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cglm.h 868 B

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. #ifndef cglm_h
  8. #define cglm_h
  9. #include "common.h"
  10. #include "vec2.h"
  11. #include "vec3.h"
  12. #include "vec4.h"
  13. #include "ivec2.h"
  14. #include "ivec3.h"
  15. #include "ivec4.h"
  16. #include "mat4.h"
  17. #include "mat4x2.h"
  18. #include "mat4x3.h"
  19. #include "mat3.h"
  20. #include "mat3x2.h"
  21. #include "mat3x4.h"
  22. #include "mat2.h"
  23. #include "mat2x3.h"
  24. #include "mat2x4.h"
  25. #include "affine.h"
  26. #include "cam.h"
  27. #include "frustum.h"
  28. #include "quat.h"
  29. #include "euler.h"
  30. #include "plane.h"
  31. #include "noise.h"
  32. #include "aabb2d.h"
  33. #include "box.h"
  34. #include "color.h"
  35. #include "util.h"
  36. #include "io.h"
  37. #include "project.h"
  38. #include "sphere.h"
  39. #include "ease.h"
  40. #include "curve.h"
  41. #include "bezier.h"
  42. #include "ray.h"
  43. #include "affine2d.h"
  44. #endif /* cglm_h */