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mat4.h 14 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. #ifndef cglm_mat_wasm_h
  8. #define cglm_mat_wasm_h
  9. #if defined(__wasm__) && defined(__wasm_simd128__)
  10. #include "../../common.h"
  11. #include "../intrin.h"
  12. #define glm_mat4_inv_precise_wasm(mat, dest) glm_mat4_inv_wasm(mat, dest)
  13. CGLM_INLINE
  14. void
  15. glm_mat4_scale_wasm(mat4 m, float s) {
  16. glmm_128 x0;
  17. x0 = wasm_f32x4_splat(s);
  18. glmm_store(m[0], wasm_f32x4_mul(glmm_load(m[0]), x0));
  19. glmm_store(m[1], wasm_f32x4_mul(glmm_load(m[1]), x0));
  20. glmm_store(m[2], wasm_f32x4_mul(glmm_load(m[2]), x0));
  21. glmm_store(m[3], wasm_f32x4_mul(glmm_load(m[3]), x0));
  22. }
  23. CGLM_INLINE
  24. void
  25. glm_mat4_transp_wasm(mat4 m, mat4 dest) {
  26. glmm_128 r0, r1, r2, r3, tmp0, tmp1, tmp2, tmp3;
  27. r0 = glmm_load(m[0]);
  28. r1 = glmm_load(m[1]);
  29. r2 = glmm_load(m[2]);
  30. r3 = glmm_load(m[3]);
  31. /* _MM_TRANSPOSE4_PS(r0, r1, r2, r3); */
  32. tmp0 = wasm_i32x4_shuffle(r0, r1, 0, 4, 1, 5);
  33. tmp1 = wasm_i32x4_shuffle(r0, r1, 2, 6, 3, 7);
  34. tmp2 = wasm_i32x4_shuffle(r2, r3, 0, 4, 1, 5);
  35. tmp3 = wasm_i32x4_shuffle(r2, r3, 2, 6, 3, 7);
  36. /* r0 = _mm_movelh_ps(tmp0, tmp2); */
  37. r0 = wasm_i32x4_shuffle(tmp0, tmp2, 0, 1, 4, 5);
  38. /* r1 = _mm_movehl_ps(tmp2, tmp0); */
  39. r1 = wasm_i32x4_shuffle(tmp2, tmp0, 6, 7, 2, 3);
  40. /* r2 = _mm_movelh_ps(tmp1, tmp3); */
  41. r2 = wasm_i32x4_shuffle(tmp1, tmp3, 0, 1, 4, 5);
  42. /* r3 = _mm_movehl_ps(tmp3, tmp1); */
  43. r3 = wasm_i32x4_shuffle(tmp3, tmp1, 6, 7, 2, 3);
  44. glmm_store(dest[0], r0);
  45. glmm_store(dest[1], r1);
  46. glmm_store(dest[2], r2);
  47. glmm_store(dest[3], r3);
  48. }
  49. CGLM_INLINE
  50. void
  51. glm_mat4_mul_wasm(mat4 m1, mat4 m2, mat4 dest) {
  52. /* D = R * L (Column-Major) */
  53. glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
  54. l = glmm_load(m1[0]);
  55. r0 = glmm_load(m2[0]);
  56. r1 = glmm_load(m2[1]);
  57. r2 = glmm_load(m2[2]);
  58. r3 = glmm_load(m2[3]);
  59. v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
  60. v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
  61. v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
  62. v3 = wasm_f32x4_mul(glmm_splat_x(r3), l);
  63. l = glmm_load(m1[1]);
  64. v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
  65. v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
  66. v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
  67. v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
  68. l = glmm_load(m1[2]);
  69. v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
  70. v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
  71. v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
  72. v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
  73. l = glmm_load(m1[3]);
  74. v0 = glmm_fmadd(glmm_splat_w(r0), l, v0);
  75. v1 = glmm_fmadd(glmm_splat_w(r1), l, v1);
  76. v2 = glmm_fmadd(glmm_splat_w(r2), l, v2);
  77. v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
