This commit is contained in:
2026-02-23 13:36:31 +02:00
parent da36cbe79c
commit 75e51178a1
3 changed files with 93 additions and 84 deletions

View File

@@ -108,13 +108,12 @@ void snake_move(Snake* snake, const int width, const int height) {
check_bounds(snake, width, height);
}
void snake_print_info(Snake* snake) {
void snake_print_info(const Snake* snake) {
printf("snake: {\n");
printf(" parts: {\n");
for (size_t i = 0; i < snake->length; i++) {
BoardPiece part = snake->parts[i];
printf(" x: %d\n", part.x);
printf(" y: %d\n", part.y);
const BoardPiece part = snake->parts[i];
printf(" { x: %d, y: %d }\n", part.x, part.y);
}
printf(" }\n");

View File

@@ -20,7 +20,7 @@ Snake snake_alloc(
);
void snake_free(Snake* snake);
void snake_move(Snake* snake, const int width, const int height);
void snake_print_info(Snake* snake);
void snake_print_info(const Snake* snake);
void snake_change_direction(Snake* snake, const char direction);
bool snake_collides(const Snake* snake, const BoardPiece* piece);
bool snake_collides_with_tail(const Snake* snake);

View File

@@ -1,118 +1,128 @@
#include <stdio.h>
#include <unistd.h>
#include <termios.h>
#include <stdlib.h>
#include <ctype.h>
#include <stdio.h>
#include <stdlib.h>
#include <termios.h>
#include <time.h>
#include <unistd.h>
#include "Board.h"
#include "Snake.h"
#include "utils.h"
#include "food.h"
#include "BoardPiece.h"
#include "Snake.h"
#include "args.h"
#include "food.h"
#include "utils.h"
#define TERMIOS 1
#define DEBUG 0
#define MIN_SLEEP_TIME_MS 60
const char snake_vis = '#';
struct termios set_termios();
int main(int argc, char** argv) {
Arguments args = cmd_args(argc, argv);
Arguments args = cmd_args(argc, argv);
srand(time(NULL));
srand(time(NULL));
// Termios setup
// Termios setup
#if TERMIOS
const struct termios attr_orig = set_termios();
const struct termios attr_orig = set_termios();
#endif // TERMIOS
// Game model init
const int board_w = args.width;
const int board_h = args.height;
Board board = board_alloc(board_w, board_h);
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
BoardPiece food = { .vis_char = '$' };
food_new_location(&board, &food, &snake);
unsigned int score = 0;
// Game model init
const int board_w = args.width;
const int board_h = args.height;
Board board = board_alloc(board_w, board_h);
Snake snake = snake_alloc(board_w * board_h, 0, 0, 'd');
BoardPiece food = { .vis_char = '$' };
food_new_location(&board, &food, &snake);
unsigned int score = 0;
unsigned int sleep_time = args.sleep_ms;
// Screen init
system("clear");
#if DEBUG
long long frame = 0;
#endif // DEBUG
while (true) {
// Screen init
system("clear");
// Process input
char input = '0';
read(STDIN_FILENO, &input, 1);
if (isalpha(input)) {
if (
(input == 'w' && snake.dir != 's')
|| (input == 'a' && snake.dir != 'd')
|| (input == 's' && snake.dir != 'w')
|| (input == 'd' && snake.dir != 'a')
) {
snake_change_direction(&snake, input);
}
}
snake_move(&snake, board.width, board.height);
board_clear(&board);
board_draw_snake(&board, &snake);
board_set_square(&board, food.x, food.y, food.vis_char);
print_board(&board);
printf("Score: %d\n", score);
BoardPiece snake_head = snake_get_part(&snake, 0);
if (snake_collides_with_tail(&snake)) {
printf("GAME OVER\n");
exit(EXIT_SUCCESS);
}
if (pieces_collide(&snake_head, &food)) {
score++;
snake_add_part(&snake);
food_new_location(&board, &food, &snake);
}
#if DEBUG
printf("input: %c\n", input);
printf("Frame: %d\n", frame);
snake_print_info(&snake);
board_piece_print_info(&food, "Food");
frame++;
long long frame = 0;
#endif // DEBUG
sleep_ms(args.sleep_ms);
}
while (true) {
system("clear");
// Process input
char input = '0';
read(STDIN_FILENO, &input, 1);
if (isalpha(input)) {
if (
(input == 'w' && snake.dir != 's')
|| (input == 'a' && snake.dir != 'd')
|| (input == 's' && snake.dir != 'w')
|| (input == 'd' && snake.dir != 'a')) {
snake_change_direction(&snake, input);
}
}
snake_move(&snake, board.width, board.height);
board_clear(&board);
board_draw_snake(&board, &snake);
board_set_square(&board, food.x, food.y, food.vis_char);
print_board(&board);
printf("Score: %d\n", score);
BoardPiece snake_head = snake_get_part(&snake, 0);
if (snake_collides_with_tail(&snake)) {
printf("GAME OVER\n");
break;
}
if (pieces_collide(&snake_head, &food)) {
score++;
snake_add_part(&snake);
food_new_location(&board, &food, &snake);
const unsigned int new_sleep_time = sleep_time - 5;
if (new_sleep_time >= MIN_SLEEP_TIME_MS) {
sleep_time = new_sleep_time;
}
}
#if DEBUG
printf("input: %c\n", input);
printf("Frame: %lld\n", frame);
printf("sleep_ms: %u\n", sleep_time);
snake_print_info(&snake);
board_piece_print_info(&food, "Food");
frame++;
#endif // DEBUG
sleep_ms(sleep_time);
}
#if TERMIOS
tcsetattr(STDIN_FILENO, 0, &attr_orig);
tcsetattr(STDIN_FILENO, 0, &attr_orig);
#endif // TERMIOS
return 0;
board_free(&board);
snake_free(&snake);
return 0;
}
struct termios set_termios() {
struct termios attr;
struct termios attr;
tcgetattr(STDIN_FILENO, &attr);
tcgetattr(STDIN_FILENO, &attr);
const struct termios attr_orig = attr;
const struct termios attr_orig = attr;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
attr.c_lflag &= ~(ECHO | ICANON);
attr.c_cc[VMIN] = 0;
attr.c_cc[VTIME] = 0;
tcsetattr(STDIN_FILENO, 0, &attr);
tcsetattr(STDIN_FILENO, 0, &attr);
return attr_orig;
return attr_orig;
}