mat2x4.h 4.1 KB

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  1. /*
  2. * Copyright (c), Recep Aslantas.
  3. *
  4. * MIT License (MIT), http://opensource.org/licenses/MIT
  5. * Full license can be found in the LICENSE file
  6. */
  7. /*
  8. Macros:
  9. GLM_MAT2X4_ZERO_INIT
  10. GLM_MAT2X4_ZERO
  11. Functions:
  12. CGLM_INLINE void glm_mat2x4_copy(mat2x4 mat, mat2x4 dest);
  13. CGLM_INLINE void glm_mat2x4_zero(mat2x4 mat);
  14. CGLM_INLINE void glm_mat2x4_make(const float * __restrict src, mat2x4 dest);
  15. CGLM_INLINE void glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat4 dest);
  16. CGLM_INLINE void glm_mat2x4_mulv(mat2x4 m, vec2 v, vec4 dest);
  17. CGLM_INLINE void glm_mat2x4_transpose(mat2x4 m, mat4x2 dest);
  18. CGLM_INLINE void glm_mat2x4_scale(mat2x4 m, float s);
  19. */
  20. #ifndef cglm_mat2x4_h
  21. #define cglm_mat2x4_h
  22. #include "common.h"
  23. #include "vec4.h"
  24. #define GLM_MAT2X4_ZERO_INIT {{0.0f, 0.0f, 0.0f, 0.0f}, {0.0f, 0.0f, 0.0f, 0.0f}}
  25. /* for C only */
  26. #define GLM_MAT2X4_ZERO GLM_MAT2X4_ZERO_INIT
  27. /*!
  28. * @brief copy all members of [mat] to [dest]
  29. *
  30. * @param[in] mat source
  31. * @param[out] dest destination
  32. */
  33. CGLM_INLINE
  34. void
  35. glm_mat2x4_copy(mat2x4 mat, mat2x4 dest) {
  36. glm_vec4_ucopy(mat[0], dest[0]);
  37. glm_vec4_ucopy(mat[1], dest[1]);
  38. }
  39. /*!
  40. * @brief make given matrix zero.
  41. *
  42. * @param[in, out] mat matrix
  43. */
  44. CGLM_INLINE
  45. void
  46. glm_mat2x4_zero(mat2x4 mat) {
  47. CGLM_ALIGN_MAT mat2x4 t = GLM_MAT2X4_ZERO_INIT;
  48. glm_mat2x4_copy(t, mat);
  49. }
  50. /*!
  51. * @brief Create mat2x4 matrix from pointer
  52. *
  53. * @param[in] src pointer to an array of floats
  54. * @param[out] dest matrix
  55. */
  56. CGLM_INLINE
  57. void
  58. glm_mat2x4_make(const float * __restrict src, mat2x4 dest) {
  59. dest[0][0] = src[0];
  60. dest[0][1] = src[1];
  61. dest[0][2] = src[2];
  62. dest[0][3] = src[3];
  63. dest[1][0] = src[4];
  64. dest[1][1] = src[5];
  65. dest[1][2] = src[6];
  66. dest[1][3] = src[7];
  67. }
  68. /*!
  69. * @brief multiply m1 and m2 to dest
  70. *
  71. * @code
  72. * glm_mat2x4_mul(mat2x4, mat4x2, mat4);
  73. * @endcode
  74. *
  75. * @param[in] m1 left matrix (mat2x4)
  76. * @param[in] m2 right matrix (mat4x2)
  77. * @param[out] dest destination matrix (mat4)
  78. */
  79. CGLM_INLINE
  80. void
  81. glm_mat2x4_mul(mat2x4 m1, mat4x2 m2, mat4 dest) {
  82. float a00 = m1[0][0], a01 = m1[0][1], a02 = m1[0][2], a03 = m1[0][3],
  83. a10 = m1[1][0], a11 = m1[1][1], a12 = m1[1][2], a13 = m1[1][3],
  84. b00 = m2[0][0], b01 = m2[0][1],
  85. b10 = m2[1][0], b11 = m2[1][1],
  86. b20 = m2[2][0], b21 = m2[2][1],
  87. b30 = m2[3][0], b31 = m2[3][1];
  88. dest[0][0] = a00 * b00 + a10 * b01;
  89. dest[0][1] = a01 * b00 + a11 * b01;
  90. dest[0][2] = a02 * b00 + a12 * b01;
  91. dest[0][3] = a03 * b00 + a13 * b01;
  92. dest[1][0] = a00 * b10 + a10 * b11;
  93. dest[1][1] = a01 * b10 + a11 * b11;
  94. dest[1][2] = a02 * b10 + a12 * b11;
  95. dest[1][3] = a03 * b10 + a13 * b11;
  96. dest[2][0] = a00 * b20 + a10 * b21;
  97. dest[2][1] = a01 * b20 + a11 * b21;
  98. dest[2][2] = a02 * b20 + a12 * b21;
  99. dest[2][3] = a03 * b20 + a13 * b21;
  100. dest[3][0] = a00 * b30 + a10 * b31;
  101. dest[3][1] = a01 * b30 + a11 * b31;
  102. dest[3][2] = a02 * b30 + a12 * b31;
  103. dest[3][3] = a03 * b30 + a13 * b31;
  104. }
  105. /*!
  106. * @brief multiply matrix with column vector and store in dest column vector
  107. *
  108. * @param[in] m matrix (left)
  109. * @param[in] v vector (right, column vector)
  110. * @param[out] dest result vector
  111. */
  112. CGLM_INLINE
  113. void
  114. glm_mat2x4_mulv(mat2x4 m, vec2 v, vec4 dest) {
  115. float v0 = v[0], v1 = v[1];
  116. dest[0] = m[0][0] * v0 + m[1][0] * v1;
  117. dest[1] = m[0][1] * v0 + m[1][1] * v1;
  118. dest[2] = m[0][2] * v0 + m[1][2] * v1;
  119. dest[3] = m[0][3] * v0 + m[1][3] * v1;
  120. }
  121. /*!
  122. * @brief transpose matrix and store in dest
  123. *
  124. * @param[in] m matrix
  125. * @param[out] dest result
  126. */
  127. CGLM_INLINE
  128. void
  129. glm_mat2x4_transpose(mat2x4 m, mat4x2 dest) {
  130. dest[0][0] = m[0][0]; dest[0][1] = m[1][0];
  131. dest[1][0] = m[0][1]; dest[1][1] = m[1][1];
  132. dest[2][0] = m[0][2]; dest[2][1] = m[1][2];
  133. dest[3][0] = m[0][3]; dest[3][1] = m[1][3];
  134. }
  135. /*!
  136. * @brief scale (multiply with scalar) matrix
  137. *
  138. * multiply matrix with scalar
  139. *
  140. * @param[in, out] m matrix
  141. * @param[in] s scalar
  142. */
  143. CGLM_INLINE
  144. void
  145. glm_mat2x4_scale(mat2x4 m, float s) {
  146. m[0][0] *= s; m[0][1] *= s; m[0][2] *= s; m[0][3] *= s;
  147. m[1][0] *= s; m[1][1] *= s; m[1][2] *= s; m[1][3] *= s;
  148. }
  149. #endif