  78. glmm_store(dest[0], v0);
  79. glmm_store(dest[1], v1);
  80. glmm_store(dest[2], v2);
  81. glmm_store(dest[3], v3);
  82. }
  83. CGLM_INLINE
  84. void
  85. glm_mat4_mulv_wasm(mat4 m, vec4 v, vec4 dest) {
  86. glmm_128 x0, x1, m0, m1, m2, m3, v0, v1, v2, v3;
  87. m0 = glmm_load(m[0]);
  88. m1 = glmm_load(m[1]);
  89. m2 = glmm_load(m[2]);
  90. m3 = glmm_load(m[3]);
  91. x0 = glmm_load(v);
  92. v0 = glmm_splat_x(x0);
  93. v1 = glmm_splat_y(x0);
  94. v2 = glmm_splat_z(x0);
  95. v3 = glmm_splat_w(x0);
  96. x1 = wasm_f32x4_mul(m3, v3);
  97. x1 = glmm_fmadd(m2, v2, x1);
  98. x1 = glmm_fmadd(m1, v1, x1);
  99. x1 = glmm_fmadd(m0, v0, x1);
  100. glmm_store(dest, x1);
  101. }
  102. CGLM_INLINE
  103. float
  104. glm_mat4_det_wasm(mat4 mat) {
  105. glmm_128 r0, r1, r2, r3, x0, x1, x2;
  106. /* 127 <- 0, [square] det(A) = det(At) */
  107. r0 = glmm_load(mat[0]); /* d c b a */
  108. r1 = glmm_load(mat[1]); /* h g f e */
  109. r2 = glmm_load(mat[2]); /* l k j i */
  110. r3 = glmm_load(mat[3]); /* p o n m */
  111. /*
  112. t[1] = j * p - n * l;
  113. t[2] = j * o - n * k;
  114. t[3] = i * p - m * l;
  115. t[4] = i * o - m * k;
  116. */
  117. x0 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 1, 1), glmm_shuff1(r2, 2, 3, 2, 3),
  118. wasm_f32x4_mul(glmm_shuff1(r2, 0, 0, 1, 1),
  119. glmm_shuff1(r3, 2, 3, 2, 3)));
  120. /*
  121. t[0] = k * p - o * l;
  122. t[0] = k * p - o * l;
  123. t[5] = i * n - m * j;
  124. t[5] = i * n - m * j;
  125. */
  126. x1 = glmm_fnmadd(glmm_shuff1(r3, 0, 0, 2, 2), glmm_shuff1(r2, 1, 1, 3, 3),
  127. wasm_f32x4_mul(glmm_shuff1(r2, 0, 0, 2, 2),
  128. glmm_shuff1(r3, 1, 1, 3, 3)));
  129. /*
  130. a * (f * t[0] - g * t[1] + h * t[2])
  131. - b * (e * t[0] - g * t[3] + h * t[4])
  132. + c * (e * t[1] - f * t[3] + h * t[5])
  133. - d * (e * t[2] - f * t[4] + g * t[5])
  134. */
  135. x2 = glmm_fnmadd(glmm_shuff1(r1, 1, 1, 2, 2), glmm_shuff1(x0, 3, 2, 2, 0),
  136. wasm_f32x4_mul(glmm_shuff1(r1, 0, 0, 0, 1),
  137. wasm_i32x4_shuffle(x1, x0, 0, 0, 4, 5)));
  138. x2 = glmm_fmadd(glmm_shuff1(r1, 2, 3, 3, 3),
  139. wasm_i32x4_shuffle(x0, x1, 1, 3, 6, 6),
  140. x2);
  141. /* x2 = wasm_v128_xor(x2, wasm_f32x4_const(0.f, -0.f, 0.f, -0.f)); */
  142. x2 = wasm_v128_xor(x2, glmm_float32x4_SIGNMASK_PNPN);
  143. return glmm_hadd(wasm_f32x4_mul(x2, r0));
  144. }
  145. CGLM_INLINE
  146. void
  147. glm_mat4_inv_fast_wasm(mat4 mat, mat4 dest) {
  148. glmm_128 r0, r1, r2, r3,
  149. v0, v1, v2, v3,
  150. t0, t1, t2, t3, t4, t5,
  151. x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
  152. /* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
  153. x8 = glmm_float32x4_SIGNMASK_PNPN;
  154. x9 = glmm_shuff1(x8, 2, 1, 2, 1);
  155. /* 127 <- 0 */
  156. r0 = glmm_load(mat[0]); /* d c b a */
  157. r1 = glmm_load(mat[1]); /* h g f e */
  158. r2 = glmm_load(mat[2]); /* l k j i */
  159. r3 = glmm_load(mat[3]); /* p o n m */
  160. /* x0 = _mm_movehl_ps(r3, r2); */
  161. x0 = wasm_i32x4_shuffle(r3, r2, 6, 7, 2, 3); /* p o l k */
  162. /* x3 = _mm_movelh_ps(r2, r3); */
