affine-mat.h 5.3 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*
  8. Functions:
  9. CGLM_INLINE void glm_mul(mat4 m1, mat4 m2, mat4 dest);
  10. CGLM_INLINE void glm_mul_rot(mat4 m1, mat4 m2, mat4 dest);
  11. CGLM_INLINE void glm_inv_tr(mat4 mat);
  12. */
  13. #ifndef cglm_affine_mat_h
  14. #define cglm_affine_mat_h
  15. #include "common.h"
  16. #include "mat4.h"
  17. #include "mat3.h"
  18. #ifdef CGLM_SSE_FP
  19. # include "simd/sse2/affine.h"
  20. #endif
  21. #ifdef CGLM_AVX_FP
  22. # include "simd/avx/affine.h"
  23. #endif
  24. #ifdef CGLM_NEON_FP
  25. # include "simd/neon/affine.h"
  26. #endif
  27. #ifdef CGLM_SIMD_WASM
  28. # include "simd/wasm/affine.h"
  29. #endif
  30. /*!
  31. * @brief this is similar to glm_mat4_mul but specialized to affine transform
  32. *
  33. * Matrix format should be:
  34. * R R R X
  35. * R R R Y
  36. * R R R Z
  37. * 0 0 0 W
  38. *
  39. * this reduces some multiplications. It should be faster than mat4_mul.
  40. * if you are not sure about matrix format then DON'T use this! use mat4_mul
  41. *
  42. * @param[in] m1 affine matrix 1
  43. * @param[in] m2 affine matrix 2
  44. * @param[out] dest result matrix
  45. */
  46. CGLM_INLINE
  47. void
  48. glm_mul(mat4 m1, mat4 m2, mat4 dest) {
  49. #if defined(__wasm__) && defined(__wasm_simd128__)
  50. glm_mul_wasm(m1, m2, dest);
  51. #elif defined(__AVX__)
  52. glm_mul_avx(m1, m2, dest);
  53. #elif defined( __SSE__ ) || defined( __SSE2__ )
  54. glm_mul_sse2(m1, m2, dest);
  55. #elif defined(CGLM_NEON_FP)
  56. glm_mul_neon(m1, m2, dest);
  57. #else
  58. float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
  59. a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
  60. a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
  61. a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
  62. b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
  63. b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
  64. b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2],
  65. b30 = m2[3][0], b31 = m2[3][1], b32 = m2[3][2], b33 = m2[3][3];
  66. dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
  67. dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
  68. dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
  69. dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
  70. dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
  71. dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
  72. dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
  73. dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
  74. dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
  75. dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
  76. dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
  77. dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
  78. dest[3][0] = a00 * b30 + a10 * b31 + a20 * b32 + a30 * b33;
  79. dest[3][1] = a01 * b30 + a11 * b31 + a21 * b32 + a31 * b33;
  80. dest[3][2] = a02 * b30 + a12 * b31 + a22 * b32 + a32 * b33;
  81. dest[3][3] = a03 * b30 + a13 * b31 + a23 * b32 + a33 * b33;
  82. #endif
  83. }
  84. /*!
  85. * @brief this is similar to glm_mat4_mul but specialized to affine transform
  86. *
  87. * Right Matrix format should be:
  88. * R R R 0
  89. * R R R 0
  90. * R R R 0
  91. * 0 0 0 1
  92. *
  93. * this reduces some multiplications. It should be faster than mat4_mul.
  94. * if you are not sure about matrix format then DON'T use this! use mat4_mul
  95. *
  96. * @param[in] m1 affine matrix 1
  97. * @param[in] m2 affine matrix 2
  98. * @param[out] dest result matrix
  99. */
  100. CGLM_INLINE
  101. void
  102. glm_mul_rot(mat4 m1, mat4 m2, mat4 dest) {
  103. #if defined(__wasm__) && defined(__wasm_simd128__)
  104. glm_mul_rot_wasm(m1, m2, dest);
  105. #elif defined( __SSE__ ) || defined( __SSE2__ )
  106. glm_mul_rot_sse2(m1, m2, dest);
  107. #elif defined(CGLM_NEON_FP)
  108. glm_mul_rot_neon(m1, m2, dest);
  109. #else
  110. float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
  111. a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
  112. a20 = m1[2][0], a21 = m1[2][1], a22 = m1[2][2], a23 = m1[2][3],
  113. a30 = m1[3][0], a31 = m1[3][1], a32 = m1[3][2], a33 = m1[3][3],
  114. b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2],
  115. b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2],
  116. b20 = m2[2][0], b21 = m2[2][1], b22 = m2[2][2];
  117. dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02;
  118. dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02;
  119. dest[0][2] = a02 * b00 + a12 * b01 + a22 * b02;
  120. dest[0][3] = a03 * b00 + a13 * b01 + a23 * b02;
  121. dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12;
  122. dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12;
  123. dest[1][2] = a02 * b10 + a12 * b11 + a22 * b12;
  124. dest[1][3] = a03 * b10 + a13 * b11 + a23 * b12;
  125. dest[2][0] = a00 * b20 + a10 * b21 + a20 * b22;
  126. dest[2][1] = a01 * b20 + a11 * b21 + a21 * b22;
  127. dest[2][2] = a02 * b20 + a12 * b21 + a22 * b22;
  128. dest[2][3] = a03 * b20 + a13 * b21 + a23 * b22;
  129. dest[3][0] = a30;
  130. dest[3][1] = a31;
  131. dest[3][2] = a32;
  132. dest[3][3] = a33;
  133. #endif
  134. }
  135. /*!
  136. * @brief inverse orthonormal rotation + translation matrix (ridig-body)
  137. *
  138. * @code
  139. * X = | R T | X' = | R' -R'T |
  140. * | 0 1 | | 0 1 |
  141. * @endcode
  142. *
  143. * @param[in,out] mat matrix
  144. */
  145. CGLM_INLINE
  146. void
  147. glm_inv_tr(mat4 mat) {
  148. #if defined(__wasm__) && defined(__wasm_simd128__)
  149. glm_inv_tr_wasm(mat);
  150. #elif defined( __SSE__ ) || defined( __SSE2__ )
  151. glm_inv_tr_sse2(mat);
  152. #elif defined(CGLM_NEON_FP)
  153. glm_inv_tr_neon(mat);
  154. #else
  155. CGLM_ALIGN_MAT mat3 r;
  156. CGLM_ALIGN(8) vec3 t;
  157. /* rotate */
  158. glm_mat4_pick3t(mat, r);
  159. glm_mat4_ins3(r, mat);
  160. /* translate */
  161. glm_mat3_mulv(r, mat[3], t);
  162. glm_vec3_negate(t);
  163. glm_vec3_copy(t, mat[3]);
  164. #endif
  165. }
  166. #endif /* cglm_affine_mat_h */