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mat3x4.h 4.8 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*
  8. Macros:
  9. GLM_MAT3X4_ZERO_INIT
  10. GLM_MAT3X4_ZERO
  11. Functions:
  12. CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest);
  13. CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat);
  14. CGLM_INLINE void glm_mat3x4_make(const float * __restrict src, mat3x4 dest);
  15. CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest);
  16. CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest);
  17. CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest);
  18. CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s);
  19. */
  20. #ifndef cglm_mat3x4_h
  21. #define cglm_mat3x4_h
  22. #include "common.h"
  23. #define GLM_MAT3X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, \
  24. {0.0f, 0.0f, 0.0f, 0.0f}, \
  25. {0.0f, 0.0f, 0.0f, 0.0f}}
  26. /* for C only */
  27. #define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT
  28. /*!
  29. * @brief copy all members of [mat] to [dest]
  30. *
  31. * @param[in] mat source
  32. * @param[out] dest destination
  33. */
  34. CGLM_INLINE
  35. void
  36. glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) {
  37. glm_vec4_ucopy(mat[0], dest[0]);
  38. glm_vec4_ucopy(mat[1], dest[1]);
  39. glm_vec4_ucopy(mat[2], dest[2]);
  40. }
  41. /*!
  42. * @brief make given matrix zero.
  43. *
  44. * @param[in, out] mat matrix
  45. */
  46. CGLM_INLINE
  47. void
  48. glm_mat3x4_zero(mat3x4 mat) {
  49. CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT;
  50. glm_mat3x4_copy(t, mat);
  51. }
  52. /*!
  53. * @brief Create mat3x4 matrix from pointer
  54. *
  55. * @param[in] src pointer to an array of floats
  56. * @param[out] dest matrix
  57. */
  58. CGLM_INLINE
  59. void
  60. glm_mat3x4_make(const float * __restrict src, mat3x4 dest) {
  61. dest[0][0] = src[0];
  62. dest[0][1] = src[1];
  63. dest[0][2] = src[2];
  64. dest[0][3] = src[3];
  65. dest[1][0] = src[4];
  66. dest[1][1] = src[5];
  67. dest[1][2] = src[6];
  68. dest[1][3] = src[7];
  69. dest[2][0] = src[8];
  70. dest[2][1] = src[9];
  71. dest[2][2] = src[10];
  72. dest[2][3] = src[11];
  73. }
  74. /*!
  75. * @brief multiply m1 and m2 to dest
  76. *
  77. * @code
  78. * glm_mat3x4_mul(mat3x4, mat4x3, mat4);
  79. * @endcode
  80. *
  81. * @param[in] m1 left matrix (mat3x4)
  82. * @param[in] m2 right matrix (mat4x3)
  83. * @param[out] dest destination matrix (mat4)
  84. */
  85. CGLM_INLINE
  86. void
  87. glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest) {
  88. float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
  89. a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
  90. a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
  91. b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
  92. b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
  93. b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
  94. b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2];
  95. dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
  96. dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
  97. dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
  98. dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
  99. dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
  100. dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
  101. dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
  102. dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
  103. dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
  104. dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
  105. dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
  106. dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
  107. dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32;
  108. dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32;
  109. dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32;
  110. dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32;
  111. }
  112. /*!
  113. * @brief multiply matrix with column vector and store in dest column vector
  114. *
  115. * @param[in] m matrix (left)
  116. * @param[in] v vector (right, column vector)
  117. * @param[out] dest result vector
  118. */
  119. CGLM_INLINE
  120. void
  121. glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest) {
  122. float v0 = v[0], v1 = v[1], v2 = v[2];
  123. dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2;
  124. dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2;
  125. dest[2] = m[0][2] * v0 + m[1][2] * v1 + m[2][2] * v2;
  126. dest[3] = m[0][3] * v0 + m[1][3] * v1 + m[2][3] * v2;
  127. }
  128. /*!
  129. * @brief transpose matrix and store in dest
  130. *
  131. * @param[in] m matrix
  132. * @param[out] dest result
  133. */
  134. CGLM_INLINE
  135. void
  136. glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) {
  137. dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
  138. dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
  139. dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2];
  140. dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3];
  141. }
  142. /*!
  143. * @brief scale (multiply with scalar) matrix
  144. *
  145. * multiply matrix with scalar
  146. *
  147. * @param[in, out] m matrix
  148. * @param[in] s scalar
  149. */
  150. CGLM_INLINE
  151. void
  152. glm_mat3x4_scale(mat3x4 m, float s) {
  153. m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
  154. m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
  155. m[2][0] *= s; m[2][1] *= s; m[2][2] *= s; m[2][3] *= s;
  156. }
  157. #endif