| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127 |
- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- #ifndef cglm_affine_mat_wasm_h
- #define cglm_affine_mat_wasm_h
- #if defined(__wasm__) && defined(__wasm_simd128__)
- #include "../../common.h"
- #include "../intrin.h"
- CGLM_INLINE
- void
- glm_mul_wasm(mat4 m1, mat4 m2, mat4 dest) {
- /* D = R * L (Column-Major) */
- glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
- l = glmm_load(m1[0]);
- r0 = glmm_load(m2[0]);
- r1 = glmm_load(m2[1]);
- r2 = glmm_load(m2[2]);
- r3 = glmm_load(m2[3]);
- v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
- v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
- v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
- v3 = wasm_f32x4_mul(glmm_splat_x(r3), l);
- l = glmm_load(m1[1]);
- v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
- v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
- l = glmm_load(m1[2]);
- v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
- v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
- l = glmm_load(m1[3]);
- v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
- glmm_store(dest[0], v0);
- glmm_store(dest[1], v1);
- glmm_store(dest[2], v2);
- glmm_store(dest[3], v3);
- }
- CGLM_INLINE
- void
- glm_mul_rot_wasm(mat4 m1, mat4 m2, mat4 dest) {
- /* D = R * L (Column-Major) */
- glmm_128 l, r0, r1, r2, v0, v1, v2;
- l = glmm_load(m1[0]);
- r0 = glmm_load(m2[0]);
- r1 = glmm_load(m2[1]);
- r2 = glmm_load(m2[2]);
- v0 = wasm_f32x4_mul(glmm_splat_x(r0), l);
- v1 = wasm_f32x4_mul(glmm_splat_x(r1), l);
- v2 = wasm_f32x4_mul(glmm_splat_x(r2), l);
- l = glmm_load(m1[1]);
- v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
- l = glmm_load(m1[2]);
- v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
- glmm_store(dest[0], v0);
- glmm_store(dest[1], v1);
- glmm_store(dest[2], v2);
- glmm_store(dest[3], glmm_load(m1[3]));
- }
- CGLM_INLINE
- void
- glm_inv_tr_wasm(mat4 mat) {
- glmm_128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
- r0 = glmm_load(mat[0]);
- r1 = glmm_load(mat[1]);
- r2 = glmm_load(mat[2]);
- r3 = glmm_load(mat[3]);
- x1 = wasm_f32x4_const(0.0f, 0.0f, 0.0f, 1.0f);
- /* _MM_TRANSPOSE4_PS(r0, r1, r2, x1); */
- x2 = wasm_i32x4_shuffle(r0, r1, 0, 4, 1, 5);
- x3 = wasm_i32x4_shuffle(r0, r1, 2, 6, 3, 7);
- x4 = wasm_i32x4_shuffle(r2, x1, 0, 4, 1, 5);
- x5 = wasm_i32x4_shuffle(r2, x1, 2, 6, 3, 7);
- /* r0 = _mm_movelh_ps(x2, x4); */
- r0 = wasm_i32x4_shuffle(x2, x4, 0, 1, 4, 5);
- /* r1 = _mm_movehl_ps(x4, x2); */
- r1 = wasm_i32x4_shuffle(x4, x2, 6, 7, 2, 3);
- /* r2 = _mm_movelh_ps(x3, x5); */
- r2 = wasm_i32x4_shuffle(x3, x5, 0, 1, 4, 5);
- /* x1 = _mm_movehl_ps(x5, x3); */
- x1 = wasm_i32x4_shuffle(x5, x3, 6, 7, 2, 3);
- x2 = glmm_shuff1(r3, 0, 0, 0, 0);
- x3 = glmm_shuff1(r3, 1, 1, 1, 1);
- x4 = glmm_shuff1(r3, 2, 2, 2, 2);
- x0 = glmm_fmadd(r0, x2,
- glmm_fmadd(r1, x3, wasm_f32x4_mul(r2, x4)));
- x0 = wasm_f32x4_neg(x0);
- x0 = wasm_f32x4_add(x0, x1);
- glmm_store(mat[0], r0);
- glmm_store(mat[1], r1);
- glmm_store(mat[2], r2);
- glmm_store(mat[3], x0);
- }
- #endif
- #endif /* cglm_affine_mat_wasm_h */
|