  163. x3 = wasm_i32x4_shuffle(r2, r3, 0, 1, 4, 5); /* n m j i */
  164. x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
  165. x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
  166. x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
  167. x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
  168. x6 = wasm_i32x4_shuffle(r2, r1, 0, 0, 4, 4); /* e e i i */
  169. x5 = wasm_i32x4_shuffle(r2, r1, 1, 1, 5, 5); /* f f j j */
  170. x3 = wasm_i32x4_shuffle(r2, r1, 2, 2, 6, 6); /* g g k k */
  171. x0 = wasm_i32x4_shuffle(r2, r1, 3, 3, 7, 7); /* h h l l */
  172. t0 = wasm_f32x4_mul(x3, x1);
  173. t1 = wasm_f32x4_mul(x5, x1);
  174. t2 = wasm_f32x4_mul(x5, x2);
  175. t3 = wasm_f32x4_mul(x6, x1);
  176. t4 = wasm_f32x4_mul(x6, x2);
  177. t5 = wasm_f32x4_mul(x6, x4);
  178. /* t1[0] = k * p - o * l;
  179. t1[0] = k * p - o * l;
  180. t2[0] = g * p - o * h;
  181. t3[0] = g * l - k * h; */
  182. t0 = glmm_fnmadd(x2, x0, t0);
  183. /* t1[1] = j * p - n * l;
  184. t1[1] = j * p - n * l;
  185. t2[1] = f * p - n * h;
  186. t3[1] = f * l - j * h; */
  187. t1 = glmm_fnmadd(x4, x0, t1);
  188. /* t1[2] = j * o - n * k
  189. t1[2] = j * o - n * k;
  190. t2[2] = f * o - n * g;
  191. t3[2] = f * k - j * g; */
  192. t2 = glmm_fnmadd(x4, x3, t2);
  193. /* t1[3] = i * p - m * l;
  194. t1[3] = i * p - m * l;
  195. t2[3] = e * p - m * h;
  196. t3[3] = e * l - i * h; */
  197. t3 = glmm_fnmadd(x7, x0, t3);
  198. /* t1[4] = i * o - m * k;
  199. t1[4] = i * o - m * k;
  200. t2[4] = e * o - m * g;
  201. t3[4] = e * k - i * g; */
  202. t4 = glmm_fnmadd(x7, x3, t4);
  203. /* t1[5] = i * n - m * j;
  204. t1[5] = i * n - m * j;
  205. t2[5] = e * n - m * f;
  206. t3[5] = e * j - i * f; */
  207. t5 = glmm_fnmadd(x7, x5, t5);
  208. /* x4 = _mm_movelh_ps(r0, r1); */
  209. x4 = wasm_i32x4_shuffle(r0, r1, 0, 1, 4, 5); /* f e b a */
  210. /* x5 = _mm_movehl_ps(r1, r0); */
  211. x5 = wasm_i32x4_shuffle(r1, r0, 6, 7, 2, 3); /* h g d c */
  212. x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
  213. x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
  214. x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
  215. x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
  216. v2 = wasm_f32x4_mul(x0, t1);
  217. v1 = wasm_f32x4_mul(x0, t0);
  218. v3 = wasm_f32x4_mul(x0, t2);
  219. v0 = wasm_f32x4_mul(x1, t0);
  220. v2 = glmm_fnmadd(x1, t3, v2);
  221. v3 = glmm_fnmadd(x1, t4, v3);
  222. v0 = glmm_fnmadd(x2, t1, v0);
  223. v1 = glmm_fnmadd(x2, t3, v1);
  224. v3 = glmm_fmadd(x2, t5, v3);
  225. v0 = glmm_fmadd(x3, t2, v0);
  226. v2 = glmm_fmadd(x3, t5, v2);
  227. v1 = glmm_fmadd(x3, t4, v1);
  228. /*
  229. dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
  230. dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
  231. dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
  232. dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
  233. v0 = wasm_v128_xor(v0, x8);
  234. /*
  235. dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
  236. dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
