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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*
- Macros:
- GLMS_MAT2X3_ZERO_INIT
- GLMS_MAT2X3_ZERO
- Functions:
- CGLM_INLINE mat2x3s glms_mat2x3_zero(void);
- CGLM_INLINE mat2x3s glms_mat2x3_make(const float * __restrict src);
- CGLM_INLINE mat2s glms_mat2x3_mul(mat2x3s m1, mat3x2s m2);
- CGLM_INLINE vec3s glms_mat2x3_mulv(mat2x3s m, vec2s v);
- CGLM_INLINE mat3x2s glms_mat2x3_transpose(mat2x3s m);
- CGLM_INLINE mat2x3s glms_mat2x3_scale(mat2x3s m, float s);
- */
- #ifndef cglms_mat2x3_h
- #define cglms_mat2x3_h
- #include "../common.h"
- #include "../types-struct.h"
- #include "../mat2x3.h"
- /* api definition */
- #define glms_mat2x3_(NAME) CGLM_STRUCTAPI(mat2x3, NAME)
- #define GLMS_MAT2X3_ZERO_INIT {GLM_MAT2X3_ZERO_INIT}
- /* for C only */
- #define GLMS_MAT2X3_ZERO ((mat2x3s)GLMS_MAT2X3_ZERO_INIT)
- /*!
- * @brief make given matrix zero.
- *
- * @param[in, out] mat matrix
- */
- CGLM_INLINE
- mat2x3s
- glms_mat2x3_(zero)(void) {
- mat2x3s r;
- glm_mat2x3_zero(r.raw);
- return r;
- }
- /*!
- * @brief Create mat2x3 matrix from pointer
- *
- * @param[in] src pointer to an array of floats
- * @return constructed matrix from raw pointer
- */
- CGLM_INLINE
- mat2x3s
- glms_mat2x3_(make)(const float * __restrict src) {
- mat2x3s r;
- glm_mat2x3_make(src, r.raw);
- return r;
- }
- /*!
- * @brief multiply m1 and m2 to dest
- *
- * @code
- * r = glms_mat2x3_mul(mat2x3s, mat3x2s);
- * @endcode
- *
- * @param[in] m1 left matrix (mat2x3s)
- * @param[in] m2 right matrix (mat3x2s)
- * @returns destination matrix (mat2s)
- */
- CGLM_INLINE
- mat3s
- glms_mat2x3_(mul)(mat2x3s m1, mat3x2s m2) {
- mat3s r;
- glm_mat2x3_mul(m1.raw, m2.raw, r.raw);
- return r;
- }
- /*!
- * @brief multiply matrix with column vector and store in dest vector
- *
- * @param[in] m matrix (left)
- * @param[in] v vector (right, column vector)
- * @returns destination vector (vec3s)
- */
- CGLM_INLINE
- vec3s
- glms_mat2x3_(mulv)(mat2x3s m, vec2s v) {
- vec3s r;
- glm_mat2x3_mulv(m.raw, v.raw, r.raw);
- return r;
- }
- /*!
- * @brief transpose matrix and store in dest
- *
- * @param[in] m matrix
- * @param[out] dest result
- */
- CGLM_INLINE
- mat3x2s
- glms_mat2x3_(transpose)(mat2x3s m) {
- mat3x2s r;
- glm_mat2x3_transpose(m.raw, r.raw);
- return r;
- }
- /*!
- * @brief scale (multiply with scalar) matrix
- *
- * multiply matrix with scalar
- *
- * @param[in, out] m matrix
- * @param[in] s scalar
- */
- CGLM_INLINE
- mat2x3s
- glms_mat2x3_(scale)(mat2x3s m, float s) {
- glm_mat2x3_scale(m.raw, s);
- return m;
- }
- #endif /* cglms_mat2x3_h */
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