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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*
- Macros:
- GLMS_MAT3X4_ZERO_INIT
- GLMS_MAT3X4_ZERO
- Functions:
- CGLM_INLINE mat3x4s glms_mat3x4_zero(void);
- CGLM_INLINE mat3x4s glms_mat3x4_make(const float * __restrict src);
- CGLM_INLINE mat4s glms_mat3x4_mul(mat3x4s m1, mat4x3s m2);
- CGLM_INLINE vec4s glms_mat3x4_mulv(mat3x4s m, vec3s v);
- CGLM_INLINE mat4x3s glms_mat3x4_transpose(mat3x4s m);
- CGLM_INLINE mat3x4s glms_mat3x4_scale(mat3x4s m, float s);
- */
- #ifndef cglms_mat3x4_h
- #define cglms_mat3x4_h
- #include "../common.h"
- #include "../types-struct.h"
- #include "../mat3x4.h"
- /* api definition */
- #define glms_mat3x4_(NAME) CGLM_STRUCTAPI(mat3x4, NAME)
- #define GLMS_MAT3X4_ZERO_INIT {GLM_MAT3X4_ZERO_INIT}
- /* for C only */
- #define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT)
- /*!
- * @brief make given matrix zero.
- *
- * @param[in, out] mat matrix
- */
- CGLM_INLINE
- mat3x4s
- glms_mat3x4_(zero)(void) {
- mat3x4s r;
- glm_mat3x4_zero(r.raw);
- return r;
- }
- /*!
- * @brief Create mat3x4 matrix from pointer
- *
- * @param[in] src pointer to an array of floats
- * @return constructed matrix from raw pointer
- */
- CGLM_INLINE
- mat3x4s
- glms_mat3x4_(make)(const float * __restrict src) {
- mat3x4s r;
- glm_mat3x4_make(src, r.raw);
- return r;
- }
- /*!
- * @brief multiply m1 and m2 to dest
- *
- * @code
- * r = glms_mat3x4_mul(mat3x4s, mat4x3s);
- * @endcode
- *
- * @param[in] m1 left matrix (mat3x4s)
- * @param[in] m2 right matrix (mat4x3s)
- * @returns destination matrix (mat4s)
- */
- CGLM_INLINE
- mat4s
- glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) {
- mat4s r;
- glm_mat3x4_mul(m1.raw, m2.raw, r.raw);
- return r;
- }
- /*!
- * @brief multiply matrix with column vector and store in dest column vector
- *
- * @param[in] m matrix (left)
- * @param[in] v vector (right, column vector)
- * @returns destination vector (vec4s)
- */
- CGLM_INLINE
- vec4s
- glms_mat3x4_(mulv)(mat3x4s m, vec3s v) {
- vec4s r;
- glm_mat3x4_mulv(m.raw, v.raw, r.raw);
- return r;
- }
- /*!
- * @brief transpose matrix and store in dest
- *
- * @param[in] m matrix
- * @param[out] dest result
- */
- CGLM_INLINE
- mat4x3s
- glms_mat3x4_(transpose)(mat3x4s m) {
- mat4x3s r;
- glm_mat3x4_transpose(m.raw, r.raw);
- return r;
- }
- /*!
- * @brief scale (multiply with scalar) matrix
- *
- * multiply matrix with scalar
- *
- * @param[in, out] m matrix
- * @param[in] s scalar
- */
- CGLM_INLINE
- mat3x4s
- glms_mat3x4_(scale)(mat3x4s m, float s) {
- glm_mat3x4_scale(m.raw, s);
- return m;
- }
- #endif /* cglms_mat3x4_h */
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