  237. dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
  238. dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
  239. v2 = wasm_v128_xor(v2, x8);
  240. /*
  241. dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
  242. dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
  243. dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
  244. dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
  245. v1 = wasm_v128_xor(v1, x9);
  246. /*
  247. dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
  248. dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
  249. dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
  250. dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
  251. v3 = wasm_v128_xor(v3, x9);
  252. /* determinant */
  253. x0 = wasm_i32x4_shuffle(v0, v1, 0, 0, 4, 4);
  254. x1 = wasm_i32x4_shuffle(v2, v3, 0, 0, 4, 4);
  255. x0 = wasm_i32x4_shuffle(x0, x1, 0, 2, 4, 6);
  256. /* x0 = _mm_rcp_ps(glmm_vhadd(wasm_f32x4_mul(x0, r0))); */
  257. x0 = wasm_f32x4_div(wasm_f32x4_const_splat(1.0f),
  258. glmm_vhadd(wasm_f32x4_mul(x0, r0)));
  259. glmm_store(dest[0], wasm_f32x4_mul(v0, x0));
  260. glmm_store(dest[1], wasm_f32x4_mul(v1, x0));
  261. glmm_store(dest[2], wasm_f32x4_mul(v2, x0));
  262. glmm_store(dest[3], wasm_f32x4_mul(v3, x0));
  263. }
  264. CGLM_INLINE
  265. void
  266. glm_mat4_inv_wasm(mat4 mat, mat4 dest) {
  267. glmm_128 r0, r1, r2, r3,
  268. v0, v1, v2, v3,
  269. t0, t1, t2, t3, t4, t5,
  270. x0, x1, x2, x3, x4, x5, x6, x7, x8, x9;
  271. /* x8 = wasm_f32x4_const(0.f, -0.f, 0.f, -0.f); */
  272. x8 = glmm_float32x4_SIGNMASK_PNPN;
  273. x9 = glmm_shuff1(x8, 2, 1, 2, 1);
  274. /* 127 <- 0 */
  275. r0 = glmm_load(mat[0]); /* d c b a */
  276. r1 = glmm_load(mat[1]); /* h g f e */
  277. r2 = glmm_load(mat[2]); /* l k j i */
  278. r3 = glmm_load(mat[3]); /* p o n m */
  279. /* x0 = _mm_movehl_ps(r3, r2); */
  280. x0 = wasm_i32x4_shuffle(r3, r2, 6, 7, 2, 3); /* p o l k */
  281. /* x3 = _mm_movelh_ps(r2, r3); */
  282. x3 = wasm_i32x4_shuffle(r2, r3, 0, 1, 4, 5); /* n m j i */
  283. x1 = glmm_shuff1(x0, 1, 3, 3 ,3); /* l p p p */
  284. x2 = glmm_shuff1(x0, 0, 2, 2, 2); /* k o o o */
  285. x4 = glmm_shuff1(x3, 1, 3, 3, 3); /* j n n n */
  286. x7 = glmm_shuff1(x3, 0, 2, 2, 2); /* i m m m */
  287. x6 = wasm_i32x4_shuffle(r2, r1, 0, 0, 4, 4); /* e e i i */
  288. x5 = wasm_i32x4_shuffle(r2, r1, 1, 1, 5, 5); /* f f j j */
  289. x3 = wasm_i32x4_shuffle(r2, r1, 2, 2, 6, 6); /* g g k k */
  290. x0 = wasm_i32x4_shuffle(r2, r1, 3, 3, 7, 7); /* h h l l */
  291. t0 = wasm_f32x4_mul(x3, x1);
  292. t1 = wasm_f32x4_mul(x5, x1);
  293. t2 = wasm_f32x4_mul(x5, x2);
  294. t3 = wasm_f32x4_mul(x6, x1);
  295. t4 = wasm_f32x4_mul(x6, x2);
  296. t5 = wasm_f32x4_mul(x6, x4);
  297. /* t1[0] = k * p - o * l;
  298. t1[0] = k * p - o * l;
  299. t2[0] = g * p - o * h;
  300. t3[0] = g * l - k * h; */
  301. t0 = glmm_fnmadd(x2, x0, t0);
  302. /* t1[1] = j * p - n * l;
  303. t1[1] = j * p - n * l;
  304. t2[1] = f * p - n * h;
  305. t3[1] = f * l - j * h; */
  306. t1 = glmm_fnmadd(x4, x0, t1);
  307. /* t1[2] = j * o - n * k
