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vec4-ext.h 8.8 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*!
  8. * @brief SIMD like functions
  9. */
  10. /*
  11. Functions:
  12. CGLM_INLINE void glm_vec4_broadcast(float val, vec4 d);
  13. CGLM_INLINE void glm_vec4_fill(vec4 v, float val);
  14. CGLM_INLINE bool glm_vec4_eq(vec4 v, float val);
  15. CGLM_INLINE bool glm_vec4_eq_eps(vec4 v, float val);
  16. CGLM_INLINE bool glm_vec4_eq_all(vec4 v);
  17. CGLM_INLINE bool glm_vec4_eqv(vec4 a, vec4 b);
  18. CGLM_INLINE bool glm_vec4_eqv_eps(vec4 a, vec4 b);
  19. CGLM_INLINE float glm_vec4_max(vec4 v);
  20. CGLM_INLINE float glm_vec4_min(vec4 v);
  21. CGLM_INLINE bool glm_vec4_isnan(vec4 v);
  22. CGLM_INLINE bool glm_vec4_isinf(vec4 v);
  23. CGLM_INLINE bool glm_vec4_isvalid(vec4 v);
  24. CGLM_INLINE void glm_vec4_sign(vec4 v, vec4 dest);
  25. CGLM_INLINE void glm_vec4_abs(vec4 v, vec4 dest);
  26. CGLM_INLINE void glm_vec4_fract(vec4 v, vec4 dest);
  27. CGLM_INLINE void glm_vec4_floor(vec4 v, vec4 dest);
  28. CGLM_INLINE float glm_vec4_mods(vec4 v, float s, vec4 dest);
  29. CGLM_INLINE float glm_vec4_steps(float edge, vec4 v, vec4 dest);
  30. CGLM_INLINE void glm_vec4_stepr(vec4 edge, float v, vec4 dest);
  31. CGLM_INLINE float glm_vec4_hadd(vec4 v);
  32. CGLM_INLINE void glm_vec4_sqrt(vec4 v, vec4 dest);
  33. */
  34. #ifndef cglm_vec4_ext_h
  35. #define cglm_vec4_ext_h
  36. #include "common.h"
  37. #include "vec3-ext.h"
  38. /*!
  39. * @brief fill a vector with specified value
  40. *
  41. * @param val value
  42. * @param d dest
  43. */
  44. CGLM_INLINE
  45. void
  46. glm_vec4_broadcast(float val, vec4 d) {
  47. #if defined(__wasm__) && defined(__wasm_simd128__)
  48. glmm_store(d, wasm_f32x4_splat(val));
  49. #elif defined( __SSE__ ) || defined( __SSE2__ )
  50. glmm_store(d, glmm_set1(val));
  51. #else
  52. d[0] = d[1] = d[2] = d[3] = val;
  53. #endif
  54. }
  55. /*!
  56. * @brief fill a vector with specified value
  57. *
  58. * @param v dest
  59. * @param val value
  60. */
  61. CGLM_INLINE
  62. void
  63. glm_vec4_fill(vec4 v, float val) {
  64. #if defined(__wasm__) && defined(__wasm_simd128__)
  65. glmm_store(v, wasm_f32x4_splat(val));
  66. #elif defined( __SSE__ ) || defined( __SSE2__ )
  67. glmm_store(v, glmm_set1(val));
  68. #else
  69. v[0] = v[1] = v[2] = v[3] = val;
  70. #endif
  71. }
  72. /*!
  73. * @brief check if vector is equal to value (without epsilon)
  74. *
  75. * @param v vector
  76. * @param val value
  77. */
  78. CGLM_INLINE
  79. bool
  80. glm_vec4_eq(vec4 v, float val) {
  81. return v[0] == val
  82. && v[0] == v[1]
  83. && v[0] == v[2]
  84. && v[0] == v[3];
  85. }
  86. /*!
  87. * @brief check if vector is equal to value (with epsilon)
  88. *
  89. * @param v vector
  90. * @param val value
  91. */
  92. CGLM_INLINE
  93. bool
  94. glm_vec4_eq_eps(vec4 v, float val) {
  95. return fabsf(v[0] - val) <= GLM_FLT_EPSILON
  96. && fabsf(v[1] - val) <= GLM_FLT_EPSILON
  97. && fabsf(v[2] - val) <= GLM_FLT_EPSILON
  98. && fabsf(v[3] - val) <= GLM_FLT_EPSILON;
  99. }
  100. /*!
  101. * @brief check if vector members are equal (without epsilon)
  102. *
  103. * @param v vector
  104. */
  105. CGLM_INLINE
  106. bool
  107. glm_vec4_eq_all(vec4 v) {
  108. return glm_vec4_eq_eps(v, v[0]);
  109. }
  110. /*!
