mat4x3.h 4.7 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*
  8. Macros:
  9. GLM_MAT4X3_ZERO_INIT
  10. GLM_MAT4X3_ZERO
  11. Functions:
  12. CGLM_INLINE void glm_mat4x3_copy(mat4x3 mat, mat4x3 dest);
  13. CGLM_INLINE void glm_mat4x3_zero(mat4x3 mat);
  14. CGLM_INLINE void glm_mat4x3_make(const float * __restrict src, mat4x3 dest);
  15. CGLM_INLINE void glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest);
  16. CGLM_INLINE void glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest);
  17. CGLM_INLINE void glm_mat4x3_transpose(mat4x3 m, mat3x4 dest);
  18. CGLM_INLINE void glm_mat4x3_scale(mat4x3 m, float s);
  19. */
  20. #ifndef cglm_mat4x3_h
  21. #define cglm_mat4x3_h
  22. #include "common.h"
  23. #define GLM_MAT4X3_ZERO_INIT {{0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}, \
  24. {0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f}}
  25. /* for C only */
  26. #define GLM_MAT4X3_ZERO GLM_MAT4X3_ZERO_INIT
  27. /*!
  28. * @brief copy all members of [mat] to [dest]
  29. *
  30. * @param[in] mat source
  31. * @param[out] dest destination
  32. */
  33. CGLM_INLINE
  34. void
  35. glm_mat4x3_copy(mat4x3 mat, mat4x3 dest) {
  36. dest[0][0] = mat[0][0];
  37. dest[0][1] = mat[0][1];
  38. dest[0][2] = mat[0][2];
  39. dest[1][0] = mat[1][0];
  40. dest[1][1] = mat[1][1];
  41. dest[1][2] = mat[1][2];
  42. dest[2][0] = mat[2][0];
  43. dest[2][1] = mat[2][1];
  44. dest[2][2] = mat[2][2];
  45. dest[3][0] = mat[3][0];
  46. dest[3][1] = mat[3][1];
  47. dest[3][2] = mat[3][2];
  48. }
  49. /*!
  50. * @brief make given matrix zero.
  51. *
  52. * @param[in, out] mat matrix
  53. */
  54. CGLM_INLINE
  55. void
  56. glm_mat4x3_zero(mat4x3 mat) {
  57. CGLM_ALIGN_MAT mat4x3 t = GLM_MAT4X3_ZERO_INIT;
  58. glm_mat4x3_copy(t, mat);
  59. }
  60. /*!
  61. * @brief Create mat4x3 matrix from pointer
  62. *
  63. * @param[in] src pointer to an array of floats
  64. * @param[out] dest matrix
  65. */
  66. CGLM_INLINE
  67. void
  68. glm_mat4x3_make(const float * __restrict src, mat4x3 dest) {
  69. dest[0][0] = src[0];
  70. dest[0][1] = src[1];
  71. dest[0][2] = src[2];
  72. dest[1][0] = src[3];
  73. dest[1][1] = src[4];
  74. dest[1][2] = src[5];
  75. dest[2][0] = src[6];
  76. dest[2][1] = src[7];
  77. dest[2][2] = src[8];
  78. dest[3][0] = src[9];
  79. dest[3][1] = src[10];
  80. dest[3][2] = src[11];
  81. }
  82. /*!
  83. * @brief multiply m1 and m2 to dest
  84. *
  85. * @code
  86. * glm_mat4x3_mul(mat4x3, mat3x4, mat3);
  87. * @endcode
  88. *
  89. * @param[in] m1 left matrix (mat4x3)
  90. * @param[in] m2 right matrix (mat3x4)
  91. * @param[out] dest destination matrix (mat3)
  92. */
  93. CGLM_INLINE
  94. void
  95. glm_mat4x3_mul(mat4x3 m1, mat3x4 m2, mat3 dest) {
  96. float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2],
  97. a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2],
  98. a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2],
  99. a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2],
  100. b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
  101. b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3],
  102. b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2], b23 = m2[2][3];
  103. dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03;
  104. dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03;
  105. dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02 + a32 * b03;
  106. dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13;
  107. dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13;
  108. dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12 + a32 * b13;
  109. dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22 + a30 * b23;
  110. dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22 + a31 * b23;
  111. dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22 + a32 * b23;
  112. }
  113. /*!
  114. * @brief multiply matrix with column vector and store in dest column vector
  115. *
  116. * @param[in] m matrix (left)
  117. * @param[in] v vector (right, column vector)
  118. * @param[out] dest result vector
  119. */
  120. CGLM_INLINE
  121. void
  122. glm_mat4x3_mulv(mat4x3 m, vec4 v, vec3 dest) {
  123. float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
  124. dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2 + m[3][0] * v3;
  125. dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2 + m[3][1] * v3;
  126. dest[2] = m[0][2] * v0 + m[1][2] * v1 + m[2][2] * v2 + m[3][2] * v3;
  127. }
  128. /*!
  129. * @brief transpose matrix and store in dest
  130. *
  131. * @param[in] m matrix
  132. * @param[out] dest result
  133. */
  134. CGLM_INLINE
  135. void
  136. glm_mat4x3_transpose(mat4x3 m, mat3x4 dest) {
  137. dest[0][0] = m[0][0];
  138. dest[0][1] = m[1][0];
  139. dest[0][2] = m[2][0];
  140. dest[0][3] = m[3][0];
  141. dest[1][0] = m[0][1];
  142. dest[1][1] = m[1][1];
  143. dest[1][2] = m[2][1];
  144. dest[1][3] = m[3][1];
  145. dest[2][0] = m[0][2];
  146. dest[2][1] = m[1][2];
  147. dest[2][2] = m[2][2];
  148. dest[2][3] = m[3][2];
  149. }
  150. /*!
  151. * @brief scale (multiply with scalar) matrix
  152. *
  153. * multiply matrix with scalar
  154. *
  155. * @param[in, out] m matrix
  156. * @param[in] s scalar
  157. */
  158. CGLM_INLINE
  159. void
  160. glm_mat4x3_scale(mat4x3 m, float s) {
  161. m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[1][0] *= s;
  162. m[1][1] *= s; m[1][2] *= s; m[2][0] *= s; m[2][1] *= s;
  163. m[2][2] *= s; m[3][0] *= s; m[3][1] *= s; m[3][2] *= s;
  164. }
  165. #endif