#include #include #include #include #include #include #include #include "./globals.h" #include "./utils/utils.h" #include "./snake/snake.h" void mvSnakeParts(snakePart* head); char board[BRD_SIZE_Y][BRD_SIZE_X]; const char SNAKE_VIS = '#'; int main() { clock_t initClock = clock(); // Termios setup struct termios attr; tcgetattr(STDIN_FILENO, &attr); const struct termios ATTR_ORIG = attr; attr.c_lflag &= ~(ECHO | ICANON); attr.c_cc[VMIN] = 0; attr.c_cc[VTIME] = 0; tcsetattr(STDIN_FILENO, 0,&attr); // Game board setup for (int i = 0; i < BRD_SIZE_Y; i++) { for (int j = 0; j < BRD_SIZE_X; j++) { if (i == 0 || i == BRD_SIZE_Y - 1) board[i][j] = '-'; else if (j == 0 || j == BRD_SIZE_X - 1) board[i][j] = '|'; else board[i][j] = ' '; } } board[0][0] = '+'; board[BRD_SIZE_Y - 1][0] = '+'; board[0][BRD_SIZE_X - 1] = '+'; board[BRD_SIZE_Y - 1][BRD_SIZE_X - 1] = '+'; int points = 0; // Snake head setup snakePart* snakeHead = (snakePart*) malloc(sizeof(snakePart)); snakeHead->x = randomX(initClock); snakeHead->y = randomY(initClock); snakeHead->visChar = SNAKE_VIS; snakeHead->dir = 'w'; snakeHead->order = (order*) malloc(sizeof(order)); snakeHead->order->dir = snakeHead->dir; snakeHead->order->delay = -1; snakeHead->order->next = NULL; snakeHead->next = NULL; board[snakeHead->y][snakeHead->x] = snakeHead->visChar; // Food setup struct { int x; int y; char visChar; } food; food.x = randomX(initClock); food.y = randomY(initClock); food.visChar = '$'; board[food.y][food.x] = food.visChar; // Screen init system("clear"); // Game loop while (1) { fflush(stdout); char buf[1] = {0}; if (snakeHead->x == food.x && snakeHead->y == food.y) { points++; food.x = randomX(initClock); food.y = randomY(initClock); board[food.y][food.x] = food.visChar; addSnakePart(snakeHead); } if (read(STDIN_FILENO, buf, 1) != 0 && isalpha(buf[0])) { char input = buf[0]; input = tolower(input); if ( (input == 'w' && snakeHead->dir != 's') || (input == 's' && snakeHead->dir != 'w') || (input == 'a' && snakeHead->dir != 'd') || (input == 'd' && snakeHead->dir != 'a') ) { snakeHead->dir = input; addOrders(snakeHead, input); } } mvSnakeParts(snakeHead); system("clear"); printBoard(); printf("Points: %d\n", points); printf("x: %d\n", snakeHead->x); printf("y: %d\n\n", snakeHead->y); printf("food x: %d\n", food.x); printf("food y: %d\n", food.y); /* { snakePart* current = snakeHead; int i = 0; while (1) { printf("Part %d:\n", i); printf("dir: %c\n", current->dir); printf("orders: \n"); order* order = current->order; int order_i = 0; while (1) { printf("\t\nOrder %d:\n", order_i); printf("\tdir: %c\n", order->dir); printf("\tdelay: %d\n", order->delay); printf("\tnext: "); if (order->next == NULL) printf("NULL\n"); else printf("exists\n"); if (order->next == NULL) break; order = order->next; order_i++; } if (current->next == NULL) break; current = current->next; i++; } } */ sleep_ms(200); } // Termios reset tcsetattr(STDIN_FILENO, 0, &ATTR_ORIG); return 0; } void mvSnakeParts(snakePart* head) { snakePart* part = head; while (1) { order* orderHead = part->order; if (orderHead->next != NULL) { if (orderHead->next->delay == 0) { part->dir = orderHead->next->dir; removeOrder(orderHead); } } if (orderHead->next != NULL) { order* current = orderHead->next; while (1) { if (current->delay > 0) current->delay--; if (current->next == NULL) break; current = current->next; } } int x = part->x; int y = part->y; board[y][x] = ' '; switch (part->dir) { case 'w': y = y - 1 < PL_BRD_YS ? PL_BRD_YE : y - 1; break; case 's': y = y + 1 > PL_BRD_YE ? PL_BRD_YS : y + 1; break; case 'a': x = x - 2 < PL_BRD_XS ? PL_BRD_XE - 1 : x - 2; break; case 'd': x = x + 2 > PL_BRD_XE ? PL_BRD_XS : x + 2; break; default: printf("ERROR in func mvSnakeParts\n"); printf("dir: %c\n", part->dir); exit(1); } part->x = x; part->y = y; board[y][x] = part->visChar; if (part->next == NULL) return; part = part->next; } }