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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*
- Macros:
- GLM_MAT2_IDENTITY_INIT
- GLM_MAT2_ZERO_INIT
- GLM_MAT2_IDENTITY
- GLM_MAT2_ZERO
- Functions:
- CGLM_INLINE void glm_mat2_copy(mat2 mat, mat2 dest)
- CGLM_INLINE void glm_mat2_identity(mat2 mat)
- CGLM_INLINE void glm_mat2_identity_array(mat2 * restrict mat, size_t count)
- CGLM_INLINE void glm_mat2_zero(mat2 mat)
- CGLM_INLINE void glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest)
- CGLM_INLINE void glm_mat2_transpose_to(mat2 m, mat2 dest)
- CGLM_INLINE void glm_mat2_transpose(mat2 m)
- CGLM_INLINE void glm_mat2_mulv(mat2 m, vec2 v, vec2 dest)
- CGLM_INLINE float glm_mat2_trace(mat2 m)
- CGLM_INLINE void glm_mat2_scale(mat2 m, float s)
- CGLM_INLINE float glm_mat2_det(mat2 mat)
- CGLM_INLINE void glm_mat2_inv(mat2 mat, mat2 dest)
- CGLM_INLINE void glm_mat2_swap_col(mat2 mat, int col1, int col2)
- CGLM_INLINE void glm_mat2_swap_row(mat2 mat, int row1, int row2)
- CGLM_INLINE float glm_mat2_rmc(vec2 r, mat2 m, vec2 c)
- CGLM_INLINE void glm_mat2_make(float * restrict src, mat2 dest)
- */
- #ifndef cglm_mat2_h
- #define cglm_mat2_h
- #include "common.h"
- #include "vec2.h"
- #ifdef CGLM_SSE_FP
- # include "simd/sse2/mat2.h"
- #endif
- #ifdef CGLM_NEON_FP
- # include "simd/neon/mat2.h"
- #endif
- #ifdef CGLM_SIMD_WASM
- # include "simd/wasm/mat2.h"
- #endif
- #define GLM_MAT2_IDENTITY_INIT {{1.0f, 0.0f}, {0.0f, 1.0f}}
- #define GLM_MAT2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}}
- /* for C only */
- #define GLM_MAT2_IDENTITY ((mat2)GLM_MAT2_IDENTITY_INIT)
- #define GLM_MAT2_ZERO ((mat2)GLM_MAT2_ZERO_INIT)
- /*!
- * @brief copy all members of [mat] to [dest]
- *
- * @param[in] mat source
- * @param[out] dest destination
- */
- CGLM_INLINE
- void
- glm_mat2_copy(mat2 mat, mat2 dest) {
- glm_vec4_ucopy(mat[0], dest[0]);
- }
- /*!
- * @brief make given matrix identity. It is identical with below,
- * but it is more easy to do that with this func especially for members
- * e.g. glm_mat2_identity(aStruct->aMatrix);
- *
- * @code
- * glm_mat2_copy(GLM_MAT2_IDENTITY, mat); // C only
- *
- * // or
- * mat2 mat = GLM_MAT2_IDENTITY_INIT;
- * @endcode
- *
- * @param[in, out] mat destination
- */
- CGLM_INLINE
- void
- glm_mat2_identity(mat2 mat) {
- CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
- glm_mat2_copy(t, mat);
- }
- /*!
- * @brief make given matrix array's each element identity matrix
- *
- * @param[in, out] mat matrix array (must be aligned (16)
- * if alignment is not disabled)
- *
- * @param[in] count count of matrices
- */
- CGLM_INLINE
- void
- glm_mat2_identity_array(mat2 * __restrict mat, size_t count) {
- CGLM_ALIGN_MAT mat2 t = GLM_MAT2_IDENTITY_INIT;
- size_t i;
- for (i = 0; i < count; i++) {
- glm_mat2_copy(t, mat[i]);
- }
- }
- /*!
