main.c 4.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197
  1. #include <stdio.h>
  2. #include <unistd.h>
  3. #include <termios.h>
  4. #include <stdlib.h>
  5. #include <ctype.h>
  6. #include <string.h>
  7. #include <time.h>
  8. #include <stdbool.h>
  9. #include "./globals.h"
  10. #include "./utils/utils.h"
  11. #include "./snake/snake.h"
  12. char board[BRD_SIZE_Y][BRD_SIZE_X];
  13. const char SNAKE_VIS = '#';
  14. int main() {
  15. clock_t initClock = clock();
  16. // Termios setup
  17. struct termios attr;
  18. tcgetattr(STDIN_FILENO, &attr);
  19. const struct termios ATTR_ORIG = attr;
  20. attr.c_lflag &= ~(ECHO | ICANON);
  21. attr.c_cc[VMIN] = 0;
  22. attr.c_cc[VTIME] = 0;
  23. tcsetattr(STDIN_FILENO, 0, &attr);
  24. // Game board setup
  25. for (int i = 0; i < BRD_SIZE_Y; i++) {
  26. for (int j = 0; j < BRD_SIZE_X; j++) {
  27. if (i == 0 || i == BRD_SIZE_Y - 1)
  28. board[i][j] = '-';
  29. else if (j == 0 || j == BRD_SIZE_X - 1)
  30. board[i][j] = '|';
  31. else
  32. board[i][j] = ' ';
  33. }
  34. }
  35. board[0][0] = '+';
  36. board[BRD_SIZE_Y - 1][0] = '+';
  37. board[0][BRD_SIZE_X - 1] = '+';
  38. board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
  39. int points = 0;
  40. int gameSpeed = 0;
  41. int sleepInterval = 200 - gameSpeed;
  42. // Snake head setup
  43. snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
  44. snakeHead->x = randomX(initClock);
  45. snakeHead->y = randomY(initClock);
  46. snakeHead->visChar = '&';
  47. snakeHead->dir = 'w';
  48. snakeHead->order = (order*) malloc(sizeof(order));
  49. snakeHead->order->dir = snakeHead->dir;
  50. snakeHead->order->delay = -1;
  51. snakeHead->order->next = NULL;
  52. snakeHead->next = NULL;
  53. board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
  54. // Food setup
  55. struct {
  56. int x;
  57. int y;
  58. char visChar;
  59. } food;
  60. food.x = randomX(initClock);
  61. food.y = randomY(initClock);
  62. food.visChar = '$';
  63. board[food.y][food.x] = food.visChar;
  64. // Screen init
  65. system("clear");
  66. // Game loop
  67. while (1) {
  68. fflush(stdout);
  69. char buf[1] = {0};
  70. // Food collision
  71. if (snakeHead->x == food.x
  72. && snakeHead->y == food.y) {
  73. points++;
  74. if (points % 5 == 0)
  75. gameSpeed += 15;
  76. do {
  77. food.x = randomX(initClock);
  78. food.y = randomY(initClock);
  79. } while (checkCollision(snakeHead, food.x, food.y));
  80. addSnakePart(snakeHead);
  81. }
  82. // Input handling
  83. if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
  84. char input = buf[0];
  85. input = tolower(input);
  86. if (
  87. (input == 'w' && snakeHead->dir != 's')
  88. || (input == 's' && snakeHead->dir != 'w')
  89. || (input == 'a' && snakeHead->dir != 'd')
  90. || (input == 'd' && snakeHead->dir != 'a')
  91. ) {
  92. snakeHead->dir = input;
  93. addOrders(snakeHead, input);
  94. }
  95. }
  96. // Update board
  97. board[food.y][food.x] = food.visChar;
  98. mvSnakeParts(snakeHead);
  99. // Snake collision
  100. if (snakeHead->next != NULL) {
  101. snakePart* current = snakeHead->next;
  102. while (1) {
  103. if (current->x == snakeHead->x
  104. && current->y == snakeHead->y)
  105. goto game_over;
  106. if (current->next == NULL)
  107. break;
  108. current = current->next;
  109. }
  110. }
  111. system("clear");
  112. printBoard();
  113. printf("Points: %d\n", points);
  114. printf("Game Speed: %d\n", gameSpeed);
  115. /*
  116. printf("x: %d\n", snakeHead->x);
  117. printf("y: %d\n\n", snakeHead->y);
  118. printf("food x: %d\n", food.x);
  119. printf("food y: %d\n", food.y);
  120. {
  121. snakePart* current = snakeHead;
  122. int i = 0;
  123. while (1) {
  124. printf("Part %d:\n", i);
  125. printf("dir: %c\n", current->dir);
  126. printf("orders: \n");
  127. order* order = current->order;
  128. int order_i = 0;
  129. while (1) {
  130. printf("\t\nOrder %d:\n", order_i);
  131. printf("\tdir: %c\n", order->dir);
  132. printf("\tdelay: %d\n", order->delay);
  133. printf("\tnext: ");
  134. if (order->next == NULL)
  135. printf("NULL\n");
  136. else
  137. printf("exists\n");
  138. if (order->next == NULL)
  139. break;
  140. order = order->next;
  141. order_i++;
  142. }
  143. if (current->next == NULL)
  144. break;
  145. current = current->next;
  146. i++;
  147. }
  148. }
  149. */
  150. sleep_ms(sleepInterval - gameSpeed);
  151. }
  152. game_over:
  153. // Game over
  154. system("clear");
  155. printBoard();
  156. printf("Final Points: %d\n", points);
  157. printf("Final Game Speed: %d\n", gameSpeed);
  158. tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
  159. return 0;
  160. }