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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*!
- * Most of functions in this header are optimized manually with SIMD
- * if available. You dont need to call/incude SIMD headers manually
- */
- /*
- Macros:
- GLMS_MAT4_IDENTITY_INIT
- GLMS_MAT4_ZERO_INIT
- GLMS_MAT4_IDENTITY
- GLMS_MAT4_ZERO
- Functions:
- CGLM_INLINE mat4s glms_mat4_ucopy(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_copy(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_identity(void);
- CGLM_INLINE void glms_mat4_identity_array(mat4s * __restrict mat, size_t count);
- CGLM_INLINE mat4s glms_mat4_zero(void);
- CGLM_INLINE mat3s glms_mat4_pick3(mat4s mat);
- CGLM_INLINE mat3s glms_mat4_pick3t(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_ins3(mat3s mat, mat4s dest);
- CGLM_INLINE mat4s glms_mat4_mul(mat4s m1, mat4s m2);
- CGLM_INLINE mat4s glms_mat4_mulN(mat4s * __restrict matrices[], uint32_t len);
- CGLM_INLINE vec4s glms_mat4_mulv(mat4s m, vec4s v);
- CGLM_INLINE float glms_mat4_trace(mat4s m);
- CGLM_INLINE float glms_mat4_trace3(mat4s m);
- CGLM_INLINE versors glms_mat4_quat(mat4s m);
- CGLM_INLINE vec3s glms_mat4_mulv3(mat4s m, vec3s v, float last);
- CGLM_INLINE mat4s glms_mat4_transpose(mat4s m);
- CGLM_INLINE mat4s glms_mat4_scale_p(mat4s m, float s);
- CGLM_INLINE mat4s glms_mat4_scale(mat4s m, float s);
- CGLM_INLINE float glms_mat4_det(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_inv(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_inv_fast(mat4s mat);
- CGLM_INLINE mat4s glms_mat4_swap_col(mat4s mat, int col1, int col2);
- CGLM_INLINE mat4s glms_mat4_swap_row(mat4s mat, int row1, int row2);
- CGLM_INLINE float glms_mat4_rmc(vec4s r, mat4s m, vec4s c);
- CGLM_INLINE mat4s glms_mat4_make(const float * __restrict src);
- */
- #ifndef cglms_mat4s_h
- #define cglms_mat4s_h
- #include "../common.h"
- #include "../types-struct.h"
- #include "../mat4.h"
- #include "vec4.h"
- #include "vec3.h"
- /* api definition */
- #define glms_mat4_(NAME) CGLM_STRUCTAPI(mat4, NAME)
- #define GLMS_MAT4_IDENTITY_INIT {GLM_MAT4_IDENTITY_INIT}
- #define GLMS_MAT4_ZERO_INIT {GLM_MAT4_ZERO_INIT}
- /* for C only */
- #define GLMS_MAT4_IDENTITY ((mat4s)GLMS_MAT4_IDENTITY_INIT)
- #define GLMS_MAT4_ZERO ((mat4s)GLMS_MAT4_ZERO_INIT)
- /*!
- * @brief copy all members of [mat] to [dest]
- *
- * matrix may not be aligned, u stands for unaligned, this may be useful when
- * copying a matrix from external source e.g. asset importer...
- *
- * @param[in] mat source
- * @returns destination
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(ucopy)(mat4s mat) {
- mat4s r;
- glm_mat4_ucopy(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief copy all members of [mat] to [dest]
- *
- * @param[in] mat source
- * @returns destination
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(copy)(mat4s mat) {
- mat4s r;
- glm_mat4_copy(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief make given matrix identity. It is identical with below,
- * but it is more easy to do that with this func especially for members
- * e.g. glm_mat4_identity(aStruct->aMatrix);
- *
- * @code
- * glm_mat4_copy(GLM_MAT4_IDENTITY, mat); // C only
- *
- * // or
- * mat4 mat = GLM_MAT4_IDENTITY_INIT;
- * @endcode
- *
- * @returns destination
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(identity)(void) {
- mat4s r;
- glm_mat4_identity(r.raw);
- return r;
- }
- /*!
