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mat2.h 1.1 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. #ifndef cglm_mat2_wasm_h
  8. #define cglm_mat2_wasm_h
  9. #if defined(__wasm__) && defined(__wasm_simd128__)
  10. #include "../../common.h"
  11. #include "../intrin.h"
  12. CGLM_INLINE
  13. void
  14. glm_mat2_mul_wasm(mat2 m1, mat2 m2, mat2 dest) {
  15. glmm_128 x0, x1, x2, x3, x4;
  16. x1 = glmm_load(m1[0]); /* d c b a */
  17. x2 = glmm_load(m2[0]); /* h g f e */
  18. x3 = glmm_shuff1(x2, 2, 2, 0, 0);
  19. x4 = glmm_shuff1(x2, 3, 3, 1, 1);
  20. /* x0 = _mm_movelh_ps(x1, x1); */
  21. x0 = wasm_i32x4_shuffle(x1, x1, 0, 1, 4, 5);
  22. /* x2 = _mm_movehl_ps(x1, x1); */
  23. x2 = wasm_i32x4_shuffle(x1, x1, 6, 7, 2, 3);
  24. /*
  25. dest[0][0] = a * e + c * f;
  26. dest[0][1] = b * e + d * f;
  27. dest[1][0] = a * g + c * h;
  28. dest[1][1] = b * g + d * h;
  29. */
  30. x0 = glmm_fmadd(x0, x3, wasm_f32x4_mul(x2, x4));
  31. glmm_store(dest[0], x0);
  32. }
  33. CGLM_INLINE
  34. void
  35. glm_mat2_transp_wasm(mat2 m, mat2 dest) {
  36. /* d c b a */
  37. /* d b c a */
  38. glmm_store(dest[0], glmm_shuff1(glmm_load(m[0]), 3, 1, 2, 0));
  39. }
  40. #endif
  41. #endif /* cglm_mat2_wasm_h */