- * @brief make given matrix zero.
- *
- * @param[in, out] mat matrix
- */
- CGLM_INLINE
- void
- glm_mat2_zero(mat2 mat) {
- CGLM_ALIGN_MAT mat2 t = GLM_MAT2_ZERO_INIT;
- glm_mat2_copy(t, mat);
- }
- /*!
- * @brief multiply m1 and m2 to dest
- *
- * m1, m2 and dest matrices can be same matrix, it is possible to write this:
- *
- * @code
- * mat2 m = GLM_MAT2_IDENTITY_INIT;
- * glm_mat2_mul(m, m, m);
- * @endcode
- *
- * @param[in] m1 left matrix
- * @param[in] m2 right matrix
- * @param[out] dest destination matrix
- */
- CGLM_INLINE
- void
- glm_mat2_mul(mat2 m1, mat2 m2, mat2 dest) {
- #if defined(__wasm__) && defined(__wasm_simd128__)
- glm_mat2_mul_wasm(m1, m2, dest);
- #elif defined( __SSE__ ) || defined( __SSE2__ )
- glm_mat2_mul_sse2(m1, m2, dest);
- #elif defined(CGLM_NEON_FP)
- glm_mat2_mul_neon(m1, m2, dest);
- #else
- float a00 = m1[0][0], a01 = m1[0][1],
- a10 = m1[1][0], a11 = m1[1][1],
- b00 = m2[0][0], b01 = m2[0][1],
- b10 = m2[1][0], b11 = m2[1][1];
- dest[0][0] = a00 * b00 + a10 * b01;
- dest[0][1] = a01 * b00 + a11 * b01;
- dest[1][0] = a00 * b10 + a10 * b11;
- dest[1][1] = a01 * b10 + a11 * b11;
- #endif
- }
- /*!
- * @brief transpose mat2 and store in dest
- *
- * source matrix will not be transposed unless dest is m
- *
- * @param[in] m matrix
- * @param[out] dest result
- */
- CGLM_INLINE
- void
- glm_mat2_transpose_to(mat2 m, mat2 dest) {
- #if defined(__wasm__) && defined(__wasm_simd128__)
- glm_mat2_transp_wasm(m, dest);
- #elif defined( __SSE__ ) || defined( __SSE2__ )
- glm_mat2_transp_sse2(m, dest);
- #else
- dest[0][0] = m[0][0];
- dest[0][1] = m[1][0];
- dest[1][0] = m[0][1];
- dest[1][1] = m[1][1];
- #endif
- }
- /*!
- * @brief transpose mat2 and store result in same matrix
- *
- * @param[in, out] m source and dest
- */
- CGLM_INLINE
- void
- glm_mat2_transpose(mat2 m) {
- float tmp;
- tmp = m[0][1];
- m[0][1] = m[1][0];
- m[1][0] = tmp;
- }
- /*!
- * @brief multiply mat2 with vec2 (column vector) and store in dest vector
- *
- * @param[in] m mat2 (left)
- * @param[in] v vec2 (right, column vector)
- * @param[out] dest vec2 (result, column vector)
- */
- CGLM_INLINE
- void
- glm_mat2_mulv(mat2 m, vec2 v, vec2 dest) {
- dest[0] = m[0][0] * v[0] + m[1][0] * v[1];
- dest[1] = m[0][1] * v[0] + m[1][1] * v[1];
- }
- /*!
- * @brief trace of matrix
- *
- * sum of the elements on the main diagonal from upper left to the lower right
- *
- * @param[in] m matrix
- */
- CGLM_INLINE
- float
- glm_mat2_trace(mat2 m) {
- return m[0][0] + m[1][1];
- }
- /*!
