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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*!
- * @brief SIMD like functions
- */
- /*
- Functions:
- CGLM_INLINE vec3s glms_vec3_broadcast(float val);
- CGLM_INLINE vec3s glms_vec3_fill(float val);
- CGLM_INLINE bool glms_vec3_eq(vec3s v, float val);
- CGLM_INLINE bool glms_vec3_eq_eps(vec3s v, float val);
- CGLM_INLINE bool glms_vec3_eq_all(vec3s v);
- CGLM_INLINE bool glms_vec3_eqv(vec3s a, vec3s b);
- CGLM_INLINE bool glms_vec3_eqv_eps(vec3s a, vec3s b);
- CGLM_INLINE float glms_vec3_max(vec3s v);
- CGLM_INLINE float glms_vec3_min(vec3s v);
- CGLM_INLINE bool glms_vec3_isnan(vec3s v);
- CGLM_INLINE bool glms_vec3_isinf(vec3s v);
- CGLM_INLINE bool glms_vec3_isvalid(vec3s v);
- CGLM_INLINE vec3s glms_vec3_sign(vec3s v);
- CGLM_INLINE vec3s glms_vec3_abs(vec3s v);
- CGLM_INLINE vec3s glms_vec3_fract(vec3s v);
- CGLM_INLINE vec3s glms_vec3_floor(vec3s v);
- CGLM_INLINE vec3s glms_vec3_mods(vec3s v, float s);
- CGLM_INLINE vec3s glms_vec3_steps(float edge, vec3s v);
- CGLM_INLINE vec3s glms_vec3_stepr(vec3s edge, float v);
- CGLM_INLINE float glms_vec3_hadd(vec3s v);
- CGLM_INLINE vec3s glms_vec3_sqrt(vec3s v);
- */
- #ifndef cglms_vec3s_ext_h
- #define cglms_vec3s_ext_h
- #include "../common.h"
- #include "../types-struct.h"
- #include "../util.h"
- #include "../vec3-ext.h"
- /* api definition */
- #define glms_vec3_(NAME) CGLM_STRUCTAPI(vec3, NAME)
- /*!
- * @brief fill a vector with specified value
- *
- * @param[in] val value
- * @returns dest
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(broadcast)(float val) {
- vec3s r;
- glm_vec3_broadcast(val, r.raw);
- return r;
- }
- /*!
- * @brief fill a vector with specified value
- *
- * @param[in] val value
- * @returns dest
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(fill)(float val) {
- vec3s r;
- glm_vec3_fill(r.raw, val);
- return r;
- }
- /*!
- * @brief check if vector is equal to value (without epsilon)
- *
- * @param[in] v vector
- * @param[in] val value
- */
- CGLM_INLINE
- bool
- glms_vec3_(eq)(vec3s v, float val) {
- return glm_vec3_eq(v.raw, val);
- }
- /*!
- * @brief check if vector is equal to value (with epsilon)
- *
- * @param[in] v vector
- * @param[in] val value
- */
- CGLM_INLINE
- bool
- glms_vec3_(eq_eps)(vec3s v, float val) {
- return glm_vec3_eq_eps(v.raw, val);
- }
- /*!
- * @brief check if vector members are equal (without epsilon)
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(eq_all)(vec3s v) {
- return glm_vec3_eq_all(v.raw);
- }
- /*!
- * @brief check if vector is equal to another (without epsilon)
- *
- * @param[in] a vector
- * @param[in] b vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(eqv)(vec3s a, vec3s b) {
- return glm_vec3_eqv(a.raw, b.raw);
- }
- /*!
- * @brief check if vector is equal to another (with epsilon)
- *
- * @param[in] a vector
- * @param[in] b vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(eqv_eps)(vec3s a, vec3s b) {
- return glm_vec3_eqv_eps(a.raw, b.raw);
- }
- /*!
- * @brief max value of vector
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- float
- glms_vec3_(max)(vec3s v) {
- return glm_vec3_max(v.raw);
- }
- /*!
- * @brief min value of vector
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- float
- glms_vec3_(min)(vec3s v) {
- return glm_vec3_min(v.raw);
- }
- /*!
- * @brief check if one of items is NaN (not a number)
- * you should only use this in DEBUG mode or very critical asserts
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(isnan)(vec3s v) {
- return glm_vec3_isnan(v.raw);
- }
- /*!
- * @brief check if one of items is INFINITY
- * you should only use this in DEBUG mode or very critical asserts
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(isinf)(vec3s v) {
- return glm_vec3_isinf(v.raw);
- }
- /*!
- * @brief check if all items are valid number
- * you should only use this in DEBUG mode or very critical asserts
- *
- * @param[in] v vector
- */
- CGLM_INLINE
- bool
- glms_vec3_(isvalid)(vec3s v) {
- return glm_vec3_isvalid(v.raw);
- }
- /*!
- * @brief get sign of 32 bit float as +1, -1, 0
- *
- * Important: It returns 0 for zero/NaN input
- *
- * @param v vector
- * @returns sign vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(sign)(vec3s v) {
- vec3s r;
- glm_vec3_sign(v.raw, r.raw);
- return r;
- }
- /*!
- * @brief absolute value of each vector item
- *
- * @param[in] v vector
- * @return destination vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(abs)(vec3s v) {
- vec3s r;
- glm_vec3_abs(v.raw, r.raw);
- return r;
- }
- /*!
- * @brief fractional part of each vector item
- *
- * @param[in] v vector
- * @return dest destination vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(fract)(vec3s v) {
- vec3s r;
- glm_vec3_fract(v.raw, r.raw);
- return r;
- }
- /*!
- * @brief floor of each vector item
- *
- * @param[in] v vector
- * @return dest destination vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(floor)(vec3s v) {
- vec3s r;
- glm_vec3_floor(v.raw, r.raw);
- return r;
- }
- /*!
- * @brief mod of each vector item by scalar
- *
- * @param[in] v vector
- * @param[in] s scalar
- * @returns destination vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(mods)(vec3s v, float s) {
- vec3s r;
- glm_vec3_mods(v.raw, s, r.raw);
- return r;
- }
- /*!
- * @brief threshold each vector item with scalar
- * condition is: (x[i] < edge) ? 0.0 : 1.0
- *
- * @param[in] edge threshold
- * @param[in] x vector to test against threshold
- * @returns destination
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(steps)(float edge, vec3s x) {
- vec3s r;
- glm_vec3_steps(edge, x.raw, r.raw);
- return r;
- }
- /*!
- * @brief threshold a value with *vector* as the threshold
- * condition is: (x < edge[i]) ? 0.0 : 1.0
- *
- * @param[in] edge threshold vector
- * @param[in] x value to test against threshold
- * @returns destination
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(stepr)(vec3s edge, float x) {
- vec3s r;
- glm_vec3_stepr(edge.raw, x, r.raw);
- return r;
- }
- /*!
- * @brief vector reduction by summation
- * @warning could overflow
- *
- * @param[in] v vector
- * @return sum of all vector's elements
- */
- CGLM_INLINE
- float
- glms_vec3_(hadd)(vec3s v) {
- return glm_vec3_hadd(v.raw);
- }
- /*!
- * @brief square root of each vector item
- *
- * @param[in] v vector
- * @returns destination vector
- */
- CGLM_INLINE
- vec3s
- glms_vec3_(sqrt)(vec3s v) {
- vec3s r;
- glm_vec3_sqrt(v.raw, r.raw);
- return r;
- }
- #endif /* cglms_vec3s_ext_h */
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