mat4x2.h 3.8 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*
  8. Macros:
  9. GLM_MAT4X2_ZERO_INIT
  10. GLM_MAT4X2_ZERO
  11. Functions:
  12. CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest);
  13. CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat);
  14. CGLM_INLINE void glm_mat4x2_make(const float * __restrict src, mat4x2 dest);
  15. CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest);
  16. CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest);
  17. CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest);
  18. CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s);
  19. */
  20. #ifndef cglm_mat4x2_h
  21. #define cglm_mat4x2_h
  22. #include "common.h"
  23. #define GLM_MAT4X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
  24. /* for C only */
  25. #define GLM_MAT4X2_ZERO GLM_MAT4X2_ZERO_INIT
  26. /*!
  27. * @brief copy all members of [mat] to [dest]
  28. *
  29. * @param[in] mat source
  30. * @param[out] dest destination
  31. */
  32. CGLM_INLINE
  33. void
  34. glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) {
  35. dest[0][0] = mat[0][0];
  36. dest[0][1] = mat[0][1];
  37. dest[1][0] = mat[1][0];
  38. dest[1][1] = mat[1][1];
  39. dest[2][0] = mat[2][0];
  40. dest[2][1] = mat[2][1];
  41. dest[3][0] = mat[3][0];
  42. dest[3][1] = mat[3][1];
  43. }
  44. /*!
  45. * @brief make given matrix zero.
  46. *
  47. * @param[in, out] mat matrix
  48. */
  49. CGLM_INLINE
  50. void
  51. glm_mat4x2_zero(mat4x2 mat) {
  52. CGLM_ALIGN_MAT mat4x2 t = GLM_MAT4X2_ZERO_INIT;
  53. glm_mat4x2_copy(t, mat);
  54. }
  55. /*!
  56. * @brief Create mat4x2 matrix from pointer
  57. *
  58. * @param[in] src pointer to an array of floats
  59. * @param[out] dest matrix
  60. */
  61. CGLM_INLINE
  62. void
  63. glm_mat4x2_make(const float * __restrict src, mat4x2 dest) {
  64. dest[0][0] = src[0];
  65. dest[0][1] = src[1];
  66. dest[1][0] = src[2];
  67. dest[1][1] = src[3];
  68. dest[2][0] = src[4];
  69. dest[2][1] = src[5];
  70. dest[3][0] = src[6];
  71. dest[3][1] = src[7];
  72. }
  73. /*!
  74. * @brief multiply m1 and m2 to dest
  75. *
  76. * @code
  77. * glm_mat4x2_mul(mat4x2, mat2x4, mat2);
  78. * @endcode
  79. *
  80. * @param[in] m1 left matrix (mat4x2)
  81. * @param[in] m2 right matrix (mat2x4)
  82. * @param[out] dest destination matrix (mat2)
  83. */
  84. CGLM_INLINE
  85. void
  86. glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest) {
  87. float a00 = m1[0][0], a01 = m1[0][1],
  88. a10 = m1[1][0], a11 = m1[1][1],
  89. a20 = m1[2][0], a21 = m1[2][1],
  90. a30 = m1[3][0], a31 = m1[3][1],
  91. b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
  92. b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3];
  93. dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03;
  94. dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03;
  95. dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13;
  96. dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13;
  97. }
  98. /*!
  99. * @brief multiply matrix with column vector and store in dest column vector
  100. *
  101. * @param[in] m matrix (left)
  102. * @param[in] v vector (right, column vector)
  103. * @param[out] dest result vector
  104. */
  105. CGLM_INLINE
  106. void
  107. glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest) {
  108. float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
  109. dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2 + m[3][0] * v3;
  110. dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2 + m[3][1] * v3;
  111. }
  112. /*!
  113. * @brief transpose matrix and store in dest
  114. *
  115. * @param[in] m matrix
  116. * @param[out] dest result
  117. */
  118. CGLM_INLINE
  119. void
  120. glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) {
  121. dest[0][0] = m[0][0];
  122. dest[0][1] = m[1][0];
  123. dest[0][2] = m[2][0];
  124. dest[0][3] = m[3][0];
  125. dest[1][0] = m[0][1];
  126. dest[1][1] = m[1][1];
  127. dest[1][2] = m[2][1];
  128. dest[1][3] = m[3][1];
  129. }
  130. /*!
  131. * @brief scale (multiply with scalar) matrix
  132. *
  133. * multiply matrix with scalar
  134. *
  135. * @param[in, out] m matrix
  136. * @param[in] s scalar
  137. */
  138. CGLM_INLINE
  139. void
  140. glm_mat4x2_scale(mat4x2 m, float s) {
  141. m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s;
  142. m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s;
  143. }
  144. #endif