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mat3.h 3.2 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. #ifndef cglm_mat3_wasm_h
  8. #define cglm_mat3_wasm_h
  9. #if defined(__wasm__) && defined(__wasm_simd128__)
  10. #include "../../common.h"
  11. #include "../intrin.h"
  12. CGLM_INLINE
  13. void
  14. glm_mat3_mul_wasm(mat3 m1, mat3 m2, mat3 dest) {
  15. glmm_128 l0, l1, l2, r0, r1, r2, x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
  16. l0 = wasm_v128_load(m1[0]);
  17. l1 = wasm_v128_load(&m1[1][1]);
  18. r0 = wasm_v128_load(m2[0]);
  19. r1 = wasm_v128_load(&m2[1][1]);
  20. x8 = glmm_shuff1(l0, 0, 2, 1, 0); /* a00 a02 a01 a00 */
  21. x1 = glmm_shuff1(r0, 3, 0, 0, 0); /* b10 b00 b00 b00 */
  22. x2 = wasm_i32x4_shuffle(l0, l1, 3, 3, 4, 5); /* a12 a11 a10 a10 */
  23. x3 = wasm_i32x4_shuffle(r0, r1, 1, 3, 4, 6); /* b20 b11 b10 b01 */
  24. x0 = wasm_f32x4_mul(x8, x1);
  25. x6 = glmm_shuff1(l0, 1, 0, 2, 1); /* a01 a00 a02 a01 */
  26. x7 = glmm_shuff1(x3, 3, 3, 1, 1); /* b20 b20 b10 b10 */
  27. l2 = wasm_v128_load32_zero(&m1[2][2]);
  28. r2 = wasm_v128_load32_zero(&m2[2][2]);
  29. x1 = wasm_f32x4_mul(x6, x7);
  30. l2 = glmm_shuff1(l2, 0, 0, 1, 0); /* a22 a22 0.f a22 */
  31. r2 = glmm_shuff1(r2, 0, 0, 1, 0); /* b22 b22 0.f b22 */
  32. x4 = glmm_shuff1(x2, 0, 3, 2, 0); /* a10 a12 a11 a10 */
  33. x5 = glmm_shuff1(x2, 2, 0, 3, 2); /* a11 a10 a12 a11 */
  34. x6 = glmm_shuff1(x3, 2, 0, 0, 0); /* b11 b01 b01 b01 */
  35. x2 = glmm_shuff1(r1, 3, 3, 0, 0); /* b21 b21 b11 b11 */
  36. /* x8 = _mm_unpackhi_ps(x8, x4); */
  37. /* x9 = _mm_unpackhi_ps(x7, x2); */
  38. x8 = wasm_i32x4_shuffle(x8, x4, 2, 6, 3, 7); /* a10 a00 a12 a02 */
  39. x9 = wasm_i32x4_shuffle(x7, x2, 2, 6, 3, 7); /* b21 b20 b21 b20 */
  40. x0 = glmm_fmadd(x4, x6, x0);
  41. x1 = glmm_fmadd(x5, x2, x1);
  42. /* x2 = _mm_movehl_ps(l2, l1); */
  43. x2 = wasm_i32x4_shuffle(l2, l1, 6, 7, 2, 3); /* a22 a22 a21 a20 */
  44. x3 = glmm_shuff1(x2, 0, 2, 1, 0); /* a20 a22 a21 a20 */
  45. x2 = glmm_shuff1(x2, 1, 0, 2, 1); /* a21 a20 a22 a21 */
  46. x4 = wasm_i32x4_shuffle(r0, r1, 2, 2, 5, 5); /* b12 b12 b02 b02 */
  47. x5 = glmm_shuff1(x4, 3, 0, 0, 0); /* b12 b02 b02 b02 */
  48. /* x4 = _mm_movehl_ps(r2, x4); */
  49. x4 = wasm_i32x4_shuffle(r2, x4, 6, 7, 2, 3); /* b22 b22 b12 b12 */
  50. x0 = glmm_fmadd(x3, x5, x0);
  51. x1 = glmm_fmadd(x2, x4, x1);
  52. /*
  53. Dot Product : dest[2][2] = a02 * b20 +
  54. a12 * b21 +
  55. a22 * b22 +
  56. 0 * 00 */
  57. /* x2 = _mm_movelh_ps(x8, l2); */
  58. /* x3 = _mm_movelh_ps(x9, r2); */
  59. x2 = wasm_i32x4_shuffle(x8, l2, 0, 1, 4, 5); /* 0.f a22 a12 a02 */
  60. x3 = wasm_i32x4_shuffle(x9, r2, 0, 1, 4, 5); /* 0.f b22 b21 b20 */
  61. x2 = glmm_vdots(x2, x3);
  62. /* _mm_storeu_ps(&dest[0][0], x0); */
  63. wasm_v128_store(&dest[0][0], x0);
  64. /* _mm_storeu_ps(&dest[1][1], x1); */
  65. wasm_v128_store(&dest[1][1], x1);
  66. /* _mm_store_ss (&dest[2][2], x2); */
  67. wasm_v128_store32_lane(&dest[2][2], x2, 0);
  68. }
  69. #endif
  70. #endif /* cglm_mat3_wasm_h */