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- #include <stdio.h>
- #include <unistd.h>
- #include <termios.h>
- #include <stdlib.h>
- #include <time.h>
- #include <ctype.h>
- #include "./globals.h"
- //TEMP
- #include "./test_utils/test_utils.h"
- typedef struct {
- int x;
- int y;
- char visChar;
- } brdSymbol;
- typedef struct snakeNode {
- int x;
- int y;
- char dir;
- struct snakeNode* prev;
- } snakePart;
- int randomInt(const int start, const int end);
- void sleep_ms(const int ms);
- void mvSymbol(brdSymbol* symbol, const char dir);
- char board[BRD_SIZE_Y][BRD_SIZE_X];
- int main() {
- // Termios setup
- struct termios attr;
- tcgetattr(STDIN_FILENO, &attr);
- const struct termios ATTR_ORIG = attr;
- attr.c_lflag &= ~(ECHO | ICANON);
- attr.c_cc[VMIN] = 0;
- attr.c_cc[VTIME] = 0;
- tcsetattr(STDIN_FILENO, 0,&attr);
- // Game board setup
- for (int i = 0; i < BRD_SIZE_Y; i++) {
- for (int j = 0; j < BRD_SIZE_X; j++) {
- if (
- (i > 0 && i < BRD_SIZE_Y - 1)
- && (j == 0 || j == BRD_SIZE_X - 1)
- ) {
- board[i][j] = '|';
- } else if (
- (i == 0 || i == BRD_SIZE_Y - 1)
- && (j > 0 && j < BRD_SIZE_X - 1)
- ) {
- board[i][j] = '-';
- } else {
- board[i][j] = ' ';
- }
- }
- }
- board[0][0] = '+';
- board[BRD_SIZE_Y - 1][0] = '+';
- board[0][BRD_SIZE_X - 1] = '+';
- board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
- brdSymbol player;
- player.x = randomInt(PL_BRD_XS, PL_BRD_XE);
- player.y = randomInt(PL_BRD_YS, PL_BRD_YE);
- player.visChar = '#';
- board[player.y][player.x] = player.visChar;
- system("clear");
- printBoard();
- printf("x: %d\n", player.x);
- printf("y: %d\n", player.y);
- while (1) {
- fflush(stdout);
- char buf[1] = {0};
- if (read(STDIN_FILENO, buf, 1) == 0)
- continue;
- char input = buf[0];
- if (!isalpha(input))
- continue;
- input = tolower(input);
-
- switch (input) {
- case 'w':
- mvSymbol(&player, 'u');
- break;
- case 's':
- mvSymbol(&player, 'd');
- break;
- case 'a':
- mvSymbol(&player, 'l');
- break;
- case 'd':
- mvSymbol(&player, 'r');
- break;
- default:
- NULL;
- }
-
- system("clear");
- printBoard();
- printf("x: %d\n", player.x);
- printf("y: %d\n", player.y);
- sleep_ms(50);
- }
- // Termios reset
- tcsetattr(STDIN_FILENO, 0,&ATTR_ORIG);
- return 0;
- }
- int randomInt(const int start, const int end) {
- /*
- * Gets random int from range
- * [start, end[
- */
- srand(time(NULL));
- int result = rand() % end;
- result = result >= start ? result : result + start;
- return result;
- }
- void sleep_ms(const int ms) {
- usleep(ms * 1000);
- }
- void mvSymbol(brdSymbol* symbol, const char dir) {
- board[symbol->y][symbol->x] = ' ';
- switch (dir) {
- case 'u':
- symbol->y = symbol->y - 1 < PL_BRD_YS ? PL_BRD_YE : symbol->y - 1;
- break;
- case 'd':
- symbol->y = symbol->y + 1 > PL_BRD_YE ? PL_BRD_YS : symbol->y + 1;
- break;
- case 'l':
- symbol->x = symbol->x - 2 < PL_BRD_XS ? PL_BRD_XE : symbol->x - 2;
- break;
- case 'r':
- symbol->x = symbol->x + 2 > PL_BRD_XE ? PL_BRD_XS : symbol->x + 2;
- break;
- default:
- printf("ERROR in func mvSymbol\n");
- exit(1);
- }
- board[symbol->y][symbol->x] = symbol->visChar;
- }
- void addSnakePart(snakePart** tail) {
- *(tail)->symbolInfo.visChar =
- }
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