#include #include #include #include #include "utils.h" extern boardInfo brdInfo; extern playableBoardInfo plBrdInfo; int randomInt(const int start, const int end, const unsigned int seed) { /* * Gets random int from range * [start, end[ */ srand(seed); int result = rand() % end; result = result >= start ? result : result + start; return result; } int randomX(const clock_t initClock) { int x; const unsigned int seed = clock() - initClock; for (int i = randomInt(0, 100, seed); ; i++) { x = randomInt(plBrdInfo.xs, plBrdInfo.xe, i); if (x % 2 != 0) break; } return x; } int randomY(const clock_t initClock) { const unsigned int seed = clock() - initClock; return randomInt(plBrdInfo.ys, plBrdInfo.ye, seed); } void sleep_ms(const int ms) { usleep(ms * 1000); } void printBoard(char board[][brdInfo.x]) { for (int i = 0; i < brdInfo.y; i++) { for (int j = 0; j < brdInfo.x; j++) { printf("%c", board[i][j]); } printf("\n"); } }