- * @brief scale (multiply with scalar) matrix
- *
- * multiply matrix with scalar
- *
- * @param[in, out] m matrix
- * @param[in] s scalar
- */
- CGLM_INLINE
- void
- glm_mat2_scale(mat2 m, float s) {
- #if defined(__wasm__) && defined(__wasm_simd128__)
- glmm_store(m[0], wasm_f32x4_mul(wasm_v128_load(m[0]),
- wasm_f32x4_splat(s)));
- #elif defined( __SSE__ ) || defined( __SSE2__ )
- glmm_store(m[0], _mm_mul_ps(_mm_loadu_ps(m[0]), glmm_set1(s)));
- #elif defined(CGLM_NEON_FP)
- vst1q_f32(m[0], vmulq_f32(vld1q_f32(m[0]), vdupq_n_f32(s)));
- #else
- m[0][0] = m[0][0] * s;
- m[0][1] = m[0][1] * s;
- m[1][0] = m[1][0] * s;
- m[1][1] = m[1][1] * s;
- #endif
- }
- /*!
- * @brief mat2 determinant
- *
- * @param[in] mat matrix
- *
- * @return determinant
- */
- CGLM_INLINE
- float
- glm_mat2_det(mat2 mat) {
- return mat[0][0] * mat[1][1] - mat[1][0] * mat[0][1];
- }
- /*!
- * @brief inverse mat2 and store in dest
- *
- * @param[in] mat matrix
- * @param[out] dest inverse matrix
- */
- CGLM_INLINE
- void
- glm_mat2_inv(mat2 mat, mat2 dest) {
- float det;
- float a = mat[0][0], b = mat[0][1],
- c = mat[1][0], d = mat[1][1];
- det = 1.0f / (a * d - b * c);
- dest[0][0] = d * det;
- dest[0][1] = -b * det;
- dest[1][0] = -c * det;
- dest[1][1] = a * det;
- }
- /*!
- * @brief swap two matrix columns
- *
- * @param[in,out] mat matrix
- * @param[in] col1 col1
- * @param[in] col2 col2
- */
- CGLM_INLINE
- void
- glm_mat2_swap_col(mat2 mat, int col1, int col2) {
- float a, b;
- a = mat[col1][0];
- b = mat[col1][1];
- mat[col1][0] = mat[col2][0];
- mat[col1][1] = mat[col2][1];
- mat[col2][0] = a;
- mat[col2][1] = b;
- }
- /*!
- * @brief swap two matrix rows
- *
- * @param[in,out] mat matrix
- * @param[in] row1 row1
- * @param[in] row2 row2
- */
- CGLM_INLINE
- void
- glm_mat2_swap_row(mat2 mat, int row1, int row2) {
- float a, b;
- a = mat[0][row1];
- b = mat[1][row1];
- mat[0][row1] = mat[0][row2];
- mat[1][row1] = mat[1][row2];
- mat[0][row2] = a;
- mat[1][row2] = b;
- }
- /*!
- * @brief helper for R (row vector) * M (matrix) * C (column vector)
- *
- * rmc stands for Row * Matrix * Column
- *
- * the result is scalar because R * M = Matrix1x2 (row vector),
- * then Matrix1x2 * Vec2 (column vector) = Matrix1x1 (Scalar)
- *
- * @param[in] r row vector or matrix1x2
- * @param[in] m matrix2x2
- * @param[in] c column vector or matrix2x1
- *
- * @return scalar value e.g. Matrix1x1
- */
- CGLM_INLINE
- float
- glm_mat2_rmc(vec2 r, mat2 m, vec2 c) {
- vec2 tmp;
- glm_mat2_mulv(m, c, tmp);
- return glm_vec2_dot(r, tmp);
- }
- /*!
- * @brief Create mat2 matrix from pointer
- *
- * @param[in] src pointer to an array of floats
- * @param[out] dest matrix
- */
- CGLM_INLINE
- void
- glm_mat2_make(const float * __restrict src, mat2 dest) {
- dest[0][0] = src[0];
- dest[0][1] = src[1];
- dest[1][0] = src[2];
- dest[1][1] = src[3];
- }
- #endif /* cglm_mat2_h */
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