), e.what());
return "";
}
}
void check_shader_compile_error(const unsigned int shader_id) {
int success {};
glGetShaderiv(shader_id, GL_COMPILE_STATUS, &success);
if (!success) {
char info_log[512];
glGetShaderInfoLog(shader_id, 512, nullptr, info_log);
std::println(stderr, "Shader compilation failed: {}", info_log);
quit(1);
}
}
void check_shader_program_link_error(const unsigned int program) {
int success {};
glGetProgramiv(program, GL_LINK_STATUS, &success);
if (!success) {
char info_log[512];
glGetProgramInfoLog(program, 512, nullptr, info_log);
std::println(stderr, "Linking shader program failed: {}", info_log);
quit(1);
}
}