#include #include "food.h" #include "Board.h" #include "BoardPiece.h" #include "Snake.h" void food_new_location(Board* board, BoardPiece* food, Snake* snake) { do { food->x = rand() % board->width; food->y = rand() % board->height; } while (food->x % 2 != 0 || snake_collides(snake, food)); }