12 lines
203 B
GLSL
12 lines
203 B
GLSL
#version 460 core
|
|
|
|
layout (location = 0) in vec3 a_pos;
|
|
|
|
uniform mat4 model;
|
|
uniform mat4 view;
|
|
uniform mat4 projection;
|
|
|
|
void main() {
|
|
gl_Position = projection * view * model * vec4(a_pos, 1.0f);
|
|
}
|