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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- #ifndef cglm_simd_wasm_h
- #define cglm_simd_wasm_h
- #include "intrin.h"
- #ifdef CGLM_SIMD_WASM
- #include <wasm_simd128.h>
- #define glmm_load(p) wasm_v128_load(p)
- #define glmm_store(p, a) wasm_v128_store(p, (a))
- #define glmm_set1(x) wasm_f32x4_splat(x)
- #define glmm_set1_rval(x) wasm_f32x4_splat(x)
- #define glmm_128 v128_t
- #define glmm_shuff1(xmm, z, y, x, w) wasm_i32x4_shuffle(xmm, xmm, w, x, y, z)
- #define glmm_splat(x, lane) glmm_shuff1(x, lane, lane, lane, lane)
- #define glmm_splat_x(x) glmm_splat(x, 0)
- #define glmm_splat_y(x) glmm_splat(x, 1)
- #define glmm_splat_z(x) glmm_splat(x, 2)
- #define glmm_splat_w(x) glmm_splat(x, 3)
- #define GLMM_NEGZEROf 0x80000000 /* 0x80000000 ---> -0.0f */
- /* _mm_set_ps(X, Y, Z, W); */
- #define GLMM__SIGNMASKf(X, Y, Z, W) wasm_i32x4_const(X, Y, Z, W)
- #define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
- #define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
- #define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
- #define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
- static inline glmm_128 glmm_abs(glmm_128 x) { return wasm_f32x4_abs(x); }
- static inline glmm_128 glmm_min(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmin(b, a); }
- static inline glmm_128 glmm_max(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmax(b, a); }
- static inline
- glmm_128
- glmm_vhadd(glmm_128 v) {
- glmm_128 x0;
- x0 = wasm_f32x4_add(v, glmm_shuff1(v, 0, 1, 2, 3));
- x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 0, 1));
- return x0;
- }
- static inline
- glmm_128
- glmm_vhadds(glmm_128 v) {
- glmm_128 shuf, sums;
- shuf = glmm_shuff1(v, 2, 3, 0, 1);
- sums = wasm_f32x4_add(v, shuf);
- /* shuf = _mm_movehl_ps(shuf, sums); */
- shuf = wasm_i32x4_shuffle(shuf, sums, 6, 7, 2, 3);
- sums = wasm_i32x4_shuffle(sums, wasm_f32x4_add(sums, shuf), 4, 1, 2, 3);
- return sums;
- }
- static inline
- float
- glmm_hadd(glmm_128 v) {
- return wasm_f32x4_extract_lane(glmm_vhadds(v), 0);
- }
- static inline
- glmm_128
- glmm_vhmin(glmm_128 v) {
- glmm_128 x0, x1, x2;
- x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
- x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
- x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
- return wasm_f32x4_pmin(x1, x2);
- }
- static inline
- float
- glmm_hmin(glmm_128 v) {
- return wasm_f32x4_extract_lane(glmm_vhmin(v), 0);
- }
- static inline
- glmm_128
- glmm_vhmax(glmm_128 v) {
- glmm_128 x0, x1, x2;
- x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
- x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
- x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
- /* _mm_max_ss */
- return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
- }
- static inline
- float
- glmm_hmax(glmm_128 v) {
- return wasm_f32x4_extract_lane(glmm_vhmax(v), 0);
- }
- static inline
- glmm_128
- glmm_vdots(glmm_128 a, glmm_128 b) {
- return glmm_vhadds(wasm_f32x4_mul(a, b));
- }
- static inline
- glmm_128
- glmm_vdot(glmm_128 a, glmm_128 b) {
- glmm_128 x0;
- x0 = wasm_f32x4_mul(a, b);
- x0 = wasm_f32x4_add(x0, glmm_shuff1(x0, 1, 0, 3, 2));
- return wasm_f32x4_add(x0, glmm_shuff1(x0, 0, 1, 0, 1));
- }
- static inline
- float
- glmm_dot(glmm_128 a, glmm_128 b) {
- return wasm_f32x4_extract_lane(glmm_vdots(a, b), 0);
- }
- static inline
- float
- glmm_norm(glmm_128 a) {
- glmm_128 x0;
- x0 = glmm_vhadds(wasm_f32x4_mul(a, a));
- return wasm_f32x4_extract_lane(
- wasm_i32x4_shuffle(x0, wasm_f32x4_sqrt(x0),4, 1, 2, 3), 0);
- }
- static inline
- float
- glmm_norm2(glmm_128 a) {
- return wasm_f32x4_extract_lane(glmm_vhadds(wasm_f32x4_mul(a, a)), 0);
- }
- static inline
- float
- glmm_norm_one(glmm_128 a) {
- return wasm_f32x4_extract_lane(glmm_vhadds(glmm_abs(a)), 0);
- }
- static inline
- float
- glmm_norm_inf(glmm_128 a) {
- return wasm_f32x4_extract_lane(glmm_vhmax(glmm_abs(a)), 0);
- }
- static inline
- glmm_128
- glmm_load3(float v[3]) {
- glmm_128 xy = wasm_v128_load64_zero(v);
- return wasm_f32x4_replace_lane(xy, 2, v[2]);
- }
- static inline
- void
- glmm_store3(float v[3], glmm_128 vx) {
- wasm_v128_store64_lane(v, vx, 0);
- wasm_v128_store32_lane(&v[2], vx, 2);
- }
- static inline
- glmm_128
- glmm_div(glmm_128 a, glmm_128 b) {
- return wasm_f32x4_div(a, b);
- }
- static inline
- glmm_128
- glmm_fmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
- return wasm_f32x4_add(c, wasm_f32x4_mul(a, b));
- }
- static inline
- glmm_128
- glmm_fnmadd(glmm_128 a, glmm_128 b, glmm_128 c) {
- return wasm_f32x4_sub(c, wasm_f32x4_mul(a, b));
- }
- static inline
- glmm_128
- glmm_fmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
- return wasm_f32x4_sub(wasm_f32x4_mul(a, b), c);
- }
- static inline
- glmm_128
- glmm_fnmsub(glmm_128 a, glmm_128 b, glmm_128 c) {
- return wasm_f32x4_neg(wasm_f32x4_add(wasm_f32x4_mul(a, b), c));
- }
- #endif
- #endif /* cglm_simd_wasm_h */
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