  111. * @brief check if vector is equal to another (without epsilon)
  112. *
  113. * @param a vector
  114. * @param b vector
  115. */
  116. CGLM_INLINE
  117. bool
  118. glm_vec4_eqv(vec4 a, vec4 b) {
  119. return a[0] == b[0]
  120. && a[1] == b[1]
  121. && a[2] == b[2]
  122. && a[3] == b[3];
  123. }
  124. /*!
  125. * @brief check if vector is equal to another (with epsilon)
  126. *
  127. * @param a vector
  128. * @param b vector
  129. */
  130. CGLM_INLINE
  131. bool
  132. glm_vec4_eqv_eps(vec4 a, vec4 b) {
  133. return fabsf(a[0] - b[0]) <= GLM_FLT_EPSILON
  134. && fabsf(a[1] - b[1]) <= GLM_FLT_EPSILON
  135. && fabsf(a[2] - b[2]) <= GLM_FLT_EPSILON
  136. && fabsf(a[3] - b[3]) <= GLM_FLT_EPSILON;
  137. }
  138. /*!
  139. * @brief max value of vector
  140. *
  141. * @param v vector
  142. */
  143. CGLM_INLINE
  144. float
  145. glm_vec4_max(vec4 v) {
  146. float max;
  147. max = glm_vec3_max(v);
  148. if (v[3] > max)
  149. max = v[3];
  150. return max;
  151. }
  152. /*!
  153. * @brief min value of vector
  154. *
  155. * @param v vector
  156. */
  157. CGLM_INLINE
  158. float
  159. glm_vec4_min(vec4 v) {
  160. float min;
  161. min = glm_vec3_min(v);
  162. if (v[3] < min)
  163. min = v[3];
  164. return min;
  165. }
  166. /*!
  167. * @brief check if one of items is NaN (not a number)
  168. * you should only use this in DEBUG mode or very critical asserts
  169. *
  170. * @param[in] v vector
  171. */
  172. CGLM_INLINE
  173. bool
  174. glm_vec4_isnan(vec4 v) {
  175. #ifndef CGLM_FAST_MATH
  176. return isnan(v[0]) || isnan(v[1]) || isnan(v[2]) || isnan(v[3]);
  177. #else
  178. return false;
  179. #endif
  180. }
  181. /*!
  182. * @brief check if one of items is INFINITY
  183. * you should only use this in DEBUG mode or very critical asserts
  184. *
  185. * @param[in] v vector
  186. */
  187. CGLM_INLINE
  188. bool
  189. glm_vec4_isinf(vec4 v) {
  190. #ifndef CGLM_FAST_MATH
  191. return isinf(v[0]) || isinf(v[1]) || isinf(v[2]) || isinf(v[3]);
  192. #else
  193. return false;
  194. #endif
  195. }
  196. /*!
  197. * @brief check if all items are valid number
  198. * you should only use this in DEBUG mode or very critical asserts
  199. *
  200. * @param[in] v vector
  201. */
  202. CGLM_INLINE
  203. bool
  204. glm_vec4_isvalid(vec4 v) {
  205. return !glm_vec4_isnan(v) && !glm_vec4_isinf(v);
  206. }
  207. /*!
  208. * @brief get sign of 32 bit float as +1, -1, 0
  209. *
  210. * Important: It returns 0 for zero/NaN input
  211. *
  212. * @param v vector
  213. */
  214. CGLM_INLINE
  215. void
  216. glm_vec4_sign(vec4 v, vec4 dest) {
  217. #if defined( __SSE__ ) || defined( __SSE2__ )
  218. __m128 x0, x1, x2, x3, x4;
  219. x0 = glmm_load(v);
  220. x1 = _mm_set_ps(0.0f, 0.0f, 1.0f, -1.0f);
  221. x2 = glmm_splat(x1, 2);
  222. x3 = _mm_and_ps(_mm_cmpgt_ps(x0, x2), glmm_splat(x1, 1));
  223. x4 = _mm_and_ps(_mm_cmplt_ps(x0, x2), glmm_splat(x1, 0));
  224. glmm_store(dest, _mm_or_ps(x3, x4));
  225. #else
  226. dest[0] = glm_signf(v[0]);
  227. dest[1] = glm_signf(v[1]);
  228. dest[2] = glm_signf(v[2]);
  229. dest[3] = glm_signf(v[3]);
  230. #endif
  231. }
  232. /*!
  233. * @brief absolute value of each vector item
  234. *
  235. * @param[in] v vector
  236. * @param[out] dest destination vector
  237. */
  238. CGLM_INLINE
  239. void
  240. glm_vec4_abs(vec4 v, vec4 dest) {
  241. #if defined(__wasm__) && defined(__wasm_simd128__)
  242. glmm_store(dest, glmm_abs(glmm_load(v)));
  243. #elif defined( __SSE__ ) || defined( __SSE2__ )
  244. glmm_store(dest, glmm_abs(glmm_load(v)));
  245. #elif defined(CGLM_NEON_FP)
  246. vst1q_f32(dest, vabsq_f32(vld1q_f32(v)));
  247. #else
  248. dest[0] = fabsf(v[0]);
  249. dest[1] = fabsf(v[1]);
  250. dest[2] = fabsf(v[2]);
  251. dest[3] = fabsf(v[3]);
  252. #endif
  253. }
  254. /*!
