main.c 4.8 KB

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  1. #include <stdio.h>
  2. #include <unistd.h>
  3. #include <termios.h>
  4. #include <stdlib.h>
  5. #include <ctype.h>
  6. #include <string.h>
  7. #include <time.h>
  8. #include "./globals.h"
  9. #include "./utils/utils.h"
  10. #include "./snake/snake.h"
  11. void mvSnakeParts(snakePart* head);
  12. char board[BRD_SIZE_Y][BRD_SIZE_X];
  13. const char SNAKE_VIS = '#';
  14. int main() {
  15. clock_t initClock = clock();
  16. // Termios setup
  17. struct termios attr;
  18. tcgetattr(STDIN_FILENO, &attr);
  19. const struct termios ATTR_ORIG = attr;
  20. attr.c_lflag &= ~(ECHO | ICANON);
  21. attr.c_cc[VMIN] = 0;
  22. attr.c_cc[VTIME] = 0;
  23. tcsetattr(STDIN_FILENO, 0,&attr);
  24. // Game board setup
  25. for (int i = 0; i < BRD_SIZE_Y; i++) {
  26. for (int j = 0; j < BRD_SIZE_X; j++) {
  27. if (i == 0 || i == BRD_SIZE_Y - 1)
  28. board[i][j] = '-';
  29. else if (j == 0 || j == BRD_SIZE_X - 1)
  30. board[i][j] = '|';
  31. else
  32. board[i][j] = ' ';
  33. }
  34. }
  35. board[0][0] = '+';
  36. board[BRD_SIZE_Y - 1][0] = '+';
  37. board[0][BRD_SIZE_X - 1] = '+';
  38. board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+';
  39. int points = 0;
  40. // Snake head setup
  41. snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart));
  42. snakeHead->x = randomX(initClock);
  43. snakeHead->y = randomY(initClock);
  44. snakeHead->visChar = SNAKE_VIS;
  45. snakeHead->dir = 'w';
  46. snakeHead->order = (order*) malloc(sizeof(order));
  47. snakeHead->order->dir = snakeHead->dir;
  48. snakeHead->order->delay = -1;
  49. snakeHead->order->next = NULL;
  50. snakeHead->next = NULL;
  51. board[snakeHead->y][snakeHead->x] = snakeHead->visChar;
  52. // Food setup
  53. struct {
  54. int x;
  55. int y;
  56. char visChar;
  57. } food;
  58. food.x = randomX(initClock);
  59. food.y = randomY(initClock);
  60. food.visChar = '$';
  61. board[food.y][food.x] = food.visChar;
  62. // Screen init
  63. system("clear");
  64. // Game loop
  65. while (1) {
  66. fflush(stdout);
  67. char buf[1] = {0};
  68. if (snakeHead->x == food.x
  69. && snakeHead->y == food.y) {
  70. points++;
  71. food.x = randomX(initClock);
  72. food.y = randomY(initClock);
  73. board[food.y][food.x] = food.visChar;
  74. addSnakePart(snakeHead);
  75. }
  76. if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) {
  77. char input = buf[0];
  78. input = tolower(input);
  79. if (
  80. (input == 'w' && snakeHead->dir != 's')
  81. || (input == 's' && snakeHead->dir != 'w')
  82. || (input == 'a' && snakeHead->dir != 'd')
  83. || (input == 'd' && snakeHead->dir != 'a')
  84. ) {
  85. snakeHead->dir = input;
  86. addOrders(snakeHead, input);
  87. }
  88. }
  89. mvSnakeParts(snakeHead);
  90. system("clear");
  91. printBoard();
  92. printf("Points: %d\n", points);
  93. printf("x: %d\n", snakeHead->x);
  94. printf("y: %d\n\n", snakeHead->y);
  95. printf("food x: %d\n", food.x);
  96. printf("food y: %d\n", food.y);
  97. /*
  98. {
  99. snakePart* current = snakeHead;
  100. int i = 0;
  101. while (1) {
  102. printf("Part %d:\n", i);
  103. printf("dir: %c\n", current->dir);
  104. printf("orders: \n");
  105. order* order = current->order;
  106. int order_i = 0;
  107. while (1) {
  108. printf("\t\nOrder %d:\n", order_i);
  109. printf("\tdir: %c\n", order->dir);
  110. printf("\tdelay: %d\n", order->delay);
  111. printf("\tnext: ");
  112. if (order->next == NULL)
  113. printf("NULL\n");
  114. else
  115. printf("exists\n");
  116. if (order->next == NULL)
  117. break;
  118. order = order->next;
  119. order_i++;
  120. }
  121. if (current->next == NULL)
  122. break;
  123. current = current->next;
  124. i++;
  125. }
  126. }
  127. */
  128. sleep_ms(200);
  129. }
  130. // Termios reset
  131. tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG);
  132. return 0;
  133. }
  134. void mvSnakeParts(snakePart* head) {
  135. snakePart* part = head;
  136. while (1) {
  137. order* orderHead = part->order;
  138. if (orderHead->next != NULL) {
  139. if (orderHead->next->delay == 0) {
  140. part->dir = orderHead->next->dir;
  141. removeOrder(orderHead);
  142. }
  143. }
  144. if (orderHead->next != NULL) {
  145. order* current = orderHead->next;
  146. while (1) {
  147. if (current->delay > 0)
  148. current->delay--;
  149. if (current->next == NULL)
  150. break;
  151. current = current->next;
  152. }
  153. }
  154. int x = part->x;
  155. int y = part->y;
  156. board[y][x] = ' ';
  157. switch (part->dir) {
  158. case 'w':
  159. y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1;
  160. break;
  161. case 's':
  162. y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1;
  163. break;
  164. case 'a':
  165. x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2;
  166. break;
  167. case 'd':
  168. x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2;
  169. break;
  170. default:
  171. printf("ERROR in func mvSnakeParts\n");
  172. printf("dir: %c\n", part->dir);
  173. exit(1);
  174. }
  175. part->x = x;
  176. part->y = y;
  177. board[y][x] = part->visChar;
  178. if (part->next == NULL)
  179. return;
  180. part = part->next;
  181. }
  182. }