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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*
- Functions:
- CGLM_INLINE mat4s glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up)
- CGLM_INLINE mat4s glms_look_rh_no(vec3s eye, vec3s dir, vec3s up)
- CGLM_INLINE mat4s glms_look_anyup_rh_no(vec3s eye, vec3s dir)
- */
- #ifndef cglms_view_rh_no_h
- #define cglms_view_rh_no_h
- #include "../../common.h"
- #include "../../types-struct.h"
- #include "../../plane.h"
- #include "../../cam.h"
- #include "../../clipspace/view_rh_no.h"
- /*!
- * @brief set up view matrix
- * with a right-hand coordinate system and a
- * clip-space of [-1, 1].
- *
- * NOTE: The UP vector must not be parallel to the line of sight from
- * the eye point to the reference point
- *
- * @param[in] eye eye vector
- * @param[in] center center vector
- * @param[in] up up vector
- * @returns result matrix
- */
- CGLM_INLINE
- mat4s
- glms_lookat_rh_no(vec3s eye, vec3s center, vec3s up) {
- mat4s dest;
- glm_lookat_rh_no(eye.raw, center.raw, up.raw, dest.raw);
- return dest;
- }
- /*!
- * @brief set up view matrix
- * with a right-hand coordinate system and a
- * clip-space of [-1, 1].
- *
- * convenient wrapper for lookat: if you only have direction not target self
- * then this might be useful. Because you need to get target from direction.
- *
- * NOTE: The UP vector must not be parallel to the line of sight from
- * the eye point to the reference point
- *
- * @param[in] eye eye vector
- * @param[in] dir direction vector
- * @param[in] up up vector
- * @returns result matrix
- */
- CGLM_INLINE
- mat4s
- glms_look_rh_no(vec3s eye, vec3s dir, vec3s up) {
- mat4s dest;
- glm_look_rh_no(eye.raw, dir.raw, up.raw, dest.raw);
- return dest;
- }
- /*!
- * @brief set up view matrix
- * with a right-hand coordinate system and a
- * clip-space of [-1, 1].
- *
- * convenient wrapper for look: if you only have direction and if you don't
- * care what UP vector is then this might be useful to create view matrix
- *
- * @param[in] eye eye vector
- * @param[in] dir direction vector
- * @returns result matrix
- */
- CGLM_INLINE
- mat4s
- glms_look_anyup_rh_no(vec3s eye, vec3s dir) {
- mat4s dest;
- glm_look_anyup_rh_no(eye.raw, dir.raw, dest.raw);
- return dest;
- }
- #endif /* cglms_view_rh_no_h */
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