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83
src/main.c
Normal file
83
src/main.c
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#include <stdio.h>
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#include <wchar.h>
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#include <windows.h>
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#include <winuser.h>
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// int _main() {
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// return 0;
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// }
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// #ifdef __MINGW32__
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LRESULT CALLBACK WindowProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam) {
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switch (uMsg) {
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case WM_DESTROY:
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PostQuitMessage(0);
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return 0;
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case WM_PAINT: {
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PAINTSTRUCT ps;
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HDC hdc = BeginPaint(hwnd, &ps);
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FillRect(hdc, &ps.rcPaint, (HBRUSH) (COLOR_WINDOW + 1));
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EndPaint(hwnd, &ps);
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}
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return 0;
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}
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return DefWindowProc(hwnd, uMsg, wParam, lParam);
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}
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int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow) {
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// Register the window class
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const wchar_t* CLASS_NAME = L"Sample Window Class";
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WNDCLASS wc = { };
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wc.lpfnWndProc = WindowProc;
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wc.hInstance = hInstance;
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wc.lpszClassName = CLASS_NAME;
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RegisterClass(&wc);
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// Create the window
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HWND hwnd = CreateWindowEx(
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0, // Optional window styles
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CLASS_NAME, // Window class
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L"Learn to Program Windows", // Window text
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WS_OVERLAPPEDWINDOW, // Window style
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// Size and position
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CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
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NULL, // Parent window
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NULL, // Menu
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hInstance, // Instance handle
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NULL // Additional application data
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);
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if (hwnd == NULL) {
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printf("ERROR: hwnd was NULL\n");
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return 0;
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}
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ShowWindow(hwnd, nCmdShow);
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// Message loop
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MSG msg = {};
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while (GetMessage(&msg, NULL, 0, 0) > 0) {
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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return 0;
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}
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// #else
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//
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// int main() {
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// _main();
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// return 0;
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// }
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//
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// #endif
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