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10
src/shaders/shader.frag
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10
src/shaders/shader.frag
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#version 460 core
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out vec4 frag_color;
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uniform vec4 thecolor;
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void main() {
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// frag_color = vec4(1.0f, 0.0f, 0.0f, 1.0f);
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frag_color = thecolor;
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}
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11
src/shaders/shader.vert
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11
src/shaders/shader.vert
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#version 460 core
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layout (location = 0) in vec3 a_pos;
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uniform mat4 model;
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uniform mat4 view;
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uniform mat4 projection;
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void main() {
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gl_Position = projection * view * model * vec4(a_pos, 1.0f);
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}
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