- * @brief make given matrix array's each element identity matrix
- *
- * @param[in, out] mat matrix array (must be aligned (16/32)
- * if alignment is not disabled)
- *
- * @param[in] count count of matrices
- */
- CGLM_INLINE
- void
- glms_mat4_(identity_array)(mat4s * __restrict mat, size_t count) {
- CGLM_ALIGN_MAT mat4s t = GLMS_MAT4_IDENTITY_INIT;
- size_t i;
- for (i = 0; i < count; i++) {
- glm_mat4_copy(t.raw, mat[i].raw);
- }
- }
- /*!
- * @brief make given matrix zero.
- *
- * @returns matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(zero)(void) {
- mat4s r;
- glm_mat4_zero(r.raw);
- return r;
- }
- /*!
- * @brief copy upper-left of mat4 to mat3
- *
- * @param[in] mat source
- * @returns destination
- */
- CGLM_INLINE
- mat3s
- glms_mat4_(pick3)(mat4s mat) {
- mat3s r;
- glm_mat4_pick3(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief copy upper-left of mat4 to mat3 (transposed)
- *
- * the postfix t stands for transpose
- *
- * @param[in] mat source
- * @returns destination
- */
- CGLM_INLINE
- mat3s
- glms_mat4_(pick3t)(mat4s mat) {
- mat3s r;
- glm_mat4_pick3t(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief copy mat3 to mat4's upper-left
- *
- * @param[in] mat source
- * @param[in] dest destination
- * @returns destination
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(ins3)(mat3s mat, mat4s dest) {
- glm_mat4_ins3(mat.raw, dest.raw);
- return dest;
- }
- /*!
- * @brief multiply m1 and m2 to dest
- *
- * m1, m2 and dest matrices can be same matrix, it is possible to write this:
- *
- * @code
- * mat4 m = GLM_MAT4_IDENTITY_INIT;
- * r = glms_mat4_mul(m, m);
- * @endcode
- *
- * @param[in] m1 left matrix
- * @param[in] m2 right matrix
- * @returns destination matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(mul)(mat4s m1, mat4s m2) {
- mat4s r;
- glm_mat4_mul(m1.raw, m2.raw, r.raw);
- return r;
- }
- /*!
- * @brief mupliply N mat4 matrices and store result in dest
- *
- * this function lets you multiply multiple (more than two or more...) matrices
- * <br><br>multiplication will be done in loop, this may reduce instructions
- * size but if <b>len</b> is too small then compiler may unroll whole loop,
- * usage:
- * @code
- * mat m1, m2, m3, m4, res;
- *
- * res = glm_mat4_mulN((mat4 *[]){&m1, &m2, &m3, &m4}, 4);
- * @endcode
- *
- * @warning matrices parameter is pointer array not mat4 array!
- *
- * @param[in] matrices mat4 * array
- * @param[in] len matrices count
- * @returns result matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(mulN)(mat4s * __restrict matrices[], uint32_t len) {
- CGLM_ALIGN_MAT mat4s r = GLMS_MAT4_IDENTITY_INIT;
- size_t i;
- for (i = 0; i < len; i++) {
- r = glms_mat4_(mul)(r, *matrices[i]);
- }
-
- return r;
- }
- /*!
- * @brief multiply mat4 with vec4 (column vector) and store in dest vector
- *
- * @param[in] m mat4 (left)
- * @param[in] v vec4 (right, column vector)
- * @returns vec4 (result, column vector)
- */
- CGLM_INLINE
- vec4s
- glms_mat4_(mulv)(mat4s m, vec4s v) {
- vec4s r;
- glm_mat4_mulv(m.raw, v.raw, r.raw);
- return r;
- }
- /*!
- * @brief trace of matrix
- *
- * sum of the elements on the main diagonal from upper left to the lower right
- *
- * @param[in] m matrix
- */
- CGLM_INLINE
- float
- glms_mat4_(trace)(mat4s m) {
- return glm_mat4_trace(m.raw);
- }
- /*!
- * @brief trace of matrix (rotation part)
- *
- * sum of the elements on the main diagonal from upper left to the lower right
- *
- * @param[in] m matrix
- */
- CGLM_INLINE
- float
- glms_mat4_(trace3)(mat4s m) {
- return glm_mat4_trace3(m.raw);
- }
- /*!
