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luagl/src/shaders/shader.vert
2026-01-26 01:02:45 +02:00

12 lines
203 B
GLSL

#version 460 core
layout (location = 0) in vec3 a_pos;
uniform mat4 model;
uniform mat4 view;
uniform mat4 projection;
void main() {
gl_Position = projection * view * model * vec4(a_pos, 1.0f);
}