  308. t1[2] = j * o - n * k;
  309. t2[2] = f * o - n * g;
  310. t3[2] = f * k - j * g; */
  311. t2 = glmm_fnmadd(x4, x3, t2);
  312. /* t1[3] = i * p - m * l;
  313. t1[3] = i * p - m * l;
  314. t2[3] = e * p - m * h;
  315. t3[3] = e * l - i * h; */
  316. t3 = glmm_fnmadd(x7, x0, t3);
  317. /* t1[4] = i * o - m * k;
  318. t1[4] = i * o - m * k;
  319. t2[4] = e * o - m * g;
  320. t3[4] = e * k - i * g; */
  321. t4 = glmm_fnmadd(x7, x3, t4);
  322. /* t1[5] = i * n - m * j;
  323. t1[5] = i * n - m * j;
  324. t2[5] = e * n - m * f;
  325. t3[5] = e * j - i * f; */
  326. t5 = glmm_fnmadd(x7, x5, t5);
  327. /* x4 = _mm_movelh_ps(r0, r1); */
  328. x4 = wasm_i32x4_shuffle(r0, r1, 0, 1, 4, 5); /* f e b a */
  329. /* x5 = _mm_movehl_ps(r1, r0); */
  330. x5 = wasm_i32x4_shuffle(r1, r0, 6, 7, 2, 3); /* h g d c */
  331. x0 = glmm_shuff1(x4, 0, 0, 0, 2); /* a a a e */
  332. x1 = glmm_shuff1(x4, 1, 1, 1, 3); /* b b b f */
  333. x2 = glmm_shuff1(x5, 0, 0, 0, 2); /* c c c g */
  334. x3 = glmm_shuff1(x5, 1, 1, 1, 3); /* d d d h */
  335. v2 = wasm_f32x4_mul(x0, t1);
  336. v1 = wasm_f32x4_mul(x0, t0);
  337. v3 = wasm_f32x4_mul(x0, t2);
  338. v0 = wasm_f32x4_mul(x1, t0);
  339. v2 = glmm_fnmadd(x1, t3, v2);
  340. v3 = glmm_fnmadd(x1, t4, v3);
  341. v0 = glmm_fnmadd(x2, t1, v0);
  342. v1 = glmm_fnmadd(x2, t3, v1);
  343. v3 = glmm_fmadd(x2, t5, v3);
  344. v0 = glmm_fmadd(x3, t2, v0);
  345. v2 = glmm_fmadd(x3, t5, v2);
  346. v1 = glmm_fmadd(x3, t4, v1);
  347. /*
  348. dest[0][0] = f * t1[0] - g * t1[1] + h * t1[2];
  349. dest[0][1] =-(b * t1[0] - c * t1[1] + d * t1[2]);
  350. dest[0][2] = b * t2[0] - c * t2[1] + d * t2[2];
  351. dest[0][3] =-(b * t3[0] - c * t3[1] + d * t3[2]); */
  352. v0 = wasm_v128_xor(v0, x8);
  353. /*
  354. dest[2][0] = e * t1[1] - f * t1[3] + h * t1[5];
  355. dest[2][1] =-(a * t1[1] - b * t1[3] + d * t1[5]);
  356. dest[2][2] = a * t2[1] - b * t2[3] + d * t2[5];
  357. dest[2][3] =-(a * t3[1] - b * t3[3] + d * t3[5]);*/
  358. v2 = wasm_v128_xor(v2, x8);
  359. /*
  360. dest[1][0] =-(e * t1[0] - g * t1[3] + h * t1[4]);
  361. dest[1][1] = a * t1[0] - c * t1[3] + d * t1[4];
  362. dest[1][2] =-(a * t2[0] - c * t2[3] + d * t2[4]);
  363. dest[1][3] = a * t3[0] - c * t3[3] + d * t3[4]; */
  364. v1 = wasm_v128_xor(v1, x9);
  365. /*
  366. dest[3][0] =-(e * t1[2] - f * t1[4] + g * t1[5]);
  367. dest[3][1] = a * t1[2] - b * t1[4] + c * t1[5];
  368. dest[3][2] =-(a * t2[2] - b * t2[4] + c * t2[5]);
  369. dest[3][3] = a * t3[2] - b * t3[4] + c * t3[5]; */
  370. v3 = wasm_v128_xor(v3, x9);
  371. /* determinant */
  372. x0 = wasm_i32x4_shuffle(v0, v1, 0, 0, 4, 4);
  373. x1 = wasm_i32x4_shuffle(v2, v3, 0, 0, 4, 4);
  374. x0 = wasm_i32x4_shuffle(x0, x1, 0, 2, 4, 6);
  375. x0 = wasm_f32x4_div(wasm_f32x4_splat(1.0f), glmm_vhadd(wasm_f32x4_mul(x0, r0)));
  376. glmm_store(dest[0], wasm_f32x4_mul(v0, x0));
  377. glmm_store(dest[1], wasm_f32x4_mul(v1, x0));
  378. glmm_store(dest[2], wasm_f32x4_mul(v2, x0));
  379. glmm_store(dest[3], wasm_f32x4_mul(v3, x0));
  380. }
  381. #endif
  382. #endif /* cglm_mat_wasm_h */