- * @brief convert mat4's rotation part to quaternion
- *
- * @param[in] m affine matrix
- * @returns destination quaternion
- */
- CGLM_INLINE
- versors
- glms_mat4_(quat)(mat4s m) {
- versors r;
- glm_mat4_quat(m.raw, r.raw);
- return r;
- }
- /*!
- * @brief multiply vector with mat4
- *
- * @param[in] m mat4(affine transform)
- * @param[in] v vec3
- * @param[in] last 4th item to make it vec4
- * @returns result vector (vec3)
- */
- CGLM_INLINE
- vec3s
- glms_mat4_(mulv3)(mat4s m, vec3s v, float last) {
- vec3s r;
- glm_mat4_mulv3(m.raw, v.raw, last, r.raw);
- return r;
- }
- /*!
- * @brief transpose mat4 and store result in same matrix
- *
- * @param[in] m source
- * @returns result
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(transpose)(mat4s m) {
- glm_mat4_transpose(m.raw);
- return m;
- }
- /*!
- * @brief scale (multiply with scalar) matrix without simd optimization
- *
- * multiply matrix with scalar
- *
- * @param[in] m matrix
- * @param[in] s scalar
- * @returns matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(scale_p)(mat4s m, float s) {
- glm_mat4_scale_p(m.raw, s);
- return m;
- }
- /*!
- * @brief scale (multiply with scalar) matrix
- *
- * multiply matrix with scalar
- *
- * @param[in] m matrix
- * @param[in] s scalar
- * @returns matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(scale)(mat4s m, float s) {
- glm_mat4_scale(m.raw, s);
- return m;
- }
- /*!
- * @brief mat4 determinant
- *
- * @param[in] mat matrix
- *
- * @return determinant
- */
- CGLM_INLINE
- float
- glms_mat4_(det)(mat4s mat) {
- return glm_mat4_det(mat.raw);
- }
- /*!
- * @brief inverse mat4 and store in dest
- *
- * @param[in] mat matrix
- * @returns inverse matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(inv)(mat4s mat) {
- mat4s r;
- glm_mat4_inv(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief inverse mat4 and store in dest
- *
- * this func uses reciprocal approximation without extra corrections
- * e.g Newton-Raphson. this should work faster than normal,
- * to get more precise use glm_mat4_inv version.
- *
- * NOTE: You will lose precision, glm_mat4_inv is more accurate
- *
- * @param[in] mat matrix
- * @returns inverse matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(inv_fast)(mat4s mat) {
- mat4s r;
- glm_mat4_inv_fast(mat.raw, r.raw);
- return r;
- }
- /*!
- * @brief swap two matrix columns
- *
- * @param[in] mat matrix
- * @param[in] col1 col1
- * @param[in] col2 col2
- * @returns matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(swap_col)(mat4s mat, int col1, int col2) {
- glm_mat4_swap_col(mat.raw, col1, col2);
- return mat;
- }
- /*!
- * @brief swap two matrix rows
- *
- * @param[in] mat matrix
- * @param[in] row1 row1
- * @param[in] row2 row2
- * @returns matrix
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(swap_row)(mat4s mat, int row1, int row2) {
- glm_mat4_swap_row(mat.raw, row1, row2);
- return mat;
- }
- /*!
- * @brief helper for R (row vector) * M (matrix) * C (column vector)
- *
- * rmc stands for Row * Matrix * Column
- *
- * the result is scalar because R * M = Matrix1x4 (row vector),
- * then Matrix1x4 * Vec4 (column vector) = Matrix1x1 (Scalar)
- *
- * @param[in] r row vector or matrix1x4
- * @param[in] m matrix4x4
- * @param[in] c column vector or matrix4x1
- *
- * @return scalar value e.g. B(s)
- */
- CGLM_INLINE
- float
- glms_mat4_(rmc)(vec4s r, mat4s m, vec4s c) {
- return glm_mat4_rmc(r.raw, m.raw, c.raw);
- }
- /*!
- * @brief Create mat4 matrix from pointer
- *
- * @param[in] src pointer to an array of floats
- * @return constructed matrix from raw pointer
- */
- CGLM_INLINE
- mat4s
- glms_mat4_(make)(const float * __restrict src) {
- mat4s r;
- glm_mat4_make(src, r.raw);
- return r;
- }
- #endif /* cglms_mat4s_h */
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