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- /*
- * Copyright (c), Recep Aslantas.
- *
- * MIT License (MIT), http://opensource.org/licenses/MIT
- * Full license can be found in the LICENSE file
- */
- /*
- Macros:
- GLM_MAT4X2_ZERO_INIT
- GLM_MAT4X2_ZERO
- Functions:
- CGLM_INLINE void glm_mat4x2_copy(mat4x2 mat, mat4x2 dest);
- CGLM_INLINE void glm_mat4x2_zero(mat4x2 mat);
- CGLM_INLINE void glm_mat4x2_make(const float * __restrict src, mat4x2 dest);
- CGLM_INLINE void glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest);
- CGLM_INLINE void glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest);
- CGLM_INLINE void glm_mat4x2_transpose(mat4x2 m, mat2x4 dest);
- CGLM_INLINE void glm_mat4x2_scale(mat4x2 m, float s);
- */
- #ifndef cglm_mat4x2_h
- #define cglm_mat4x2_h
- #include "common.h"
- #define GLM_MAT4X2_ZERO_INIT {{0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}, {0.0f, 0.0f}}
- /* for C only */
- #define GLM_MAT4X2_ZERO GLM_MAT4X2_ZERO_INIT
- /*!
- * @brief copy all members of [mat] to [dest]
- *
- * @param[in] mat source
- * @param[out] dest destination
- */
- CGLM_INLINE
- void
- glm_mat4x2_copy(mat4x2 mat, mat4x2 dest) {
- dest[0][0] = mat[0][0];
- dest[0][1] = mat[0][1];
- dest[1][0] = mat[1][0];
- dest[1][1] = mat[1][1];
- dest[2][0] = mat[2][0];
- dest[2][1] = mat[2][1];
- dest[3][0] = mat[3][0];
- dest[3][1] = mat[3][1];
- }
- /*!
- * @brief make given matrix zero.
- *
- * @param[in, out] mat matrix
- */
- CGLM_INLINE
- void
- glm_mat4x2_zero(mat4x2 mat) {
- CGLM_ALIGN_MAT mat4x2 t = GLM_MAT4X2_ZERO_INIT;
- glm_mat4x2_copy(t, mat);
- }
- /*!
- * @brief Create mat4x2 matrix from pointer
- *
- * @param[in] src pointer to an array of floats
- * @param[out] dest matrix
- */
- CGLM_INLINE
- void
- glm_mat4x2_make(const float * __restrict src, mat4x2 dest) {
- dest[0][0] = src[0];
- dest[0][1] = src[1];
- dest[1][0] = src[2];
- dest[1][1] = src[3];
- dest[2][0] = src[4];
- dest[2][1] = src[5];
- dest[3][0] = src[6];
- dest[3][1] = src[7];
- }
- /*!
- * @brief multiply m1 and m2 to dest
- *
- * @code
- * glm_mat4x2_mul(mat4x2, mat2x4, mat2);
- * @endcode
- *
- * @param[in] m1 left matrix (mat4x2)
- * @param[in] m2 right matrix (mat2x4)
- * @param[out] dest destination matrix (mat2)
- */
- CGLM_INLINE
- void
- glm_mat4x2_mul(mat4x2 m1, mat2x4 m2, mat2 dest) {
- float a00 = m1[0][0], a01 = m1[0][1],
- a10 = m1[1][0], a11 = m1[1][1],
- a20 = m1[2][0], a21 = m1[2][1],
- a30 = m1[3][0], a31 = m1[3][1],
- b00 = m2[0][0], b01 = m2[0][1], b02 = m2[0][2], b03 = m2[0][3],
- b10 = m2[1][0], b11 = m2[1][1], b12 = m2[1][2], b13 = m2[1][3];
- dest[0][0] = a00 * b00 + a10 * b01 + a20 * b02 + a30 * b03;
- dest[0][1] = a01 * b00 + a11 * b01 + a21 * b02 + a31 * b03;
- dest[1][0] = a00 * b10 + a10 * b11 + a20 * b12 + a30 * b13;
- dest[1][1] = a01 * b10 + a11 * b11 + a21 * b12 + a31 * b13;
- }
- /*!
- * @brief multiply matrix with column vector and store in dest column vector
- *
- * @param[in] m matrix (left)
- * @param[in] v vector (right, column vector)
- * @param[out] dest result vector
- */
- CGLM_INLINE
- void
- glm_mat4x2_mulv(mat4x2 m, vec4 v, vec2 dest) {
- float v0 = v[0], v1 = v[1], v2 = v[2], v3 = v[3];
- dest[0] = m[0][0] * v0 + m[1][0] * v1 + m[2][0] * v2 + m[3][0] * v3;
- dest[1] = m[0][1] * v0 + m[1][1] * v1 + m[2][1] * v2 + m[3][1] * v3;
- }
- /*!
- * @brief transpose matrix and store in dest
- *
- * @param[in] m matrix
- * @param[out] dest result
- */
- CGLM_INLINE
- void
- glm_mat4x2_transpose(mat4x2 m, mat2x4 dest) {
- dest[0][0] = m[0][0];
- dest[0][1] = m[1][0];
- dest[0][2] = m[2][0];
- dest[0][3] = m[3][0];
- dest[1][0] = m[0][1];
- dest[1][1] = m[1][1];
- dest[1][2] = m[2][1];
- dest[1][3] = m[3][1];
- }
- /*!
- * @brief scale (multiply with scalar) matrix
- *
- * multiply matrix with scalar
- *
- * @param[in, out] m matrix
- * @param[in] s scalar
- */
- CGLM_INLINE
- void
- glm_mat4x2_scale(mat4x2 m, float s) {
- m[0][0] *= s; m[0][1] *= s; m[1][0] *= s; m[1][1] *= s;
- m[2][0] *= s; m[2][1] *= s; m[3][0] *= s; m[3][1] *= s;
- }
- #endif
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