main.c 3.9 KB

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  1. #include <stdio.h>
  2. #include <unistd.h>
  3. #include <termios.h>
  4. #include <stdlib.h>
  5. #include <ctype.h>
  6. #include <string.h>
  7. #include <time.h>
  8. #include <stdbool.h>
  9. #include "./utils/utils.h"
  10. #include "./snake/snake.h"
  11. #include "globals.h"
  12. const char SNAKE_VIS = '#';
  13. boardInfo brdInfo;
  14. playableBoardInfo plBrdInfo;
  15. int main() {
  16. const clock_t initClock = clock();
  17. // Board Constraints
  18. printf("Set board size (15 - 60): ");
  19. scanf("%d", &brdInfo.y);
  20. if (!(brdInfo.y >= 15 && brdInfo.y <= 60)) {
  21. printf("Invalid input. Board size must be greater than 0.\n");
  22. exit(0);
  23. }
  24. brdInfo.x = brdInfo.y * 2;
  25. printf("brdInfo.x: %d\n", brdInfo.x);
  26. printf("brdInfo.y: %d\n", brdInfo.y);
  27. char board[brdInfo.y][brdInfo.x];
  28. plBrdInfo.xs = 1;
  29. plBrdInfo.xe = brdInfo.x - 2;
  30. plBrdInfo.ys = 1;
  31. plBrdInfo.ye = brdInfo.y - 2;
  32. // Termios setup
  33. struct termios attr;
  34. tcgetattr(STDIN_FILENO, &attr);
  35. const struct termios ATTR_ORIG = attr;
  36. attr.c_lflag &= ~(ECHO | ICANON);
  37. attr.c_cc[VMIN] = 0;
  38. attr.c_cc[VTIME] = 0;
  39. tcsetattr(STDIN_FILENO, 0, &attr);
  40. // Game board setup
  41. for (int i = 0; i < brdInfo.y; i++) {
  42. for (int j = 0; j < brdInfo.x; j++) {
  43. if (i == 0 || i == brdInfo.y - 1)
  44. board[i][j] = '-';
  45. else if (j == 0 || j == brdInfo.x - 1)
  46. board[i][j] = '|';
  47. else
  48. board[i][j] = ' ';
  49. }
  50. }
  51. board[0][0] = '+';
  52. board[brdInfo.y - 1][0] = '+';
  53. board[0][brdInfo.x - 1] = '+';
  54. board[brdInfo.y - 1][brdInfo.x - 1] = '+';
  55. int points = 0;
  56. int gameSpeed = 0;
  57. const int sleepInterval = 200;
  58. // Snake head setup
  59. snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
  60. snakeHead->x = randomX(initClock);
  61. snakeHead->y = randomY(initClock);
  62. snakeHead->visChar = '&';
  63. snakeHead->dir = 'w';
  64. snakeHead->order = (order*) malloc(sizeof(order));
  65. snakeHead->order->dir = snakeHead->dir;
  66. snakeHead->order->delay = -1;
  67. snakeHead->order->next = NULL;
  68. snakeHead->next = NULL;
  69. board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
  70. // Food setup
  71. struct {
  72. int x;
  73. int y;
  74. char visChar;
  75. } food;
  76. food.x = randomX(initClock);
  77. food.y = randomY(initClock);
  78. food.visChar = '$';
  79. board[food.y][food.x] = food.visChar;
  80. // Screen init
  81. system("clear");
  82. // Game loop
  83. while (1) {
  84. fflush(stdout);
  85. char buf[1] = {0};
  86. // Food collision
  87. if (snakeHead->x == food.x
  88. && snakeHead->y == food.y) {
  89. points++;
  90. if (points % 5 == 0)
  91. gameSpeed += 15;
  92. do {
  93. food.x = randomX(initClock);
  94. food.y = randomY(initClock);
  95. } while (checkCollision(snakeHead, food.x, food.y));
  96. addSnakePart(board, snakeHead);
  97. }
  98. // Input handling
  99. if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
  100. char input = buf[0];
  101. input = tolower(input);
  102. if (
  103. (input == 'w' && snakeHead->dir != 's')
  104. || (input == 's' && snakeHead->dir != 'w')
  105. || (input == 'a' && snakeHead->dir != 'd')
  106. || (input == 'd' && snakeHead->dir != 'a')
  107. ) {
  108. snakeHead->dir = input;
  109. addOrders(snakeHead, input);
  110. }
  111. }
  112. // Update board
  113. board[food.y][food.x] = food.visChar;
  114. mvSnakeParts(board, snakeHead);
  115. // Snake collision
  116. if (snakeHead->next != NULL) {
  117. snakePart* current = snakeHead->next;
  118. while (1) {
  119. if (current->x == snakeHead->x
  120. && current->y == snakeHead->y)
  121. goto game_over;
  122. if (current->next == NULL)
  123. break;
  124. current = current->next;
  125. }
  126. }
  127. system("clear");
  128. printBoard(board);
  129. printf("Points: %d\n", points);
  130. printf("Game Speed: %d\n", gameSpeed);
  131. sleep_ms(sleepInterval - gameSpeed);
  132. }
  133. game_over:
  134. // Game over
  135. system("clear");
  136. printBoard(board);
  137. printf("Final Points: %d\n", points);
  138. printf("Final Game Speed: %d\n", gameSpeed);
  139. tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
  140. return 0;
  141. }