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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- #ifndef cglm_affine_mat_sse2_h
- #define cglm_affine_mat_sse2_h
- #if defined( __SSE__ ) || defined( __SSE2__ )
- #include "../../common.h"
- #include "../intrin.h"
- CGLM_INLINE
- void
- glm_mul_sse2(mat4 m1, mat4 m2, mat4 dest) {
- /* D = R * L (Column-Major) */
- glmm_128 l, r0, r1, r2, r3, v0, v1, v2, v3;
- l = glmm_load(m1[0]);
- r0 = glmm_load(m2[0]);
- r1 = glmm_load(m2[1]);
- r2 = glmm_load(m2[2]);
- r3 = glmm_load(m2[3]);
- v0 = _mm_mul_ps(glmm_splat_x(r0), l);
- v1 = _mm_mul_ps(glmm_splat_x(r1), l);
- v2 = _mm_mul_ps(glmm_splat_x(r2), l);
- v3 = _mm_mul_ps(glmm_splat_x(r3), l);
- l = glmm_load(m1[1]);
- v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
- v3 = glmm_fmadd(glmm_splat_y(r3), l, v3);
- l = glmm_load(m1[2]);
- v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
- v3 = glmm_fmadd(glmm_splat_z(r3), l, v3);
- l = glmm_load(m1[3]);
- v3 = glmm_fmadd(glmm_splat_w(r3), l, v3);
- glmm_store(dest[0], v0);
- glmm_store(dest[1], v1);
- glmm_store(dest[2], v2);
- glmm_store(dest[3], v3);
- }
- CGLM_INLINE
- void
- glm_mul_rot_sse2(mat4 m1, mat4 m2, mat4 dest) {
- /* D = R * L (Column-Major) */
- glmm_128 l, r0, r1, r2, v0, v1, v2;
- l = glmm_load(m1[0]);
- r0 = glmm_load(m2[0]);
- r1 = glmm_load(m2[1]);
- r2 = glmm_load(m2[2]);
- v0 = _mm_mul_ps(glmm_splat_x(r0), l);
- v1 = _mm_mul_ps(glmm_splat_x(r1), l);
- v2 = _mm_mul_ps(glmm_splat_x(r2), l);
- l = glmm_load(m1[1]);
- v0 = glmm_fmadd(glmm_splat_y(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_y(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_y(r2), l, v2);
- l = glmm_load(m1[2]);
- v0 = glmm_fmadd(glmm_splat_z(r0), l, v0);
- v1 = glmm_fmadd(glmm_splat_z(r1), l, v1);
- v2 = glmm_fmadd(glmm_splat_z(r2), l, v2);
- glmm_store(dest[0], v0);
- glmm_store(dest[1], v1);
- glmm_store(dest[2], v2);
- glmm_store(dest[3], glmm_load(m1[3]));
- }
- CGLM_INLINE
- void
- glm_inv_tr_sse2(mat4 mat) {
- __m128 r0, r1, r2, r3, x0, x1, x2, x3, x4, x5;
- r0 = glmm_load(mat[0]);
- r1 = glmm_load(mat[1]);
- r2 = glmm_load(mat[2]);
- r3 = glmm_load(mat[3]);
- x1 = _mm_set_ps(1.0f, 0.0f, 0.0f, 0.0f);
- _MM_TRANSPOSE4_PS(r0, r1, r2, x1);
- x2 = glmm_shuff1(r3, 0, 0, 0, 0);
- x3 = glmm_shuff1(r3, 1, 1, 1, 1);
- x4 = glmm_shuff1(r3, 2, 2, 2, 2);
- x5 = glmm_float32x4_SIGNMASK_NEG;
- x0 = glmm_fmadd(r0, x2, glmm_fmadd(r1, x3, _mm_mul_ps(r2, x4)));
- x0 = _mm_xor_ps(x0, x5);
- x0 = _mm_add_ps(x0, x1);
- glmm_store(mat[0], r0);
- glmm_store(mat[1], r1);
- glmm_store(mat[2], r2);
- glmm_store(mat[3], x0);
- }
- #endif
- #endif /* cglm_affine_mat_sse2_h */
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