updated README
This commit is contained in:
26
README.md
26
README.md
@@ -2,4 +2,28 @@
|
||||
A simple snake game in the terminal. No third party libraries needed.
|
||||
|
||||
## Demo
|
||||
[](https://www.youtube.com/watch?v=_coOVAW9qa4)
|
||||
Click image for video
|
||||
|
||||
[](https://www.youtube.com/watch?v=_coOVAW9qa4)
|
||||
|
||||
## How it works
|
||||
The program makes the terminal use non-canonical input and output by using termios. Then it updates and prints a 2D character array containing the board borders, snake, and food. Before terminating, the program restores canonical mode.
|
||||
|
||||
|
||||
Each part of the snake is a node of a dynamically allocated linked list that contains:
|
||||
- The snake's x and y coordinates
|
||||
- The character that represents it on the board
|
||||
- The part's direction
|
||||
- A pointer to a order node (more on orders below)
|
||||
- A pointer to the next snake part node
|
||||
|
||||
An order keeps information on when a snake part should change to what direction. An order is also a node in a dynamically allocated linked list that contains:
|
||||
- The direction that this order eventually tells the snake part to go to
|
||||
- The delay i.e. how many ticks until the snake part has to change direction.
|
||||
- A pointer to the next order
|
||||
|
||||
## Info
|
||||
Only tested and designed to work with the combination of
|
||||
- GCC
|
||||
- Linux
|
||||
- x86 CPU
|
||||
|
||||
Reference in New Issue
Block a user