/* * Copyright (c), Recep Aslantas. * * MIT License (MIT), http://opensource.org/licenses/MIT * Full license can be found in the LICENSE file */ /* Macros: GLMS_MAT4X3_ZERO_INIT GLMS_MAT4X3_ZERO Functions: CGLM_INLINE mat4x3s glms_mat4x3_zero(void); CGLM_INLINE mat4x3s glms_mat4x3_make(const float * __restrict src); CGLM_INLINE mat3s glms_mat4x3_mul(mat4x3s m1, mat3x4s m2); CGLM_INLINE vec3s glms_mat4x3_mulv(mat4x3s m, vec4s v); CGLM_INLINE mat3x4s glms_mat4x3_transpose(mat4x3s m); CGLM_INLINE mat4x3s glms_mat4x3_scale(mat4x3s m, float s); */ #ifndef cglms_mat4x3_h #define cglms_mat4x3_h #include "../common.h" #include "../types-struct.h" #include "../mat4x3.h" /* api definition */ #define glms_mat4x3_(NAME) CGLM_STRUCTAPI(mat4x3, NAME) #define GLMS_MAT4X3_ZERO_INIT {GLM_MAT4X3_ZERO_INIT} /* for C only */ #define GLMS_MAT4X3_ZERO ((mat4x3s)GLMS_MAT4X3_ZERO_INIT) /*! * @brief make given matrix zero. * * @param[in, out] mat matrix */ CGLM_INLINE mat4x3s glms_mat4x3_(zero)(void) { mat4x3s r; glm_mat4x3_zero(r.raw); return r; } /*! * @brief Create mat4x3 matrix from pointer * * @param[in] src pointer to an array of floats * @return constructed matrix from raw pointer */ CGLM_INLINE mat4x3s glms_mat4x3_(make)(const float * __restrict src) { mat4x3s r; glm_mat4x3_make(src, r.raw); return r; } /*! * @brief multiply m1 and m2 to dest * * @code * r = glms_mat4x3_mul(mat4x3s, mat3x4s); * @endcode * * @param[in] m1 left matrix (mat4x3s) * @param[in] m2 right matrix (mat3x4s) * @returns destination matrix (mat3s) */ CGLM_INLINE mat3s glms_mat4x3_(mul)(mat4x3s m1, mat3x4s m2) { mat3s r; glm_mat4x3_mul(m1.raw, m2.raw, r.raw); return r; } /*! * @brief multiply matrix with column vector and store in dest vector * * @param[in] m matrix (left) * @param[in] v vector (right, column vector) * @returns destination vector (vec3s) */ CGLM_INLINE vec3s glms_mat4x3_(mulv)(mat4x3s m, vec4s v) { vec3s r; glm_mat4x3_mulv(m.raw, v.raw, r.raw); return r; } /*! * @brief transpose matrix and store in dest * * @param[in] m matrix * @param[out] dest result */ CGLM_INLINE mat3x4s glms_mat4x3_(transpose)(mat4x3s m) { mat3x4s r; glm_mat4x3_transpose(m.raw, r.raw); return r; } /*! * @brief scale (multiply with scalar) matrix * * multiply matrix with scalar * * @param[in, out] m matrix * @param[in] s scalar */ CGLM_INLINE mat4x3s glms_mat4x3_(scale)(mat4x3s m, float s) { glm_mat4x3_scale(m.raw, s); return m; } #endif /* cglms_mat4x3_h */