  255. * @brief fractional part of each vector item
  256. *
  257. * @param[in] v vector
  258. * @param[out] dest destination vector
  259. */
  260. CGLM_INLINE
  261. void
  262. glm_vec4_fract(vec4 v, vec4 dest) {
  263. dest[0] = fminf(v[0] - floorf(v[0]), 0.999999940395355224609375f);
  264. dest[1] = fminf(v[1] - floorf(v[1]), 0.999999940395355224609375f);
  265. dest[2] = fminf(v[2] - floorf(v[2]), 0.999999940395355224609375f);
  266. dest[3] = fminf(v[3] - floorf(v[3]), 0.999999940395355224609375f);
  267. }
  268. /*!
  269. * @brief floor of each vector item
  270. *
  271. * @param[in] v vector
  272. * @param[out] dest destination vector
  273. */
  274. CGLM_INLINE
  275. void
  276. glm_vec4_floor(vec4 v, vec4 dest) {
  277. dest[0] = floorf(v[0]);
  278. dest[1] = floorf(v[1]);
  279. dest[2] = floorf(v[2]);
  280. dest[3] = floorf(v[3]);
  281. }
  282. /*!
  283. * @brief mod of each vector item, result is written to dest (dest = v % s)
  284. *
  285. * @param[in] v vector
  286. * @param[in] s scalar
  287. * @param[out] dest destination vector
  288. */
  289. CGLM_INLINE
  290. void
  291. glm_vec4_mods(vec4 v, float s, vec4 dest) {
  292. dest[0] = fmodf(v[0], s);
  293. dest[1] = fmodf(v[1], s);
  294. dest[2] = fmodf(v[2], s);
  295. dest[3] = fmodf(v[3], s);
  296. }
  297. /*!
  298. * @brief threshold each vector item with scalar
  299. * condition is: (x[i] < edge) ? 0.0 : 1.0
  300. *
  301. * @param[in] edge threshold
  302. * @param[in] x vector to test against threshold
  303. * @param[out] dest destination
  304. */
  305. CGLM_INLINE
  306. void
  307. glm_vec4_steps(float edge, vec4 x, vec4 dest) {
  308. dest[0] = glm_step(edge, x[0]);
  309. dest[1] = glm_step(edge, x[1]);
  310. dest[2] = glm_step(edge, x[2]);
  311. dest[3] = glm_step(edge, x[3]);
  312. }
  313. /*!
  314. * @brief threshold a value with *vector* as the threshold
  315. * condition is: (x < edge[i]) ? 0.0 : 1.0
  316. *
  317. * @param[in] edge threshold vector
  318. * @param[in] x value to test against threshold
  319. * @param[out] dest destination
  320. */
  321. CGLM_INLINE
  322. void
  323. glm_vec4_stepr(vec4 edge, float x, vec4 dest) {
  324. dest[0] = glm_step(edge[0], x);
  325. dest[1] = glm_step(edge[1], x);
  326. dest[2] = glm_step(edge[2], x);
  327. dest[3] = glm_step(edge[3], x);
  328. }
  329. /*!
  330. * @brief vector reduction by summation
  331. * @warning could overflow
  332. *
  333. * @param[in] v vector
  334. * @return sum of all vector's elements
  335. */
  336. CGLM_INLINE
  337. float
  338. glm_vec4_hadd(vec4 v) {
  339. #if defined(__wasm__) && defined(__wasm_simd128__)
  340. return glmm_hadd(glmm_load(v));
  341. #elif defined( __SSE__ ) || defined( __SSE2__ )
  342. return glmm_hadd(glmm_load(v));
  343. #else
  344. return v[0] + v[1] + v[2] + v[3];
  345. #endif
  346. }
  347. /*!
  348. * @brief square root of each vector item
  349. *
  350. * @param[in] v vector
  351. * @param[out] dest destination vector
  352. */
  353. CGLM_INLINE
  354. void
  355. glm_vec4_sqrt(vec4 v, vec4 dest) {
  356. #if defined(__wasm__) && defined(__wasm_simd128__)
  357. glmm_store(dest, wasm_f32x4_sqrt(glmm_load(v)));
  358. #elif defined( __SSE__ ) || defined( __SSE2__ )
  359. glmm_store(dest, _mm_sqrt_ps(glmm_load(v)));
  360. #else
  361. dest[0] = sqrtf(v[0]);
  362. dest[1] = sqrtf(v[1]);
  363. dest[2] = sqrtf(v[2]);
  364. dest[3] = sqrtf(v[3]);
  365. #endif
  366. }
  367. #endif /* cglm_vec4_ext_h */