#include #include #include #include "snake.h" extern char board[BRD_SIZE_Y][BRD_SIZE_X]; extern char SNAKE_VIS; void mvSnakeParts(snakePart* head) { snakePart* part = head; while (1) { order* orderHead = part->order; if (orderHead->next != NULL) { if (orderHead->next->delay == 0) { part->dir = orderHead->next->dir; removeOrder(orderHead); } } if (orderHead->next != NULL) { order* current = orderHead->next; while (1) { if (current->delay > 0) current->delay--; if (current->next == NULL) break; current = current->next; } } int x = part->x; int y = part->y; board[y][x] = ' '; switch (part->dir) { case 'w': y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1; break; case 's': y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1; break; case 'a': x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2; break; case 'd': x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2; break; default: printf("ERROR in func mvSnakeParts\n"); printf("dir: %c\n", part->dir); exit(1); } part->x = x; part->y = y; board[y][x] = part->visChar; if (part->next == NULL) return; part = part->next; } } void addSnakePart(snakePart* head) { snakePart* tail = head; while (tail->next != NULL) tail = tail->next; snakePart* newTail = (snakePart*) malloc(sizeof(snakePart)); newTail->visChar = SNAKE_VIS; newTail->dir = tail->dir; // Order head newTail->order = (order*) malloc(sizeof(order)); newTail->order->dir = newTail->dir; newTail->order->delay = -1; // First order if exists if (tail->order->next != NULL) copyOrders(tail->order, newTail->order); switch (newTail->dir) { case 'w': newTail->x = tail->x; newTail->y = tail->y + 1; break; case 's': newTail->x = tail->x; newTail->y = tail->y - 1; break; case 'a': newTail->x = tail->x + 2; newTail->y = tail->y; break; case 'd': newTail->x = tail->x - 2; newTail->y = tail->y; break; default: printf("Invalid direction in func addSnakePart\n"); exit(1); } newTail->next = NULL; tail->next = newTail; board[newTail->y][newTail->x] = newTail->visChar; } void pushOrder(order* head, char dir, int delay) { order* current = head; while (current->next != NULL) current = current->next; order* newOrder = (order*) malloc(sizeof(order)); newOrder->dir = dir; newOrder->delay = delay; newOrder->next = NULL; current->next = newOrder; } void removeOrder(order* head) { order* newFirstOrder = head->next->next; free(head->next); head->next = newFirstOrder; } void addOrders(snakePart* head, char dir) { snakePart* current = head; int i = 1; while (1) { if (current->next == NULL) break; current = current->next; pushOrder(current->order, dir, i); i++; } } void copyOrders(order* srcHead, order* destHead) { if (srcHead->next == NULL) { printf("ERROR in copyOrders: no orders to copy\n"); exit(1); } order* srcCurrent = srcHead; order* destCurrent = destHead; order* destPrev = destHead; while (srcCurrent->next != NULL) { srcCurrent = srcCurrent->next; destPrev = destCurrent; destCurrent = (order*) malloc(sizeof(order)); destPrev->next = destCurrent; destCurrent->dir = srcCurrent->dir; destCurrent->delay = srcCurrent->delay + 1; destCurrent->next = NULL; } } bool checkCollision(snakePart* head, int x, int y) { snakePart* current = head; while (1) { if (current->x == x && current->y == y) return true; if (current->next == NULL) break; current = current->next; } return false; }