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- #include <stdio.h>
- #include <unistd.h>
- #include <termios.h>
- #include <stdlib.h>
- #include <ctype.h>
- #include <string.h>
- #include <time.h>
- #include "./globals.h"
- #include "./utils/utils.h"
- #include "./snake/snake.h"
- void mvSnakeParts(snakePart* head);
- char board[BRD_SIZE_Y][BRD_SIZE_X];
- const char SNAKE_VIS = '#';
- int main() {
- clock_t initClock = clock();
- // Termios setup
- struct termios attr;
- tcgetattr(STDIN_FILENO, &attr);
- const struct termios ATTR_ORIG = attr;
- attr.c_lflag &= ~(ECHO | ICANON);
- attr.c_cc[VMIN] = 0;
- attr.c_cc[VTIME] = 0;
- tcsetattr(STDIN_FILENO, 0,&attr);
- // Game board setup
- for (int i = 0; i < BRD_SIZE_Y; i++) {
- for (int j = 0; j < BRD_SIZE_X; j++) {
- if (i == 0 || i == BRD_SIZE_Y - 1)
- board[i][j] = '-';
- else if (j == 0 || j == BRD_SIZE_X - 1)
- board[i][j] = '|';
- else
- board[i][j] = ' ';
- }
- }
- board[0][0] = '+';
- board[BRD_SIZE_Y - 1][0] = '+';
- board[0][BRD_SIZE_X - 1] = '+';
- board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
- char mvPoints[BRD_SIZE_Y][BRD_SIZE_X];
-
- for (int i = 0; i < BRD_SIZE_Y; i++) {
- for (int j = 0; j < BRD_SIZE_X; j++) {
- mvPoints[i][j] = '0';
- }
- }
- int points = 0;
- // Snake head setup
- snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
- snakeHead->x = randomX(initClock);
- snakeHead->y = randomY(initClock);
- snakeHead->visChar = SNAKE_VIS;
- snakeHead->dir = 'w';
- snakeHead->next = NULL;
- board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
- // Food setup
- struct {
- int x;
- int y;
- char visChar;
- } food;
- food.x = randomX(initClock);
- food.y = randomY(initClock);
- food.visChar = '$';
- board[food.y][food.x] = food.visChar;
- // Screen init
- system("clear");
- // Game loop
- while (1) {
- fflush(stdout);
- char buf[1] = {0};
- if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
- char input = buf[0];
- input = tolower(input);
- if (
- input == 'w'
- || input == 's'
- || input == 'a'
- || input == 'd'
- ) {
- if (points > 0)
- mvPoints[snakeHead->y][snakeHead->x] = input;
- snakeHead->dir = input;
- }
- }
- for (int i = 0; i < BRD_SIZE_Y; i++) {
- for (int j = 0; j < BRD_SIZE_X; j++) {
- if (mvPoints[i][j] == '0')
- continue;
- snakePart* part = snakeHead;
- while (part->next != NULL) {
- part = part->next;
- if (part->y == i && part->x == j) {
- part->dir = mvPoints[i][j];
- if (part->next == NULL)
- mvPoints[i][j] = '0';
- break;
- }
- if (part->next == NULL)
- break;
- }
- }
- }
- mvSnakeParts(snakeHead);
- if (snakeHead->x == food.x
- && snakeHead->y == food.y) {
- points++;
- food.x = randomX(initClock);
- food.y = randomY(initClock);
- board[food.y][food.x] = food.visChar;
- addSnakePart(snakeHead);
- }
-
- system("clear");
- printBoard();
- printf("Points: %d\n", points);
- printf("x: %d\n", snakeHead->x);
- printf("y: %d\n", snakeHead->y);
- printf("food x: %d\n", food.x);
- printf("food y: %d\n", food.y);
- printf("food: %c\n", board[food.y][food.x]);
- for (int i = 0; i < BRD_SIZE_Y; i++) {
- for (int j = 0; j < BRD_SIZE_X; j++) {
- printf("%c ", mvPoints[i][j]);
- }
- printf("\n");
- }
- sleep_ms(200);
- }
- // Termios reset
- tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
- return 0;
- }
- void mvSnakeParts(snakePart* head) {
- snakePart* part = head;
- while (1) {
- int x = part->x;
- int y = part->y;
- board[y][x] = ' ';
- switch (part->dir) {
- case 'w':
- y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
- break;
- case 's':
- y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
- break;
- case 'a':
- x = x - 2 < PL_BRD_XS ? PL_BRD_XE : x - 2;
- break;
- case 'd':
- x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
- break;
- default:
- printf("ERROR in func mvSymbol\n");
- printf("dir: %c\n", part->dir);
- exit(1);
- }
- part->x = x;
- part->y = y;
- board[y][x] = part->visChar;
- if (part->next == NULL)
- return;
- part = part->next;
- }
- }
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